- Ani-Mayhem
Infobox_Game | subject_name= Ani-Mayhem
image_link=
image_caption=
designer= Jon Healy, Keith Pinster, and Josh Ritter
publisher=Upper Deck
players= 1-4
ages= Teenagers
setup_time=
playing_time= Approx 45 min
complexity=
strategy=
random_chance= Some
skills= Card playing
Arithmetic
Basic Reading Ability
footnotes=
bggid=1517"Ani-Mayhem" was an
anime -basedcollectible card game first released in1996 in the wake of the CCG boom created by the popularity of "". Produced by the merchandising arm of Pioneer Animation (now known asGeneon ) and published byUpper Deck , Ani-Mayhem's cards featured images from a variety of anime series and movies. The first two sets were composed of multiple productions such as "Tenchi Muyo! ", "El-Hazard ", "Project A-ko ", "Bubblegum Crisis " and "Ranma ½ ", and the third and final set was based entirely on the long-running "Dragon Ball Z ".History
Like most CCGs that were created in the post-"Magic" boom, "Ani-Mayhem"'s existence was a brief side note in the industry. When the first set, commonly known as Set 0, was published, its rulebook was considered uninformative and incompleteFact|date=March 2008. Later printings of the game attempted to fix this by including a more detailed rulebook that fundamentally altered the way the game played. The "Dragon Ball Z" expansion, which came in starter decks just as the original set did, included a rule set that rewrote the game for a second time.
The idea of the game was to allow an open-ended system that would allow all characters from all anime to interact with one another in the same card game. The result of the game was a very pretty set of cards, but very badly managed game
terminology . If you were to print out all the carderrata there was, it would be at least three-to-four times as long as the game'srulebook , although it should be noted that this is not a problem limited to "Ani-Mayhem" by any means. Another problem that hurt the game came in the wake of the "Dragon Ball Z" expansion. The cards in this set were typically much more powerful than the average cards present in Sets 0 and 1, leading to serious imbalance that was further compounded by the vast number of rules changes that the expansion introduced.Five years ahead of its time, this multi-property approach would be attempted again by
Upper Deck , in the creation of theVS System , which proved to be more successful. Other multi-property games includeSabertooth Games 'Universal Fighting System andScore Entertainment 'sEpic Battles . Decipher, Inc. similarly reused the game engine from theStar Wars CCG in itsWARS Trading Card Game .ee also
*"
Dragon Ball Z Collectible Card Game "
*"Lycée Trading Card Game "References
External links
* [http://www.ani-mayhem.com/ Ani-Mayhem Online]
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