Valorians

Valorians

The Valorians are one of the six armies in Avalon Hill's strategy board game . The Valorians are a member of the Forces of Good, and so are placed on a beige backside. The Valorians themselves are represented by the color gold.

Backstory

The Valorians were allied with the Ancients in the first wars for the Shattered Lands. They fought against the Gargans and the , who were the Forces of Evil. Eventually, the wars escalated to a point that a neutral army, the Celestia, intervened, and created The Divide. The Divide was a magical barrier that cut off the Forces of Good from the Forces of Evil, and so the wars were delayed. However, the Divide was taken down by the Qa'ans, a new race that joined forces with the Gargans and Manes. As it was, the Celestia joined forces with the Valorians and Ancients. This set off a new string of wars.From the bak story provided by the rulebook, it seems that Sir Urgwain is the leader of the Valorians. The Valorians are mostly made up of Paladins, Wizards, and Clerics.

Description

"A heroic race whose codes of honor are as long as their titles, the Valorians are comprised of noble knights, fearsome wizards and, and the clerics of the Grand Temple. But do not let their courtly ways and fine music fool you. Their true strength is found on the field of battle, where epics are written and brave men create legends."

Base set

;Sir Urgwaine ( The Valorians )

Ability: Reveal Sir Urgwaine and one Paladin adjacent to Sir Urgwaine to give that Paladin +1 until the end of the turn. Use this ability only once per turn.

Paladin

Base Strength: 10

Piece Number: 35 ;Saravannus ( The Valorians )

Death Curse: When this Death Curse ends, reveal all pieces on a terrain of your choice.

Wizard

Base Strength: 10

Piece Number: 36 ;Tiera ( The Valorians )

Innate: -5 on marsh spaces.

Innate: -5 on forest spaces.

Innate: After Tiera successfully attacks, force an opponent to choose and destroy any piece under his/her control.

Cleric

Base Strength: 9

Piece Number: 37 ;Sir Gilbert ( The Valorians )

Death Curse: When this Death Curse ends, place any destroyed gold piece with base power of 6 or lower on an empty town space.

Paladin

Base Strength: 9

Piece Number:38 ;Oreld the Deliverer ( The Valorians )

Ability: At the end of your turn, you may reveal and destroy Oreld the Deliverer to take another turn.

Wizard

Base Strength: 8

Piece Number:39 ;Craglor ( The Valorians )

Action: Flying

Action: Quickness

Dragon

Base Strength: 8

Piece Number:40 ;Gold Knight ( The Valorians )

Innate: +1 against red pieces.

Paladin

Base Strength: 8

Piece Number:41 ;Lamorak ( The Valorians )

Innate: Dispel Magic

Action: Charging

Wizard

Base Strength: 7

Piece Number:42 ;Hillstone Priest ( The Valorians )

Innate: +2 on mountain spaces.

Cleric

Base Strength: 7

Piece Number:43 ;Gray Knight ( The Valorians )

Innate: +1 against red pieces.

Action: Quickness

Paladin

Base Strength: 7

Piece Number:44 ;Loovius ( The Valorians )

Action: Slashing

Wizard

Base Strength: 6

Piece Number:45 ;Humble Clergy ( The Valorians )

Death Curse: All pieces with a base strength of 2 get +6

Cleric

Base Strength: 6

Piece Number:46 ;Crailton Martyr ( The Valorians )

Ability: After Crailton Martyr makes a successful attack, you may destroy him to place one of your destroyed gold pieces on the space that Crailton Martyr occupied.

Paladin

Base Strength: 6

Piece Number:47 ;Redillian Sage ( The Valorians )

Innate: After Redillian Sage has successfully attacked, force an opponent to choose and destroy one piece under his/her control

Action: Slashing

Wizard

Base Strength: 5

Piece Number:48 ;Hillstone Curate ( The Valorians )

Innate: +2 on mountain spaces.

Cleric

Base Strength: 5

Piece Number:49 ;Holy Knight ( The Valorians )

Innate: +4 on town spaces.

Action: Quickness

Paladin

Base Strength: 5

Piece Number:50 ;Redillian Evoker ( The Valorians )

Action: Charging

Death Curse: All Wizard pieces get +1.

Wizard

Base Strength: 4

Piece Number:51 ;Noble Cleric ( The Valorians )

Ability: After Noble Cleric makes a successful attack, you may destroy Noble cleric to place one of your previously destroyed pieces on the space that Noble Cleric occupied.

Cleric

Base Strength: 4

Piece Number:52 ;Ulaniva Crusader ( The Valorians )

Innate: +2 on desert spaces.

Action: Move from desert to desert space.

Paladin

Base Strength: 4

Piece Number:53 ;Pearl Wizard ( The Valorians )

Innate: Dispel Magic

Action: Charging

Wizard

Base Strength: 3

Piece Number:54 ;Jillus ( The Valorians )

Death Curse: All Clerics gain Dispel Magic

Cleric

Base Strength: 3

Piece Number:55 ;Ulaniva Defender ( The Valorians )

Innate: +3 on desert spaces.

Innate: Dispel Magic

Action: Quickness

Paladin

Base Strength: 3

Piece Number:56 ;Jenzik ( The Valorians )

Action: Teleport

Wizard

Base Strength: 2

Piece Number:57 ;Hillstone Acolyte ( The Valorians )

Innate: +2 on mountain spaces.

Action: Charging

Cleric

Base Strength: 2

Piece Number:58 ;Urgwaine's Knights ( The Valorians )

Ability: Reveal and destroy Urgwaine's Knights to give an adjacent Paladin +2 until the end of the turn. Reveal the adjacent Paladin.

Paladin

Base Strength: 2

Piece Number:59 ;Psychic Devourer ( The Valorians )

Innate: If Psychic Devourer attacks, guess the name of the defending piece. If you are correct, that piece and Psychic Devourer are destroyed. If you are wrong, destroy Psychic Devourer.

Wizard

Base Strength: 1

Piece Number:60 ;Reb the Zombie Slayer ( The Valorians )

Innate: If Reb attacks a piece with a base strength of 10, that piece is destroyed.

Innate: If Reb attacks any Zombie, destroy that Zombie.

Cleric

Base Strength: 1

Piece Number:61 ;Holy Light ( The Valorians )

Innate: Cannot attack

Magic: If Holy Light is attacked, destroy it and its attacker.

Magic

Base Strength: None

Piece Number:62 ;Holy Vision ( The Valorians )

Innate: Cannont attack

Magic: If Holy vision is attacked, it is destroyed and you may look at any 2 pieces.

Magic

Base Strength: None

Piece Number:63 ;Exorcism ( The Valorians )

Stationary: Cannot move.

Magic: If Exorcism is attacked, destroy it and its attacker. Then you may reveal any one opponent's piece on any marsh space. If the revealed piece is red, it is destroyed.

Magic

Base Strength: None

Piece Number:64 ;Alter of Deliverance ( The Valorians )

Stationary: Cannot move.

Magic: If Alter of Deliverance is attacked, destroy it and its attacker. Then force an opponent to choose and destroy one piece under his/her control.

Magic

Base Strength: None

Piece Number:65 ;Cleansing Mist ( The Valorians )

Innate: Cannot Attack

Action: Reveal and destroy Cleansing Mist to force an opponent to choose and destroy any piece under his/her control.

Magic: If Cleansing Mist is attacked, destroy it and its attacker.

Magic

Base Strength: None

Piece Number:66 ;Urgwaine's Castle ( The Valorians )

Stationary: Cannot move.

Ability: Reveal Urgwaine's Castle to give Sir Urgwaine or Urgwaine's Knights Quickness action until the end of the turn.

Castle

Base Strength: None

Piece Number:67 ;Mirage Castle ( The Valorians )

Stationary: Cannot move.

Action: Reveal Mirage Castle to place it on any empty desert space. This may be done only once per game.

Castle

Base Strength: None

Piece Number:68

Expansion Pieces

The only expansion piece for the Valorians is Celams. This piece, like other expansion pieces, was available only at Legends tournaments.

;Celams ( The Valorians )

Ability: Reveal Celams when a piece flies over her to destroy the piece that flew over Celams.

Action: Flying

Dragon

Base Strength: 10

Piece Number:207

Online Only Expansion

The website strategolegends.com created several sets of playing pieces that were not associated with Avalon Hill, and could only be used when playing online. For the Valorians, the site created a set of Alchemists, and Materials. This set also introduced a new power of a piece: Effect. This was similar, but not the same as a Death Curse.

;Books of Knowledge ( The Valorians )

Action: Reveal Books of Knowledge along with an adjacent Alchemist and Material. Destroy the Material and place it in the Death Curse Area. The Material's effect is now a Death Curse, it affects all Alchemists until it ends.

Death Curse: When this Death Curse ends, place any destroyed gold piece with a base strength of 8 or lower on an empty plains space.

Artifact

Base Strength: 10

Piece Number:500 ;Yamato ( The Valorians )

Action: Reveal and destroy Yamato to place any of your destroyed base strength 2 pieces onto empty spaces adjacent to pieces under your control.

Alchemist

Base Strength: 9

Piece Number:501 ;Kataka ( The Valorians )

Innate: +1 on plains spaces.

Action: Reveal Kataka and any adjacent material to swap that material with any material currently in the death curse area.

Alchemist

Base Strength: 8

Piece Number:502 ;Lightning Rod ( The Valorians )

Ability: Reveal Lightning Rod to negate any magic cast on an adjacent piece, any magic abilities are cancelled.

Action: Quickness. Reveal Lightning Rod to move it 2 spaces.

Artifact

Base Strength: 7

Piece Number:503 ;Tiandan ( The Valorians )

Innate: +2 on plains spaces.

Action: Reveal Tiandan to move one material piece to any empty space adjacent to Tiandan. Reveal the material moved.

Alchemist

Base Strength: 6

Piece Number:504 ;Mercury ( The Valorians )

Ability: Reveal and Destroy Mercury to give an adjacent Alchemist Slashing Action until the end of the turn. Reveal the Alchemist affected.

Effect: Slashing Action.

Material

Base Strength: 5

Piece Number:505 ;Cinnabar ( The Valorians )

Ability: Reveal and Destroy Cinnabar to give an adjacent Alchemist Charging Action until the end of the turn. Reveal the Alchemist affected.

Effect: Charging Action.

Material

Base Strength: 4

Piece Number:506 ;Crystal Vapor ( The Valorians )

Ability: Reveal and Destroy Crystal Vapor to give an adjacent Alchemist Vision Action until the end of the turn. Reveal the Alchemist affected.

Effect: Vision Action.

Material

Base Strength: 3

Piece Number:507 ;Liquid Sapphire ( The Valorians )

Ability: Reveal and Destroy Liquid Sapphire to give an adjacent gold piece +1 until the end of the turn. Reveal the piece affected.

Effect: +1 to Alchemists.

Material

Base Strength: 2

Piece Number:508 ;Wang Tan ( The Valorians )

Innate: If Wang Tan attacks a piece with a base strength of 10, that piece is destroyed.

Innate: If Wang Tan is revealed by a piece with Distance Strike, Wang Tan is not Destroyed.

Action: Reveal Wang Tan and an adjacent material. Destroy Wang Tan to place the material in the Death Curse Area, The Material's effect is now a Death Curse, it affects all Alchemists until it ends.

Alchemist

Base Strength: 1

Piece Number:509 ;Porous Pit ( The Valorians )

Innate: Porous Pit cannot attack.

Action: Reveal and destroy Porous Pit to move an adjacent piece to any empty town space. Do not reveal the piece being moved.

Magic: If Porous Pit is attacked, destroy it and its attacker.

Magic

Base Strength: None

Piece Number:510 ;Chamber of Elixirs ( The Valorians )

Stationary: The Chamber of Elixirs cannot move.

Action: Reveal the Chamber of Elixirs and 2 adjacent Materials. Destroy the 2 materials and place one destroyed Alchemist (whose base strength is equal to or less than the combined current strength of the 2 Materials) on an empty space adjacent to the Chamber.

Action: Reveal the Chamber of Elixirs to put one destroyed piece (with a Death Curse or Effect), under your control, in the Death Curse Area. Use this Action only once per game.

Castle

Base Strength: None

Piece Number:511

ee also

*
*Stratego
*The
*The
*The Gargans
*The
*The Qa'ans

External links

* [http://www.strategolegends.com/valorians.phtml Thunder Point] - Unofficial website


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