Selfmate

Selfmate

A selfmate is a chess problem in which white, moving first, must force black to deliver checkmate within a specified number of moves against his will. Selfmates were once known as sui-mates.Chess diagram|=
tright
Wolfgang Pauly, 1912
= 8 |kl|bl| | | |nl| | |= 7 |pl| |pl| |pd| |pl| |= 6 | | | | | |pl| |kd|= 5 | | | | |pl| | |pd|= 4 | | | | | | | |pl|= 3 | | | | | | | | |= 2 | | | | | | |bl| |= 1 | | | | | | | |bd|= a b c d e f g h

Selfmate in two.

The problem to the right is a relatively simple example. It is by Wolfgang Pauly (from "The Theory of Pawn Promotion", 1912) and is a selfmate in 2: White moves first, and compels Black to deliver checkmate on or before move two. Here, if White can leave Black with no option but to play Bxg2#, the problem is solved. White might try moving the bishop, but this is no good, as it will allow Black to play a non-capturing bishop move himself, delaying the mate beyond move two; moving the knight allows the king to move; 1.e6 allows 1...exf6 and 2...f5; 1.f7 or 1.fxe7 allows 1...Kxg7; 1.g8Q or 1.g8R are no good after 1...Bxg2+ 2.Q/Rxg2; 1.g8N checkmates Black, which is entirely wrong; 1.g8B is also no good, since after 1...exf6 2.exf6 Bxg2 the bishop can interpose with 3.Bd5. The only move by which White can force Black to deliver checkmate on or before move two is 1.c8N. There are two variations: 1...exf6 2.exf6 Bxg2# is quite simple; 1...e6 leads to the more subtle 2.g8B Bxg2# (this only works because the bishop's path to d5 was blocked when Black played e6). Note that only a promotion to a knight works on move one: any other piece would be able to interpose after Bxg2.

A derivative of the selfmate is the "reflexmate", in which White compels Black to give mate with the added condition that if either player can give mate, they must (when this condition applies only to Black, it is a semi-reflexmate). There is also the "maximummer", in which Black must always make the geometrically longest move available, as measured from square-centre to square-centre; though this condition is sometimes found in other types of problems, it is most common in selfmates. Another variation is the "series-selfmate", a type of seriesmover in which White makes a series of moves without reply, at the end of which Black makes one move and is compelled to give mate.

Further reading

*Friedrich Chlubna, "Das Matt des weissen Königs" (Vienna, 1995)


Wikimedia Foundation. 2010.

Игры ⚽ Нужно решить контрольную?

Look at other dictionaries:

  • selfmate — noun Chess a problem in which the solver s task is to force the opponent to deliver checkmate …   English new terms dictionary

  • selfmate — n. Chess checkmate in which a player forces the opponent to achieve checkmate …   Useful english dictionary

  • Babson task — The Babson task is a kind of chess problem of the form white to move and mate black in N moves against any defence with the following play:#White makes his first move. #Black defends by promoting a pawn to queen, rook, bishop or knight. #White… …   Wikipedia

  • Chess problem — Part of a series on Puzzles …   Wikipedia

  • Chess problem terminology — This is a list of terms used in chess problems. For a list of unorthodox pieces used in chess problems, see fairy chess piece. For a list of terms used in chess is general, see chess terminology. NOTOC A *Actual play see post key play . *Albino a …   Wikipedia

  • Fairy chess — is a term in a chess problem which expands classical (also called orthodox) chess problems which are not direct mates. The term was introduced before the First World War. While selfmate dates from the Middle Age, helpmate was invented by Max… …   Wikipedia

  • Joke chess problem — The chess problem, like other creative forms, is best appreciated for serious artistic themes, such as those named for Grimshaw, Novotny, and Lacny. However, many chess compositions use humor as a primary or secondary element, especially in a… …   Wikipedia

  • Seriesmover — Chess diagram|= tright Thomas Rayner Dawson Fairy Chess Review , 1947 = 8 | | | | | | | | |= 7 | | | | | | | | |= 6 | | | | | | | | |= 5 |nl| | | | | | | |= 4 | | | | | | | | |= 3 | | | | | | | | |= 2 | | | | | |pd| | |= 1 |kd| |kl| | | | | |= a… …   Wikipedia

  • Reflexmate — A reflexmate is a chess problem in which white, moving first, must force black to deliver checkmate within a specified number of moves against his will. Moreover, there is added condition that if either player can give checkmate, they must. If… …   Wikipedia

  • chess — chess1 /ches/, n. a game played by two persons, each with 16 pieces, on a chessboard. [1150 1200; ME < OF esches, pl. of eschec CHECK1] chess2 /ches/, n., pl. chess, chesses. one of the planks forming the roadway of a floating bridge. [1425 75;… …   Universalium

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”