- Pharaoh (module)
DnDmodule
module_title = Pharaoh
module_
module_code = I2
module_rules = Dungeons & Dragons
module_character_levels = 5 - 7
module_campaign =
module_authors = Tracy &Laura Hickman
module_first_published = 1983
series = I3 I4 I5"Pharaoh" is an adventure module for the "
Dungeons & Dragons " fantasy role-playing game. The module was published in 1982 byTSR, Inc. for the first edition "Advanced Dungeons & Dragons" rules. It formed the first of the three-part "Desert of Desolation" module series. [cite book
first=Lawrence | last=Schick | year=1991
title=Heroic Worlds: A History and Guide to Role-Playing Games
publisher=Prometheus Books
location=Buffalo, New York | id=ISBN 0-87975-653-5 ]Table of Contents
* note there was no actual table of contents printed in the module.
Credits
Design: Tracy &
Laura Hickman
Editing: Curtis Smith
Cover Art:Jim Holloway Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.
product number 117-T- 9052
ISBN 0-888038-007-1Front cover reads
Condemned to wander the desert wilderness, the ghost of Pharaoh Amun-re pleads with
adventurers to free his cursed soul - but no one has ever returned from his ancient pyramid
- will you?Inside cover reads
No one has ever returned from the tomb of Amun-re: a Star Gem must still lie unclaimed! You will need all of your cunning, imagination, strength and magic - just to survive!
Back cover reads
Your skin was blistered all day before the hot desert sun sank slowly below the horizon. Now, the deep blue mists of the desert night swirl about you in the wind. The cool night air seems to soak up the heat of the endless desert sands.
You shiver as you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. There is an eerie and mysterious feeling about that place.
Gradually, the winds change direction, carrying a thin streak of white mist that swirls into the shape of a faceless man dressed in ancient robes. The moonlight seems to shine through him as he raises his arms towards the pyramid and speaks.
"I am Pharaoh Amun-re, son of Takosh-re of the House of Mo-pelar. I am now only a shadow who has walked these sands for a thousand years in search of wise and mighty warriors to break into my pyramid and plunder my tomb."
The winds shift again; his robes begin to swirl about him and he fades back into the mists and winds. Why does this desert spirit want you to plunder his tomb? Can you survive the challenges of a pyramid that has stood for a thousand years? Or are you being led into a trap?Notable nonplayer characters
* Pasha of the Efreet, vizier of the fire Sultan
New Monsters
*
Dustdiggers
*Symbaysns
*Thunder herders
*Thune Dervishes ee also
*
List of Dungeons & Dragons modules References and Footnotes
External links
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