- Fixed 3D
In techniques for
computer games , fixed 3D is a three-dimensional (3D) representation of the game world with game charactersrender ed in real time against apre-rendered environment.Used heavily in the
survival horror genre, it was first seen inInfogrames ' "Alone in the Dark" series in the early 1990s; it was later revived and brought up to date byCapcom in the "Resident Evil" series.Other notable examples include:
* "Little Big Adventure " (Adeline Software International )
* "Final Fantasy VII " (Squaresoft)
* "Parasite Eve" and "Parasite Eve II " (Squaresoft)
* The first 3 installments of the "Mario Party" series (Nintendo )
* "Blade Runner" (Westwood Studios ) - apparently the backgrounds are rendered in real time, using millions of polygons, although this is difficult to tell
* "Ecstatica " and "Ecstatica 2 " (Andrew Spencer/Psygnosis ) - unusual in that the backgrounds and characters are rendered withellipsoid s, leading to a very natural looking set of creatures. Like Blade Runner, it again is rendered entirely in real time, although it is difficult to tell at first sight
* ' (Nintendo ) was mostly complete 3D but used fixed 3D for many of the building interiors and for one entire town. This technique was dropped for complete 3D in its successor, ',
* "Grim Fandango " (LucasArts )
* "3D Movie Maker " (Microsoft Kids ) featured several premade sets rendered in Fixed 3d, but also allowed for users to create their own Real-time scenery.Admittedly, there seems little to separate fixed 3D from its precursor, the graphic
adventure game ("The Secret of Monkey Island ", "Sam & Max Hit the Road ", etc.), but whereas the latter overlays 2D characters over a 2D background, fixed 3D is at least 3D overlaid on 2D, and often onto 3D.
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