- Starfleet Orion
Infobox VG| title = Starfleet Orion
developer =Epyx
publisher = Epyx
designer =Jon Freeman andJim Connelly
engine = custom
released =1978
genre = Sci-Fistrategy game
modes =two player
ratings = N/A
platforms = PET,TRS-80 , Apple II
media = Cassette or one 5¼" disk
requirements = No special requirements
input = Keyboard"Starfleet Orion" is a
1978 science fiction strategy game written and published by Automated Simulations (who would becomeEpyx in 1981). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written inBASIC for theCommodore PET , but later ported to other earlyhome computer platforms including theTRS-80 and Apple II. The game was something of a success, leading to a string of successes for the company, notably the major "hit", "Temple of Apshai ".The game came about in a roundabout fashion when
Jon Freeman joined aDungeons and Dragons game being hosted bydungeon master Jim Connelly . Freeman was an experienced gamer, a regular contributor toGAMES Magazine and author of "A Player's Guide to Board Games". Connelly had purchased a PET computer to handle "bookkeeping" during his D&D games, and was interested in finding ways to make some of the money back. The two collaborated on "Orion"; Freeman coming up with the basic concepts of the game and Connelly coding them up. The game was completed just before Christmas 1978."Orion"'s "Battle Manual" tells of the meeting of the Interstellar Union of Civilized Planets, or simply Stellar Union, and a group of planets colonized hundreds of years earlier by a forgotten breakaway group. The action takes place in an isolated corner of the expanding Stellar Union's space, allowing the two forces to be fairly evenly balanced as the much larger Union only can only muster a small number ships in the area. The game came with twelve pre-rolled scenarios based on this canon, each increasing the number of ships and their variety, eventually ending in a battle with seven ships on one side and nine on the other, the later being named the titular "Starfleet Orion".
The playfield was a thirty-two high by sixty-four wide grid of possible locations. The map could contain ships, stacked on the same grid space if needed, as well as planets and other objects. The game was turn based, with the two players taking turns at the keyboard to enter their commands, which were then carried out simultaneously. Each player controlled one or more ships, and the game continued until one or both were destroyed, or escaped by flying off the playfield.
Ships were powered by a single energy source who's power had to be divided up among the many parts of the ship, including drives, shields and weapons. Each ship was armed with a beam weapon who's chance to hit a target was based on the target's size and the "beam quality" of the firing ship. The amount of damage caused by a hit was reduced with distance, making it primarily a short-range weapon. In addition, ships were also armed with
missile s ortorpedo s for long-range fire. Missiles would fly to a location in space relative to the ship "after" movement and then explode regardless if there was a target in that location. Torpedoes were fired in a particular direction (the eight cardinals) and would explode if they passed within two grid spaces of any other material object (everything except torpedoes). Some ships also included fighters equipped with missiles or torpedoes, which allowed spoiling attacks. Generally the Stellar Union ships had more missiles, and the Orion ships more torpedoes.Additionally, ships were equipped with a
tractor beam that allowed them to push or pull on material objects, allowing complicated strategies of pushing or pulling on opposing ships to throw off their aim. For instance, a torpedo aimed at a ship that was expected to be "due left" after the movement phase could be avoided by the target by pushing the opposing ship a few locations down. The distance a ship could be pushed or pulled was a relative measure of the strength of the beam and the mass of the target. This meant larger ships could spoil the aim of smaller torpedo boats using this method, while smaller ships would be better off simply using their drives to move themselves. Another useful strategy to use the tractor beam to quickly push fighters into range of their targets, at "speeds" their own engines could not achieve.
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