- Free Fall Associates
Free Fall Associates was a computer game developer of the 1980s and early 1990s. It was founded in 1981 by
Jon Freeman , his wife,game programmer Anne Westfall , andgame designer Paul Reiche III . To start the new company, Freeman and Westfall left the computer game developer and publisherEpyx , the company Freeman had co-founded in 1978.Birth of a company
Freeman, along with friend
Jim Connelley , started Epyx as Automated Simulations as a vehicle to publish a game they had created together called "Starfleet Orion " for theCommodore PET home computer . They eventually published dozens of titles for numerous platforms, some very successful.By 1981, however, Freeman had become frustrated with what he called "office politics" and decided to leave the company. His wife, Westfall, joined him, though she cites a desire to learn
assembly language programming on theAtari 800 as a motivation. Reiche joined the duo as the company's third member.First game
Free Falls' first game was 1982's "
Tax Dodge ". A "Pac-Man " clone for the Atari home computer systems, while clever, "Tax Dodge" didn't do well due to a lack of publicity.Association with Electronic Arts
Soon Freeman made a contact that would prove pivotal for both Free Fall and the fledgling computer game publisher,
Electronic Arts (EA). The same day he incorporated his company,Trip Hawkins contacted Freeman. Freeman was attracted by EA's generous attitude and the welcome windfall of development cash. Soon, Free Fall signed EA's "first two" development contracts. For their first title, inspired by sword-and-sorcery themes and the holographicchess -like game featured in "Star Wars ", they set to work on "Archon". Originally developed as a two-player only game, EA requested a one-player mode as well. Though it only had a passing resemblance to chess, Archon featured innovative gameplay and theme. Freeman and Reiche developed thegame design and Westfall focussed on the programming. Freeman and Reiche also developed the artwork for this first version for the Atari home systems.Upon its release in 1984, "Archon" was an enormous hit and EA asked for a sequel. "Archon" is still regarded as a seminal game in the history of
computer game s.FreeFall immediately set out to create the sequel, but significantly altered the gameplay, strategies and premise of the game, adding a new gameboard, new spells, new creatures and abilities to the mix. "" was also released in 1984 and received even more acclaim than the original.
Both these games were lucrative for both Free Fall and EA and were key to EA's success as a fledgling publisher. Through the years, as more systems came on the market, such as the
Amiga and theAtari ST , FreeFall ported these games to those systems. The games were hits on all systems for which they were released.Free Fall also developed a murder mystery game concurrently with the first "Archon". "
Murder on the Zinderneuf " ("MotZ"), withRobert Leyland , was innovative in that it was different each time it was played. Freeman says he was inspired by his favoriteboard game Clue, and "MotZ" generated a new plot each time it's played. "MotZ" debuted a few weeks after "Archon", but was eclipsed by "Archon's" enormous success.Twilight
Freeman and Westfall went on to develop a few more games, such as "
Swords of Twilight " (1989) for the Amiga and "Archon Ultra " (1994). Sometime during this period, Reiche left for other opportunities. None of these other games did as nearly well as Free Fall's first two seminal games.Reiche paired up with programmer
Fred Ford and the two developed the highly acclaimed "Star Control " series, published by Accolade. "Star Control" is another milestone series and a significant achievement in the history of computer games. Reiche eventually founded the small video game developerToys for Bob .After the disappointment of their later titles, Free Fall went on to develop some online
card game s which were featured on Prodigy'sGameTV service. These games included "Simplex", "Eureka", "Reflection", "Stop & Go ", "Grab " and "Heartless ".Free Fall Games
By 2002, Freeman and Westfall had renamed their company Free Fall Games. Their focus still seems to be on developing card games, presumably in an attempt to appeal to female
gamer s. Freeman still designs the games, but there is no word on who handles the software development, though it very well may be Westfall. Their only game to date, "Triplicards ", was released on or around 2002.By all reports, Freeman and Westfall are still married.
In February 2007, it was announced that
Myriad Interactive have secured the rights to release a new version of "Archon". It is not known whether Free Fall Games is developing this version or not.External links
* [http://www.freefallgames.com Free Fall Games official website]
* [http://www.mobygames.com/company/free-fall-associates/ Free Fall Associates company profile] fromMobyGames
* [http://www.dadgum.com/halcyon/BOOK/FREEFALL.HTM Interview with Jon Freeman and Anne Westfall] from "Halcyon Days"
* [http://www.alienbill.com/vgames/archon.html Interview with Freeman and Westfall regarding "Archon" from AlienBill.com] (November 1984)
* [http://www.triplicards.com/ "Triplicards" website]
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