- Exile (arcade adventure)
Infobox VG| title = Exile
publisher =Superior Software ,Audiogenic
designer = Peter Irvin and Jeremy Smith
engine =
released =1988
genre =Arcade adventure
modes =Single player
ratings =
platforms =Acorn Electron ,BBC Micro ,Commodore 64 ,Amiga ,Atari ST , CD32
media =
requirements =
input =Exile is a
computer game originally published for theAcorn Electron andBBC Micro in1988 bySuperior Software and later ported to theCommodore 64 ,Amiga , CD32 andAtari ST , all published byAudiogenic . There were both OCS (1991 ) and AGA (1995 ) versions of Exile for the Amiga. It was considered at the time to be cutting edge and pushed the boundaries of what was possible onhome computer s at the time - particularly on the8-bit platforms. It remains probably the most complex game available for the BBC Micro. Exile's content qualifies it to be the first game to have a complete physics engine.The game was designed and programmed by Peter Irvin (author of "
Starship Command ") and Jeremy Smith (author of "Thrust").Amiga Power magazine voted the OCS version to be the best game of 1991. The multi-format magazine Edge posthumously awarded it 10 out of 10, together with only 2 other games.tory
", a novella (written by Mark Cullen, with input from the game's authors) was included to set up the story, and to provide some clues as to the nature of the planet Phoebus' environment.
Game Mechanics
The game contains other characters to interact with as well as a physics model with gravity, inertia, mass, explosions, shockwaves, water, earth, wind, and fire. Energy is required to power the weapons and jetpack system, and needs to be collected throughout the game. Finn cannot die: when he reaches a point near death he is automatically teleported to safe locations previously reached and designated by the player, and ultimately back to his orbiting spaceship: consequently in many cases it is still possible to complete the game.
A major feature to this game is the enormous and detailed world it offered for exploration. This is achieved by generating the majority of the caverns and tunnels from a compact but highly tuned pseudorandom process - recreating the same world from the same seed each time - augmented with a few custom-defined areas. This structure was explained in the plot as the crew of the "Pericles" having set up a base in a natural cave system, with Triax having his own base in caves deep below.
Exile's programming featured innovative routines like creature strategy code that knew about noises nearby, line-of-sight vision through the divaricate caves and tunnels, and enemy's memory of where the target was last seen, etc.
Hardware limitations
The standard 32 KB BBC Model B version used a specially defined screen resolution (8 physical colours; 128 pixels across × 128 lines down = 8 KB screen memory), smaller than full screen MODE 2. The purpose of this was to free up more RAM for the game data. This was a common technique in complex BBC games.
The simplified video hardware found in the Electron did not support this technique, so the additional data remains visible around the screen border. For speed reasons, the Electron version's screen had only 4 physical colours. It did however boast a slightly larger view window of 128 pixels × 192 lines down.
In the case of a BBC Micro computer that had been upgraded with a 16 KB page of
sideways RAM , Exile detected this and the option of playing an enhanced version of the game was presented to the user. These enhancements included sampled sound effects and digitized speech ("Welcome to the land of the Exile." and "Alien die!"), as well as a larger visible screen area (8 physical colours; 128 pixels across × 256 lines down = 16 KB screen memory).The extreme measures taken in fitting the game into a standard BBC micro meant that the main game had no on-screen status indications or text of any kind, or even load and save routines. Fuel and energy levels were sounded out by a series of chimes when a weapon was selected, and pocket contents could only be checked by putting items back into Mike Finn's hands to make them visible. Despite such measures being forced by necessity, they very much formed part of the character and appeal of the game. Saving the game entailed pressing a shutdown key, resetting the computer, and launching the loader programme again.
Game Locations
Aside from the "Perseus" and "Pericles" ships, the world of Exile has many cave systems and tunnels. These locations in approximate order of depth are:
"Aurora, Honeycomb, Lyre, Eridanus, Amaranth, Rune, Hamlet, Inferno, Sarawak, Puck, Nemesis, Orotund, Bigwig, Waters, Sulaco, Artesian, Carrion, Eclipse, Gemini, Madrigal, Zephyr, Pogrom, Drey, Behemoth, Yarrow, Nebulous, Loganberry, Laager, Ferro, Askance, Aquila, Nidus, Blackdown, Abscond, Diapason, Agamen, Vendetta, Scorpius, Brazil, Okhotsk, Tutelary, Eros, Palermo, Aeolus, Esplanade, Fury, Antipodes, Hades, Eyre, Pascal, Hydra, Hercules, Cassandra, Cetus, Triton, Acheron, Zeppelin, Kielder"
Miscellanea
Cheat programs were created that took advantage of the object system of the game, allowing the character to fire, in addition to the standard bullets, boulders, grenades, and even clones of himself. Also of note was Exile's
copy protection routines, noted by some for their ingenuity, although this has since been defeated and was 100% cracked by Galahad / Fairlight.Authors
Jeremy Smith died in a tragic accident several years after Exile was published.Peter Irvin is an active game developer.
William Reeve executed preliminary conversions of the BBC Micro game to the Amiga and Atari ST. These were then upgraded and completed by Peter Irvin and Jeremy Smith.
Tony Cox did a preliminary conversion of the game from the Amiga to Amiga CD32.
External links
* [http://exile.acornarcade.com/ Exile tribute page]
* [http://www.violator.eclipse.co.uk/Exile/ PC Version of Exile]
* [http://exile.ovine.net/ Exile: The Nameless] (A fan-made sequel to Exile)
* [http://hol.abime.net/2889 Information on the Amiga Version of Exile]
* [http://mattsaul.com/exhibits/xil/map.htm Exile Map (ECS Amiga Version)]
* [http://www.geocities.com/jeremyalansmith/level9/exile.htm Exile Novella]
* [http://www.nemmelheim.de/exile/exile-gamemechanics.html Exile game mechanics (images from Amiga version)]
* [http://downloads.planetmirror.com/pub/replacementdocs/Exile_-_Manual_-_AMG.pdf Exile Manual (Amiga, ST and C64 versions - Acrobat Reader required)]
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