- GameWeek Magazine
Infobox Magazine
title = GameWeek Magazine
image_size = 123px
image_caption = GameWeek Magazine Cover
editor = Mike Davila/Jeff Tschiltsch
frequency = Weekly
circulation = 63,000 subscribers
category =Computer and video games
company = Cyberactive Media Group
firstdate = May 1995
country = USA
language = English
website = [http://www.gignews.com/ www.gignews.com]
issn = 1097-394XGameWeek Magazine was a weeklyvideo game magazine that was made by Cyberactive Media Group, Inc., apublishing company which specialized in business-to-business products serving the computer andvideo game industry . GameWeek was the leading trade publication of its time, and to this day remains the last printed trade publication which served theNorth America n market.History
It was published initially under the name Video Game Advisor (VGA) beginning in 1995 and changed names twice, to GameWeek, as it is best known, and later to "
Interactive Entertainment ". "Interactive entertainment" was a phrase that is attributed to the magazine, but became part of the industry's vernacular and was popularized byHal Halpin , founder and publisher - representing the convergence of the console, online and computer games sectors.GameWeek was a glossy tabloid-sized newspaper-style magazine which included interviews with the game industry’s leading personalities, feature stories on the latest trends and reviews and previews of products from a salability perspective (as opposed to enthusiast media, which covered games from their playabilty or fun-factor). A significant portion of the magazine’s advertising revenue came from game publisher ads promoting upcoming titles to the leading retail buyers – who comprised the bulk of the 63,000 subscribers.
The publication went largely unopposed throughout its history, largely due to spawing several ancillary products which covered market niches, including GameDaily (a daily electronic newsletter and website), GameJobs (a job site and board), Official E3 Show Daily, and a re-publishing of Game Over: Press Start to Continue (the authoritative novel chronicling the industry). Several magazines did attempt to unseat the publication’s prominence including
MCV (roughly translated from its German name, the Market for Computer and Video Games) and Games Business.GameWeek ran from
January 1995 untilJanuary 2002 , at which point its publishing company was forced to close due to mounting accounts receivable attributable primarily to a post 9/11 decline in advertising spending.Of the three major magazines, only
MCV has survived and although UK-focused, it is seen by many as the only trade publication available that relevant to the US market.Current State
When Cyberactive Media Group folded, the magazine ceased print and moved its only remaining asset, its name, online. The website, Gignews.com, uses the brand to drive traffic to its website, which is only infrequently updated. There remain no print trade magazines serving the North American interactive entertainment market, although there are several in Europe and Asia.
References
1. [http://web.archive.org/web/20050210132617/www.futurenetworkusa.com/home_nf.html Imagine Media is now Future Network USA] Future Network USA (2005-01-22). Retrieved on 2007-01-30.
External links
* [http://web.archive.org/web/*/http://www.gameweek.com/ Wayback link for GameWeek Online]
* [http://web.archive.org/web/*/http://www.iemag.com/ Wayback link for IE Magazine Online]
* [http://www.fatbabies.com/story_nov-dec01.html Rumor site about the end of Next Generation magazine and Imagine Media]
* [http://www.gignews.com/ Current GameWeek website]
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