- Super Street Fighter II Turbo HD Remix
Infobox VG
title = Super Street Fighter II Turbo HD Remix
developer =Backbone Entertainment
publisher =Capcom
designer = David Sirlin (lead designer) Rey Jimenez (producer)
artist = UDON Entertainment
composer =OverClocked ReMix
engine = "Super Street Fighter II Turbo" (Dreamcast version, known as "Matching Service")
released = Fall 2008Citation | author=Deuce | date=2008-07-25 | title=SFII Beta has Endurance - Extended to September 5th!! | publisher=Capcom Unity | url=http://www.capcom-unity.com/avidmarxist/blog/2008/07/25/sfii_beta_has_endurance__extended_to_september_5th | accessdate=2008-07-27]
genre = Fighting
modes =Single-player , Multiplayer
ratings =
platforms =PlayStation 3 (PSN),Xbox 360 (XBLA)
media = Download
input =Gamepad "Super Street Fighter II Turbo HD Remix" is an upcoming two dimensional fighting
video game to be released using thePlayStation Store andXbox Live Arcade download services. It is a remake of "Super Street Fighter II Turbo " (the fifth arcade iteration of the "Street Fighter II " sub-series) featuring the original game and a "remixed" version featuringhigh definition graphics drawn by UDON Entertainment, arranged music byOverClocked ReMix , and rebalanced gameplay.Citation | author=Capcom Digital | year=2008 | title=SUPER STREET FIGHTER® II TURBO: HD REMIX | publisher=Capcom Digital | url=http://games.capcomdigital.com/streetfighteriihdr/ | accessdate=2008-07-27] The game has been designed byBackbone Entertainment 's David Sirlin to be the sixth definitive version of "Street Fighter II ".Citation|url=http://www.1up.com/do/previewPage?cId=3166916&p=4|title=Previews: SF II HD Remix|last=Hsu|first=Dan|publisher=1UP.com|date=2008-03-13|accessdate=2008-07-28]Gameplay
"Super Street Fighter II Turbo HD Remix" will feature the same roster of characters as "Super Street Fighter II Turbo", and two gameplay modes: classic and remix (rebalanced).Citation | last=Killian | first=Seth | date=2007-11-19 | title=Super Street Fighter II Turbo HD Remix FAQ | publisher=Capcom US - The Blog | url=http://blog.capcom.com/archives/577 | accessdate=2008-07-28]
Other features will include:
*Classic/Remix (Rebalanced) Arcade mode
*Online and offline multiplayer
*A training mode
*Hit box display
*Both remixed and classic music
*Voice chat
*A 'Quarter Match' mode which allows players to spectate and jump into online matches simulating the arcade environment
*8 player tournament mode
*Worldwide rankings and leaderboards arranged by character and country
*In-depth statistics tracking
*A display mode that fits the game into a 16:9 aspect ratio without impacting gameplayThe sprites and backgrounds in the original "
Super Street Fighter II Turbo " will be replaced by high-resolution artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition displays (but the game can be changed to the original sprites as an option). Remixed music is also in development, later revealed to be handled byvideo game music websiteOverClocked ReMix .Citation | author=GameTrailers.com | year=2008 | title=Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD | format=video | work=GameTrailers.com | url=http://www.gametrailers.com/player/31832.html | accessdate=2008-06-15]Designer David Sirlin onceFact|date=October 2008 stated that "HD Remix" is based on "Super Street Fighter II X for Matching Service", a Dreamcast version of "Super Turbo" released only in Japan that featured an online versus mode.
Development
David Sirlin, producer of Backbone's "Capcom Classics Collection Volume 1", suggested a number of projects to Capcom during the compilation's development, including redrawn versions of "
Puzzle Fighter " and "Street Fighter II ". While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved.Citation|url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/preview-743.html|title=Super Street Fighter II Turbo HD Remix Interview|last=Yin-Poole|first=Wesley|publisher=Videogamer.com|date=2008-01-30|accessdate=2008-02-05] In an interview withTeamXbox , Capcom’s senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition "Street Fighter" game, an "overwhelming request".Citation|url=http://interviews.teamxbox.com/xbox/1963/Capcom-Interview-Future-Online-Plans/p1/|title=Capcom Interview: Future Online Plans|last=Eddy|first=Andy|publisher=TeamXbox |date=2007-04-16|accessdate=2008-02-05] Acting as design director, David Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.Music
The artists of the video game music tribute website OverClocked ReMix were chosen to handle the remixed soundtrack for "HD Remix" after producer Rey Jimenez heard the organization's 2006 "Super Street Fighter II Turbo" tribute album "Blood on the Asphalt".Citation | last=Galway | first=Shawn | date=2008-04-17 | title=Overclocked Oji Q&A | publisher=Nostalgiaholic | url=http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/ | accessdate=2008-07-27] OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer."Citation | last=Cook | first=Dave | date=2008-06-30 | title= OverClocked ReMix talk Super Streetfighter II Turbo | publisher=Fidget Online | url=http://www.fidgetonline.com/fidget/public/feature/28 | accessdate=2008-07-27] Citation | last=Davies | first=Jaime | date=2008-07-17 | title=Feature: OverClocked Remix on Street Fighter II HD | publisher=Console Arcade | url=http://www.console-arcade.com/2008/07/17/overclocked-remix-on-street-fighter-ii-hd/ | accessdate=2008-07-27] Citation | first=Ben | last=Kuchera | date=2008-07-17 | title=Fans go pro: how OC ReMix put its stamp on Street Fighter II HD Remix | publisher=Ars Technica | url=http://arstechnica.com/articles/culture/ocremix.ars | accessdate=2008-07-27]
Along with several new arrangements, edited versions of "Blood on the Asphalt" tracks and OC ReMixes will comprise the soundtrack. OC ReMix's musicians arranged the music based on knowledge of the original "Super Street Fighter II Turbo", not requiring access to visuals or gameplay.
Christian Svensson described the soundtrack as "impactful" after guests he demoed the game with praised the remixed music before the high definition artwork.Citation | last=Svensson | first=Christian | date=2008-06-30 | title=HD Remix soundtrack by ocremix.org: How do you like it??? | publisher=Capcom Unity | url=http://www.capcom-unity.com/super_street_fighter_ii_turbo_hd_remix_beta_feedback/go/thread/view/7521/893041/HD_Remix_soundtrack_by_ocremixorg_How_do_you_like_it&post_num=10#13683479 | accessdate=2008-07-27]
In addition to the remixed soundtrack, the original arcade soundtrack will also be available.
Beta
An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25th, 2008 and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008. Players wishing to participate had to purchase the
Xbox Live Arcade version of "". The purpose of the beta was to test the network code behind online play. It is, as of today, no longer available for download.Citation | last=Killian | first=Seth | title=Wolf of the Battlefield: Commando 3 on XBL Today! Street Fighter Beta June 25th! | publisher=Capcom Unity | date=2008-03-11 | accessdate=2008-07-27 | url=http://blog.capcom.com/archives/1291 ] The performance of "Street Fighter II Hyper Fighting" online was "sometimes-sluggish",Citation | url= http://uk.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/news.html?sid=6187663&tag=topslot;title;3| title=Super Street Fighter II Turbo HD Remix Hands-On | last=Ekberg | first=Brian | publisher=GameSpot | date=2008-03-13 | accessdate=2008-03-27] according toGameSpot 's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again.References
External links
* [http://games.capcomdigital.com/streetfighteriihdr/ Official Website]
* [http://blog.capcom.com/archives/category/super-street-fighter-ii-turbo-hd-remix Capcom USA blog]
* [http://www.capcom.com/streetfighter Capcom's official website for Street Fighter]
* [http://www.ocremix.org/album/id/8/super-street-fighter-ii-turbo-blood-on-the-asphalt/ "Blood on the Asphalt"] , the basis of the "Super Street Fighter II Turbo HD Remix" soundtrack
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