**Glider (disambiguation)** — Glider may refer to the following:Machines and popular cultureA glider is a heavier than air aircraft primarily intended for unpowered flight. *Underwater gliders, submarines propelled by analogous principles *Hang gliders, used recreationally,… … Wikipedia

**Conway's Game of Life** — Conway game , which redirects to here, can also refer to games as defined by surreal numbers, which John Conway also developed … Wikipedia

**Life-like cellular automaton** — A cellular automaton (CA) is Life like (in the sense of being similar to Conway s Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. Each cell of the automaton has two states (conventionally… … Wikipedia

**Conway , John Horton** — (1937–) British mathematician Born in Liverpool, Conway was educated at Cambridge where he obtained his PhD in 1964. He was appointed professor of mathematics at Cambridge in 1983. In 1988 he moved to America to become John von Neumann Professor… … Scientists

**Game of Life** — Figur: Glider Das Spiel des Lebens (engl. Conway s Game of Life) ist ein vom Mathematiker John Horton Conway 1970 entworfenes System zweidimensional angeordneter zellulärer Automaten. Es ist eine einfache und bis heute populäre Umsetzung der… … Deutsch Wikipedia

**Still life (cellular automaton)** — In cellular automata, a still life is a pattern that does not change from one generation to the next. A still life can be thought of as an oscillator of period 1. A strict still life is an indecomposable still life pattern, while a pseudo still… … Wikipedia

**Rake (cellular automaton)** — A rake in a cellular automaton is a puffer that, instead of leaving behind a trail of debris, emits a stream of spaceships. [ [http://www.argentum.freeserve.co.uk/lex r.htm#rake Rake, Life lexicon] .… … Wikipedia

**HighLife** — is a cellular automaton similar to Conway s Game of Life. It was devised in 1994 by Nathan Thompson. It is a two dimensional, two state cellular automaton in the Life family and is described by the rule B36/S23; that is, a cell is born if it has… … Wikipedia

**Hashlife** — is an algorithm for computing the long term fate of a given starting configuration in various Life rules. The algorithm was invented by Bill Gosper in the early 1980s while he was engaged in research at the Xerox Palo Alto research center.… … Wikipedia

**Juego de la vida** — Animación del juego de la vida de Conway El juego de la vida es el mejor ejemplo de un autómata celular, diseñado por el matemático británico John Horton Conway en 1970. Hizo su primera aparición pública en el número de octubre de 1970 de la… … Wikipedia Español