Geoff Crammond

Geoff Crammond

Geoff Crammond is a computer game designer who specialises in motor racing games. He claims to have had little interest in motor racing before programming his first racing game (Formula 3) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming. As a consequence of that project he became a big fan of Formula One motor racing. At the end of the 80's, this interest, plus the ever improving capabilities of home computers, inspired him to specialise in programming Formula One racing simulations.

Games

One of his early releases was "Aviator", a Spitfire simulator marketed for the BBC Micro by Acornsoft. Although it had monochrome Mode 5 graphics and few of the features of modern simulators for more powerful computers, Aviator was of unparalleled quality at the time of its release (c. 1983), with a realistic flight model that included g-forces that could tear the wings off in a dive. Applying forward pressure on the analog stick restored the wings, however. The landscape was crudely rendered, and was basically a plain. Some scenic features were drawn as vector graphics, including low hills, rectangular fields, a lake, a suspension bridge over a river, and a small town which comprised a cluster of three buildings. Bonus points could be earned for flying under the bridge or along the main street of the town at a lower altitude than the buildings. Double points were earned for performing these stunts upside down. The game also had a shoot-'em-up mode in which alien vessels were seeded in the fields, feeding on the crops and growing until they could become airborne, at which point they headed for the town. The player could destroy the aliens on the ground as they fed, or (for reduced points) tackle them in the air (the aliens were agile but could not return fire). If an alien reached the town, the game was lost.

Although better known for his Formula One simulation games on the PC and Amiga platforms, his first motor racing simulator was "REVS", a Formula Three simulator that debuted on the BBC Micro platform in 1984. The BBC version of "Revs" featured just one track, the Silverstone circuit, but the realistic implementation of motor racing physics and artificial intelligence of the computer controlled components gave the game enormous depth and replayability.

A Commodore 64 version of the game, entitled "Revs Plus", was released in 1986, which added the Brands Hatch track to the game. An enhanced edition of the BBC version was later released called 'REVS 4 Tracks' which included Brands Hatch, Donington Park, Oulton Park and Snetterton race tracks. Later the Commodore 64 version added the Nürburgring to this list to continue the "4 Tracks" theme as Brands Hatch had already been included with the initial "REVS Plus" release. The Nürburgring was chosen as its new layout had recently been completed and computer based design data was available. This gives an idea of just how accurate REVS was as a simulation rather than 'just' a game.

"The Sentinel" was published by Firebird on the BBC Micro in 1986. It was a 3D puzzle game, featuring ten thousand levels, in which the player had to maneuver his way through a landscape of cliffs, trees and boulders to topple the ominous Sentinel. The game was a critical and commercial success. Conversions for the ZX Spectrum, C64, Amiga, Amstrad CPC, Atari ST and PC soon followed. A sequel, "Sentinel Returns", was published by Psygnosis in 1998 on the PC and PlayStation platforms.

Crammond's attention returned to motor racing simulators. "Stunt Car Racer" was a slightly offbeat driving simulation, rewarding the player for performing outrageous stunts on a number of elevated, roller-coaster-like courses. Although less serious in tone than his previous simulators, the game nevertheless used an impressive physics engine to offer a realistic driving experience. The game has a kind of cult status, especially among Amiga and Atari ST gamers. Ever since the early 1990s, Crammond's primary focus has been on developing the award-winning Formula One Grand Prix series of games. The first game in the series, "F1GP" (aka "World Circuit" in the USA), was released by MicroProse on the Amiga in 1992 and is essentially the spiritual successor to "Revs". Around this time "Amiga Power" magazine began referring to him as Sir Geoff, a running gag which has caught on with many others. The game was an instant success, earning a conversion to the Atari ST and PC platforms, but the inevitable sequel, "Grand Prix 2", remained in development for three years before eventually being released on the PC in 1996.

"Grand Prix 3" was released on the PC in 2000 but received only a lukewarm welcome from fans and critics alike. Crammond's series now had considerable competition from other developers, particularly Psygnosis/Sony, who were licensed by the FIA to produce the official Formula One gaming titles. "Grand Prix 4" was released on the PC in 2002 and is generally regarded as the most accurate game in the series. After "Grand Prix 4" there were rumours that Crammond's next game would be Stunt Car Racer Pro, an updated version of his classic game. The rumors were later confirmed with an announcement that he was co-operating with Lost Toys studios. Unfortunately the production faced difficulties as Lost Toys studios were closed in late 2003. At the beginning of 2005, the game was rumoured to be cancelled, although the official statement is nowhere to be found.

Despite their recognition in the video game industry, since 2005 there hasn't been any news or sources of the next Crammond work or what he is doing. The last game was GP4 released in 2002. GP4 is still supported by fans with annual mods.

Released

*1981 - "Super Invaders" (BBC)
*1983 - "Aviator" (BBC)
*1984 - "REVS" (BBC)
*1986 - "Revs Plus" (C64)
*1986 - "The Sentinel" (Amiga, Amstrad CPC, Atari ST, BBC, C64, PC, ZX Spectrum)
*1989 - "Stunt Car Racer" (Amiga, Atari ST, C64, PC, ZX Spectrum)
*1992 - "Formula One Grand Prix (Amiga, Atari ST, PC)
*1996 - "Grand Prix 2" (PC)
*2000 - "Grand Prix 3" (PC)
*2001 - "Grand Prix 3 2000" (PC)
*2002 - "Grand Prix 4" (PC)

Canceled

*"Grand Prix 4" for Xbox
*"Stunt Car Racer Pro" (PC)

External links

* [http://www.grandprixgames.com/ Official website of the "Grand Prix" series]


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  • Crammond — steht für: Geoff Crammond, ein britischer Spieleentwickler Crammond (Südafrika), ein Ort am Albert Falls Damm, KwaZulu Natal, Südafrika Diese Seite ist eine Begriffsklärung zur Unterscheidung mehrerer mit demselben Wort bezeichneter Begriffe …   Deutsch Wikipedia

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  • Revs — Geoff Crammond ist ein erfolgreicher Spieleentwickler aus Großbritannien, der sich auf Rennsimulationen spezialisiert hat. Er besitzt einen Hochschulabschluss in Physik, was den hohen Realitätsgrad seiner Simulationen erklärt. Zu den bekanntesten …   Deutsch Wikipedia

  • Revs Plus — Geoff Crammond ist ein erfolgreicher Spieleentwickler aus Großbritannien, der sich auf Rennsimulationen spezialisiert hat. Er besitzt einen Hochschulabschluss in Physik, was den hohen Realitätsgrad seiner Simulationen erklärt. Zu den bekanntesten …   Deutsch Wikipedia

  • Sentinel Returns — Geoff Crammond ist ein erfolgreicher Spieleentwickler aus Großbritannien, der sich auf Rennsimulationen spezialisiert hat. Er besitzt einen Hochschulabschluss in Physik, was den hohen Realitätsgrad seiner Simulationen erklärt. Zu den bekanntesten …   Deutsch Wikipedia

  • Stunt Car Racer — Geoff Crammond ist ein erfolgreicher Spieleentwickler aus Großbritannien, der sich auf Rennsimulationen spezialisiert hat. Er besitzt einen Hochschulabschluss in Physik, was den hohen Realitätsgrad seiner Simulationen erklärt. Zu den bekanntesten …   Deutsch Wikipedia

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