- Standard RPG System
The Standard RPG System (SRS for short) is Japanese
role-playing game system developed byFarEast Amusement Research and used in "Alshard ", "Alshard Gaia ", "Tenra War ", "Kaze no Stigma RPG " and "Shinkyoku Sōkai Polyphonica RPG". It was announced that the 6th game using the Standard RPG System, "Trinity x Venus SRS" based upon thesuperhero manga of the same name will be released in Autumn 2008. SRS games are published by several companies such asEnterbrain , Game Field,Fujimi Shobo , Softbank Creative and JIVE.Standard RPG System is available under an open content license for non-commercial uses.
Core mechanic
Standard RPG System uses only 6-sided dice. To determine whether the action is successful or not the player rolls only 2d6, if the total of the dice rolled by the player and ability/class adjustments is more than or equal to difficulty score the action succeeds. To determine damage the player rolls a number of 6-sided dice. The number of dice that are rolled increases with various class abilities.
Players choose up to three
character class es duringcharacter creation - for example, fighter/fighter/fighter (a 3rd-level fighter), valkyrie/valkyrie/scout (a 2nd-level valkyrie/1st-level scout), or black magician/white mage/wizard (a 1st-level black magician/1st-level white mage/1st-level wizard).There are 6 attributes, "Tairyoku" (Strength), "Hansya" (Reflex), "Chikaku" (Perception), "Richi" (Reason), "Ishi" (Will) and "Kouun" (Luck). In
Tenra War , "Tenka" (All under heaven , it represents social ability) is present instead of "Kouun" (Luck). The characters' attributes are decided by the selection of classes almost automatically. Attribute scores also determine 8 combat ability scores.cene system
The game session is proceeded under the "Scene system" and divided into 4 phases: opening phase, middle phase, climax phase and ending phase.In opening phase,
player character s (PCs) get into the incident with each motivation such as business, adventure, curiosity and romantic feeling for the heroine. PCs need not make up a party in this phase. In middle phase, PCs get together. And they fight against creatures and research the incident.In climax phase, boss enemy appears as the arch-foe against PCs. Ending phase is the phase for epilogue.Each phase is also divided into several scenes. The Game Master(GM) choose "scene player" as the scene's protagonist. If GM allow and the player succeed in Appear roll, other PCs can appear on the scene.Breakthrough systems
Each SRS game have a different "Breakthrough system" work much like hero points.
In "
Alshard " and "Alshard Gaia ", characters possess supreme divine powers according to their classes. For example, fighters possess the power of 'Thor', which adds extra damage to damage rolls, while white mages possess the power of 'Idun', which can raise the dead. Supreme divine powers are named "Kago" (加護, lit. divine protection). Each character can use "Kago" three times every a session, according to the three classes chosen during character creation.In "
Tenra War ", its Breakthrough system is called "Gou system" (業システム, lit.karma system). Player characters earn "Aiki" (合気, lit. harmonious spirit) points by goodroleplaying in the sessions. "Aiki points" can be transferred into "Kiai" (気合, lit. fighting spirit or willpower) points work much like costs for more powerful abilities.Player characters in "
Kaze no Stigma RPG " and "Shinkyoku Sōkai Polyphonica RPG" can use "Kizuna Kouka" (絆効果, lit. bonds effect) depends on their human relationships.Games that use SRS
*
Alshard
*Alshard Gaia
*Tenra War
*Kaze no Stigma RPG
*Shinkyoku Sōkai Polyphonica RPG
*Trinity x Venus SRS (will be released in Autumn 2008)External links
* [http://www.fear.co.jp/srs/index.htm Official Website] jp icon
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