- Shadowgate
Infobox VG
title = Shadowgate
caption = "Shadowgate" box art
developer = ICOM Simulations, Inc.
publisher =MindScape (Computer)Kemco (NES)
designer =
series = "Shadowgate",MacVenture
engine =MacVenture
released = 1987 (Mac & Amiga) 1988 (PC) 1989 (NES) 1999 (GBC) 2002 (PocketPC)
genre =Adventure game
modes =Single player
ratings =
platforms =Apple IIGS Commodore Amiga CD-i Game Boy Color Apple Macintosh Nintendo Entertainment System Palm OS DOSPocketPC (ARM/MIPS)Mobile Phone
media = Two 3,5"floppy disk s (Mac) 2-megabit cartridge (NES)
requirements =
input = Mouse/Keyboard (Computer) Control pad (Consoles)"Shadowgate" is a 1987 "point-and-click" adventure
video game originally for the Mac and is the most popular in theMacVenture series. It was also released in 1989 for theNintendo Entertainment System , where it garnered mild success. The game is named for its setting, Castle Shadowgate, residence of theevil Warlock Lord. The player, as the "last of a great line of hero-kings" (and identified in later games as Lord Jairen) is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demonBehemoth out ofHell .Gameplay
The player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and he must then continue from a
saved game (or the area in which they died, in game console versions). Since there is only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings.The game is notorious for its many opportunities of death, including being burned by a dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, mauled by a wolf-woman, eaten by sharks, and suicide. In fact, virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths were often graphically described in the game's text (along with often sardonic and humorous comments), even in the NES version (regardless of
Nintendo 's policy ofcensorship at the time). Many of the game's puzzles rely on a system oftrial and error , the problem of which is overcome by the ability to save the game state (as in mostadventure game s). Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by an outright hint feature which gives vague clues about what is noteworthy in any given room in the castle. The further the player progresses, the more useless this feature becomes, however, deteriorating into nothing but encouraging messages by the game's end. The NES version of Shadowgate also carries the distinction of being one of the few NES games to be available in aSwedish language version.At the end of the game, the Warlock Lord succeeds in opening the gates of Hell and summoning up the Behemoth, but with a holy artifact called the Staff of Ages, the player is able to mortally wound the demon; as it dies, the Behemoth drags the Warlock Lord with him into Hell. The player returns victorious to his kingdom, where he is
betrothed to the king's daughter and entitled High Lord of the Westland.Reception
"
Computer Gaming World " gave the game a very positive review, noting the game uses the same superior interface as previous MacVenture games. The difficulty was noted as a step up from "" and "Uninvited ", but "Shadowgate" was also said to be more flexible, allowing more than one solution to some puzzles.citation | date = November 1987 | last = Hines | first = Tracie Forman | periodical =Computer Gaming World | title = Shadowgate: Inside the Castle Shadowgate | year = 1987 | pages = 41, 57]equels
There have been several sequels to the original "Shadowgate" on other platforms, such as "
Beyond Shadowgate " onTurboGrafx 16 and "" on theNintendo 64 . Another N64 sequel, "Shadowgate Rising ", was planned and well into development, but the project was scrapped when Nintendo announced the creation of the game console which would go on to become the GameCube, and it now only exists in the form of a handful of developmentscreenshot s and a comic onInfinite Ventures ' website entitled "Shadowgate Saga: Raven". A remake of the original ("Shadowgate Classic") was released for Windows and the handheldPocket PC andGame Boy Color systems by Infinite Ventures.The success of "Shadowgate" prompted
ICOM Simulations to haveKemco /Seika port the other MacVenture titles to theNintendo Entertainment System .In the NES version of "Uninvited", a
phonograph in the Game room (Rec room in original versions) plays a broken-record version of the main theme from "Shadowgate".When the
flute item is used in "Shadowgate", it plays the first measure of the first song heard whengameplay commences in "".Prequel story
* "Before Shadowgate"A book published by
Scholastic Corporation under the pen name 'F.X. Nine' was released in1991 as part of theWorlds of Power series of Video Game Novelizations of third partyNintendo Entertainment System games.References
External links
*Prologue [http://www.shadowgate.com/novel_01.shtml "Before Shadowgate" by Ellen Miles from the Worlds of Power book.]
* [http://www.grenier-du-mac.net/fiches/shadowgate.html Files and screenshots for the Mac version]
* [http://www.shadowgate.com/ Infinite Ventures' "Shadowgate" site]
*moby game|id=/shadowgate|name="Shadowgate"
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