- Mike Perry (Maxis)
Infobox Person
name = Mike Perry
caption = Mike Perry, 2004
birth_date = 1969
birth_place =
death_date =
death_place =
occupation =Game designer
spouse = otheruses|Mike Perry (disambiguation)Mike Perry (born 1969) is Creative Director at
Maxis /Electronic Arts , where he has worked on nearly all of theSims games. He produced and designed the award-winning titleSimFarm , and both produced and programmedYoot Saito 's award-winning titleSimTower .Biography
Perry's first game was an
Astrosmash clone, which he wrote inBASIC on aTimex Sinclair 1000 at the age of 13. [http://www.mikeyp.com/weblog/general/5thingsaboutme.html] He lived atPensacola Naval Air Station , as his stepfather was an officer in theU.S. Navy . Perry was a C64 enthusiast in high school, using it to teach himself how to program games and BBS applications. His stepfather later took a job as medical professor at theUniversity of South Alabama , which school Perry attended as well, studying music. However, he dropped out before graduating, to explore a musical career and move to California.For the next two years he worked part-time at the videogame booth in a
Toys R Us store, and played rhythm guitar for a local heavy metal band. He then decided to seek an actual career in the game industry, cold-calling various companies in theBay Area , and finally obtaining a job as a "Game Counselor" (telephone support) atHudson Soft . Over the next two years his duties expanded within the company, including work on such games asBomberman 2 andSuper Adventure Island .In 1992, Perry was hired by
Jeff Braun ofMaxis to work as a project manager, doing what was called "Maintenance Producing," supporting updates on existing products such asSimEarth andSimCity . Perry was then given a new project,SimFarm , which he produced and co-designed with engineerEric Albers . The game won theCODiE Award in 1993 from theSoftware Publishers Association as "Best Secondary Education Program." The following year, Perry producedYoot Saito 'sSimTower , which won the CODiE for Best Simulation Program.Perry has worked on nearly every single Maxis product, and was one of the employees who stayed with the company when it was acquired by
Electronic Arts in 1997.He has given talks at the
Game Developers Conference , and in 2003, published a series of "Designer Diaries", documenting the development of the console version ofThe Sims . [http://www.gamespot.com/news/6074212.html]Works
Electronic Arts
* (2006) [http://xbox360.ign.com/articles/725/725924p1.html]
* The Sims: Mega Deluxe (2004)
* (2004)
* (2003)
* The Sims (Deluxe Edition) (2002)
*Sims Online (2002)
* SimCity 3000 Unlimited (2000)
*The Sims (2000)
*SimCity 3000 (1999)
*Streets of SimCity (1997)
*SimCopter (1996)Maxis
*
SimCity 2000 Network Edition (1996), producer and designer
*SimTower : The Vertical Empire (1995)
*SimCity Classic (1995), producer and programmer
*Klik & Play (1994), producer with Europress Ltd.
*SimHealth (1994)
*SimCity 2000 (1993)
*SimFarm (1993), producer and designerReferences
* [http://www.mikeyp.com Personal website]
* [http://www.mobygames.com/developer/sheet/view/developerId,4240/ Mobygames bio]
* [http://www.gamespot.com/gamecube/strategy/thesimsbustinout/news.html?sid=6074212 "The Sims Bustin Out"] , Gamespot, August 28, 2003
* [http://xbox360.ign.com/articles/725/725924p1.html Designer diary, Xbox 360]
* [https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=92212 GDC bio]
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