Michael Salvatori

Michael Salvatori
Salvatori in his studio

Michael Salvatori is an American composer, best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the Halo video game series. Salvatori became friends with O'Donnell in college; when O'Donnell was given a job offer to score a colleague's film, Salvatori and O'Donnell formed a partnership and eventually created their own production company, TotalAudio. Salvatori continued to manage TotalAudio and worked on his own music for clients such as Disney and Wideload Games. In 2011, he joined Bungie as a new employee.

Contents

Biography

Early works

Salvatori wrote music for his own rock band while he was in college, and became friends with Martin O'Donnell. O'Donnell eventually moved to Chicago after completing his degrees, and was approached with a job offer to score a colleague's film. Since Salvatori had his own recording studio, O'Donnell offered to split the job with him; the two became partners.[1]

Soon after producing the music for Myth II, Bungie contracted O'Donnell for several of Bungie's other projects, including the third-person game Oni.[2] Bungie wanted to re-negotiate the contracts for Oni in 1999, which resulted in O'Donnell joining the Bungie team ten days before the company was bought by Microsoft.[3] Salvatori remained behind to manage the business aspect of TotalAudio, which he continues to do.[4]

Bungie

O'Donnell and Salvatori's company TotalAudio was contracted to produce the music for Bungie's upcoming title, Halo: Combat Evolved. As of 2009, the only official work TotalAudio has done has been for the Halo series.[4] During production Bungie decided that instead of contracting work to O'Donnell, they would hire him. Salvatori remained at TotalAudio to manage the business aspect of the company, and shortly after O'Donnell joined the team, Bungie was bought by Microsoft. Salvatori co-composed the music for Halo's sequels—Halo 2 and Halo 3—with O'Donnell, who has called Salvatori one of his musical influences.[5]

For the music to Halo 3: ODST, O'Donnell began work on crafting the game's themes before Salvatori joined the team in February 2009. "Marty [O'Donnell] had started writing before me, and sent me some of his ideas," Salvatori said. "I picked a few that I felt I could add some magic to, and worked on those. I also came up with several ideas that I sent to Marty that he put his hands on." Once the duo felt they had enough material, the Chicago-based Salvatori flew to Bungie in Seattle to complete the arrangements and record live musicians.[6]

Early on, the team decided that rather than rely on old Halo themes, ODST would feature all-new music. "It was a bit intimidating at first," Salvatori recalled, "because in previous Halo games if new ideas weren't coming, I could always dust off an old one and give it a new spin. I was afraid that we might hit some writer's block along the way, but that didn't happen at all. Instead, we had the freedom to explore some new musical territory, and the ideas flowed pretty quickly." With the exception of the main player character, O'Donnell and Salvatori did not compose themes to represent characters. While the game's setting in Africa inspired some percussion pieces, the team was interested in a sparser atmosphere, which Salvatori described as "a bit darker and less epic".[6]

In 2011, Bungie brought Salvatori on as an employee.

Collections and other work

O'Donnell and Salvatori's music has been packaged and released in physical and digital forms. The soundtracks feature "frozen" arrangements that represent an approximation of a play-through of the games.[7] The Halo Original Soundtrack sold over 40,000 copies,[8] and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time.[3] The second album was released more than a year after the soundtrack had been mixed and mastered.[9] Halo 3's soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of Salvatori's contemporary work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy.[10] The music for ODST was released in a two-disc set on September 22, 2009.[11]

Salvatori continues to engineer, produce and compose his own music.[12] Aside from Halo, he has served as the audio lead and composer for Stubbs the Zombie.[13] He also created the music for Disney's Guilty Party.

References

  1. ^ Amrich, Dan; Ryan McCaffrey (2009-09-25). "KOXM Episode 183". Official Xbox Magazine. http://oxmpodcast.podbean.com/2009/09/25/koxm-episode-183/. Retrieved 2009-09-28. —interview segment from 0:22:15–1:02:00.
  2. ^ O’Connor, Frank; Luke Smith (2007-12-12). "The Bungie Podcast 12/12/2007: With Martin O'Donnell". Bungie.net. http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime. Retrieved 2008-02-28. 
  3. ^ a b Staff (2008-05-14). "In the Studio With Martin O'Donnell". Music4Games. http://www.music4games.net/Features_Display.aspx?id=264. Retrieved 2009-03-01. 
  4. ^ a b Bedigian, Louis (2009-10-07). "Halo Series Composer Martin O'Donnell Talks Halo 3: ODST". GameZone. http://www.gamezone.com/news/10_07_09_11_36AM.htm. Retrieved 2009-10-08. 
  5. ^ Staff, M4G (2006-04-27). "Interview with Halo 2 Volume 2 composer Martin O'Donnell". Music4Games. http://www.music4games.net/Features_Display.aspx?id=45. Retrieved 2008-04-22. 
  6. ^ a b Van Zelfden, Alex (2009-09-11). "Behind the Music of Halo 3: ODST; Meet the composers and listen to some of the game's new soundtrack". 1UP.com. pp. 1–2. http://www.1up.com/do/feature?pager.offset=0&cId=3175986. Retrieved 2009-09-12. 
  7. ^ O'Donnell, Martin (2006). "Introduction". Album notes for Halo 2 Original Soundtrack: Volume Two. Sumthing.
  8. ^ Traiman, Steve (2004-11-03). "'Halo 2' has music out the kazoo". Houston Chronicle: p. 2. 
  9. ^ Staff (2006-04-27). "Interview with Halo 2 Volume 2 composer Martin O'Donnell". Music4Games. http://www.music4games.net/Features_Display.aspx?id=45. Retrieved 2008-07-13. 
  10. ^ Sumthing (2008-12-01). "Sumthing Else Music Works announces release of Halo Trilogy-The Complete Original Soundtracks". Music4Games. http://www.music4games.net/News_Display.aspx?id=1112. Retrieved 2009-02-16. 
  11. ^ Staff (2009-09-01). "Behind the music of Halo 3: ODST". Music4Games. http://www.music4games.net/Features_Display.aspx?id=361. Retrieved 2009-09-02. 
  12. ^ Audy-Rowland, Nico (2004-01-10). "Nico Interviews Marty O'Donnell". Halo.Bungie.Org. http://nikon.bungie.org/misc/nico_marty_interview.html. Retrieved 2008-07-24. 
  13. ^ "Stubbs the Zombie Tech Info". Gamespot. http://www.gamespot.com/xbox/action/rebelwithoutapulse/tech_info.html. Retrieved 2009-09-12. 

External links


Wikimedia Foundation. 2010.

Игры ⚽ Поможем решить контрольную работу

Look at other dictionaries:

  • Michael Salvatori — dans son studio Michael Salvatori est un compositeur de musique américain surtout connu pour sa collaboration avec Martin O Donnell pour la création de la bande originale des jeux de la série Halo. Michael Salvatori a travaillé pour des effets… …   Wikipédia en Français

  • Halo 2 Original Soundtrack — Volumes One and Two Soundtrack album by Various Artists Released November 9, 2004 (Vol. 1) April 25, 2006 (Vol. 2) …   Wikipedia

  • Halo Original Soundtrack — Infobox Album | Name = Halo Original Soundtrack Type = Soundtrack Artist = Martin O Donnell, Michael Salvatori Released = June 11, 2002 Recorded = Genre = Video game soundtrack Length = 65:08 Label = Sumthing Else Music Works Producer = Martin O… …   Wikipedia

  • Halo (Spieleserie) — Logo der Halo Serie Halo ist eine Ego Shooter Computerspielserie, deren erster Teil als Referenzprodukt für die Xbox entwickelt wurde. Die einzelnen Teile wurden von Bungie entwickelt und von Microsoft vertrieben. Der erste Teil mit dem Titel… …   Deutsch Wikipedia

  • Halo 2 — Desarrolladora(s) Bungie Studios (Xbox) Hired Gun (PC) Pi Studios (Herramientas de edición para PC …   Wikipedia Español

  • Halo: Combat Evolved — Desarrolladora(s) …   Wikipedia Español

  • Martin O'Donnell — at the release of Halo 3 in Bellevue, Washington Martin Marty O Donnell (born May 1, 1955)[1][2] …   Wikipedia

  • Halo 3: ODST — Developer(s) Bungie Publisher(s) Microsoft Game Studios …   Wikipedia

  • Halo: Kampf um die Zukunft — Halo: Kampf um die Zukunft …   Deutsch Wikipedia

  • Halo 2 — Entwickler …   Deutsch Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”