- HyperTalk
HyperTalk is a high-level
programming language created in 1987 byDan Winkler and used in conjunction withApple Computer 'sHyperCard hypermedia program byBill Atkinson . The main target audience of HyperTalk was beginning programmers, hence HyperTalk programmers were usually called authors, and the process of writing programs was called "scripting". HyperTalk scripts are fairly similar to written English, and use a logic structure similar to thePascal programming language .The case-insensitive language was at first interpreted, but since HyperCard 2.x 'virtually compiled'. It supports the basic control structures of procedural languages: repeat for/while/until, if/then/else, as well as function and message "handler" calls (a handler is a subroutine, a message handler is a procedure). Data types are transparent to the user, conversion happens transparently in the background between strings and numbers. There are no classes or
data structure s in the traditional sense; their place was taken by specialstring literal s, or rather "lists" of "items" delimited by commas (in later versions the "itemDelimiter" property allowed choosing an arbitrary character).Object-Oriented HyperTalk
HyperTalk was by no means a strictly procedural language. Scripts were associated with objects in
HyperCard files (so-called "stacks"), and HyperTalk allowed manipulating these objects in various ways, changing their properties using the "set" command, for example. Objects were addressed using a syntax close to natural language, where objects were specified relative to the current card, or theof
operator was used to specify the absolute position of an object:send "mouseUp" to card button "OK" of card "Veracity"
. Since buttons and fields could also exist on the background layer, but their content would differ between cards, there werecard field
s,background field
s etc. Objects could be addressed by their name,z-order ing number, or by a unique ID number that usually did not change throughout an object's lifetime. To iterate over objects (joinedly referred to aspart
s in HyperCard 2.2 and later), one simply used their number after querying e.g.the number of card parts
.HyperTalk also provided full-blown script control over the built-in drawing tools, simply by scripting the needed changes in paint tools and simulating mouse movements using the
drag from "start" to "end"
and theclick at "position"
commands.HyperTalk also used messages (i.e. events) sent to objects to handle user interaction. E.g. the
mouseDown
message was sent to a button when the user clicked it, andmouseUp
was sent when the user released the mouse inside it to trigger its action. Similarly, it had the periodicidle
message,mouseEnter
,mouseLeave
, ... and various other messages related to navigation between different cards in a HyperCard stack, as well as user input (keyDown
,functionKey
, ...), and system events. As far as the scripters were concerned, there were no main event loops like in other procedural programming languages.Extending HyperTalk
Although the HyperTalk language languished just like HyperCard itself, it received a second lease on life through its plugin protocol, so-called External Commands (XCMDs) and External Functions (XFCNs), which were native code containers attached to stacks (as Macintosh-specific resources) with a single entry point and return value. XCMDs and XFCNs could be called just like regular message and function handlers from HyperTalk scripts, and were also able to send messages back to the HyperCard application. Some enterprising XCMD authors added advanced features like full color support (ColorizeHC, HyperTint, AddColor), multiple special-purpose windows (Prompt, Tabloid, Textoid, Listoid, ShowDialog, MegaWindows), drag and drop support and various hardware interfaces to the language.
Descendants of HyperTalk
Various
scripting languages have taken their cues from HyperTalk. They are commonly regrouped in a loosely defined family namedxTalk .* Transcript - The language implemented in the Revolution development environment itself derived from the Unix-originated HyperCard clone
MetaCard , that now runs on Classic Mac OS, Mac OS X PPC, Mac OS X Intel, Windows, Linux and Solaris.
*SuperTalk - The language ofSuperCard , the first HyperCard clone, by Bill Appleton. Appleton also wrote the popularWorldBuilder adventure construction kit.
* PlusTalk (?) - of Spinnaker Plus (originally by the German Format Verlag), which was used as the basis for OMO.
* MediaTalk - The language ofOracle Media Objects , a descendant of Plus, and the first cross-platform HyperCard clone. Furthermore the only one that was truly modular.
* CompileIt!-Talk - A HyperCard stack and XCMD by [http://www.ittybittycomputers.com Tom Pittman] that allowed compiling native 68000 machine code (e.g. for XCMDs and XFCNs) from HyperTalk code, and calling the native Macintosh toolbox routines. CompileIt was bootstrapped, that is, later versions were compiled using earlier versions of itself.
* Double-XX-Talk (?) - Double-XX was a lightweight HyperCard clone that shipped as an addition to CompileIt! and allowed running XCMDs and XFCNs without HyperCard, and even included a small HyperTalk interpreter.
* The (unnamed) scripting language of Em Software's [http://emsoftware.com/products/xdata Xdata] and [http://emsoftware.com/products/indata InData] , data-publishing plug-ins for QuarkXPress and Adobe InDesign.*
SenseTalk - The language of the NeXT-originated [http://www.thoughtful.com HyperSense] and the VNC-based testing tool [http://www.redstonesoftware.com/usingeggplant.html Eggplant] .As well as second-level clones like
* Lingo - the programming language of Macromedia Director
*AppleScript - the main scripting language of Apple's Mac OS.Many method names first popularized by HyperTalk made it into later languages, such as the
onmouseUp
message in JavaScript. Although AsymetrixToolBook is often also considered a HyperCard clone, its scripting language apparently bears little resemblance to HyperTalk.These clones and dialects (commonly referred to under the moniker of
xTalk -languages) added various features to the language that are expected from a modern programming language, like exception handling, user-defined object properties, timers, multi-threading and even user-defined objects.ome sample scripts
on mouseUp put "100,100" into pos repeat with x = 1 to the number of card buttons set the location of card button x to pos add 15 to item 1 of pos end repeat end mouseUp
on mouseDown put "Disk:Folder:MyFile" into filePath -- no need to declare variables if there is a file filePath then open file filePath read from file filePath until return put it into cd fld "some field" close file filePath set the textStyle of character 1 to 10 of card field "some field" to bold end if end mouseDown
function replaceStr pattern,newStr,inStr repeat while pattern is in inStr put offset(pattern,inStr) into pos put newStr into character pos to (pos +the length of pattern)-1 of inStr end repeat return inStr end replaceStr
ee also
* Inform 7 - a programming language with similarly English-like syntax
* [http://pan.uqam.ca/pan/pmwiki.php/HyperCard/HomePage Pantechnicon HyperTalk Wiki pages] - excellent language reference (control structures, events, built-in functions, etc.)
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