- Food Fight (video game)
Infobox VG
title = Food Fight
developer =General Computer Corporation
publisher =Atari
designer =
release =1983
genre = Retro
modes = Up to 2 players, alternating turns
cabinet = Upright and cocktail
arcade system =
display = Raster, standard resolution, horizontal
input =Joystick ; 1 button
platforms = Arcade"Food Fight" is a
1983 arcade game byAtari . The player guides an ambitious youth trying to eat anice cream cone before it melts, while being pursued by four angrychef s.Overview
In this Golden Age game, the player controls "Charley Chuck", a young boy trying to gulp down an ice cream cone positioned on the opposite side of the screen before it melts. To accomplish this, he must avoid Oscar, Angelo, Jacques and Zorba, four angry chefs who are apparently disappointed that he does not care for their fare.
The game was later ported to the
Atari 7800 andAtari XEGS .Description
"Food Fight" is unusual in that gameplay begins after the player chooses a difficulty level (up to level 9)—a feature many games did not adopt until later in the decade.
"Food Fight" starts with the player on the right side of the screen and a gradually melting
ice cream cone —the goal—on the left. Blocking his way are severalchef s and the pits from which they appear. The middle of the playfield contains several piles of food (e.g.,pie s,watermelon s,pea s,banana s,tomato es) that Charley or the chefs may pick up and throw. To reach the ice cream cone, the player must outrun the chefs or pick up pieces of food from the piles to dispatch the chefs with some well-aimed throws. Upon reaching the ice cream cone, Charley eats it with an enormous gulp and the level ends.The player will also lose a life if the ice cream melts before Charley can eat it. A life will also be lost if Charley is hit with food, caught by a chef, or falls into a hole. Being stopped by a chef or food also gets Charley gratuitously pelted by food.
Most levels are essentially identical, except that the game becomes progressively harder and the flavor of the ice-cream changes. Periodically, a 'watermelon level' occurs, where all the food piles in the level are watermelon. Unlike the other foods, watermelon piles never run out no matter how many slices are thrown, so the player can linger and try to rack up points by repeatedly pounding chefs until the cone has almost melted away.
The game has an unusual "
instant replay " feature. If the player completes a level after barely escaping the chefs or their food, the game may replay the entire level, complete with a bouncy musical soundtrack.The game features a total of 125 levels.
The bonus points for eating an ice cream cone is 500 points times the level number (i.e. Level 12 = 6,000), however the maximum bonus points awarded is 25,000, which is on levels 50 and up.
The original control was a
trackball and a single button for throwing food. Some editions had an analog joystick instead of the track ball when the arcade ROM was put in an all-in-one cabinet.Fact|date=March 2008This game came as a standard upright, with fewer than 100 cocktail versions being produced.Fact|date=March 2008
A cartridge version of the game was produced for the
Atari 7800 video game system in 1987, and for the Atari XEGS in 1988. This game is also included with theAtari Flashback .External links
*KLOV game|id=7837|name=Food Fight
*
* [http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=75 Game of the Week article: "Food Fight"] from ClassicGaming.com
*StrategyWiki|Food Fight
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