- Interactive music
Interactive music also known as nonlinear music or adaptive music, is synonymous with
soundtrack s tointeractive media and in particularcomputer games .Recently there has become an increasing trend away from detached
linear scores similar to those found in the linearnarrative s offilm , in favor of advanced, carefully designed audio, more tightly integrated with the gameplay in today’sinteractive entertainment titles. We are now at the stage where a musical score is able to adapt in real-time to what is happening in a game.The music in a game is able to
adapt to a user's movements through a storyline using two techniques.Horizontal re-sequencing is the method by which pre-composed segments of music can be re-shuffled according to a players’ choice of where they go in the storyline or environment. Vertical re-orchestration is the technique of changing the mix of separate parts of an on-going loop, relative to a players movement within the narrative of a game. Recent games such asBungie Studios ' Halo 2 (2005) employ a mixture of these techniques to create their tightly integrated soundtracks.In the context of performance, interactive music indicates
performer /composer tocomputer interaction, while in the past it most often specified performer toaudience interaction. According to composerTodd Winkler (2001), interactive music is "amusic composition orimprovisation wheresoftware interprets a live performance to affect music generated or modified by computers," however, as he also points out, all music is "interactive" to a certain extent. At one end of a spectrum he puts a conductor led large ensemble such as in Romantic era classical music, and on the otherfree jazz , he suggests examining examples ofmusician to musician interaction as potential models for computer to musician interaction.Don Buchla designs many electronic andvirtual instrument s which are used in interactive music.Interactive music as a self-contained work of art, made viable with the advent of multi-channel, multimedia PCs and delivered on CD-ROM, was pioneered by UK artists,
Modified . The release of "FreQuency " in 1996 and "Chillas " in 1997, both authored with Macromedia's Director, gave users realtime facilities to mix hundreds of samples within an 8-track virtual studio space. Besides offering non-linear musical compositions, these titles also featured generative algorithms acting as seeding elements to produce never-ending mixes of the onboard audio samples. Despite wide critical acclaim,Modified ceased creative output in 2000 and although rumours abound of a new interactive DVD release, no new titles have been forthcoming.Another collective of artists that was very active in the field of Interactive Music in the mid to late 90s was
AudioRom . They produced work that included CD-Roms (beta1, ShiftControl and V-Seq), installations (Trigger Happy, Big Bevelled Button and Hyper Peppy) and online collaborative performances (o and e). They were critically acclaimed, winning a British Academy Award (BAFTA) in October 1998.Nintendo released "Electroplankton " in2005 for theNintendo DS . In it the player is able to generate unique compositions usingplankton like creatures, each being a type of "instrument".ource
*O’Donnell, M, (2002) ‘Producing Audio for Halo’ http://halo.bungie.org/misc/gdc.2002.music/
*Lieberman, David 2006. "Game Enhanced Music Manuscript." In GRAPHITE '06: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press, Melbourne, Australia, 245 - 250. http://portal.acm.org/citation.cfm?id=1174472
*Winkler, Todd (2001, 1998). "Composing Interactive Music: Techniques and Ideas Using Max". Cambridge: The MIT Press. ISBN 0-262-23193-X.ee also
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TronMe
*music video game
*iklax External links
*http://www.tronme.com TronMe - Interactive music & video player
*http://vispo.com/misc/ia.htm is a page of links to online works of interactive audio and essays about it.
*http://www.iasig.org
*http://www.anigraphical.com
*http://www.yourspins.com
* [http://www.zingman.com/spew/CompIntMusic.html On Composing Interactive Music] by John Szinger, 1996
*http://www.rainerlinz.net/NMA/articles/interactive.html
*http://www.interactive.dat.si
*http://www.noodleheaven.net
*http://www.iklax.com
*http://www.mxp4.com
* [http://www.zvlivemix.com] http://www.zvlivemix.com
* [http://www.bostonphoenix.com/boston/news_features/other_stories/multi-page/documents/04242233.asp Interactive Music Players: Can They Change the Way We Listen to Music?] Boston Phoenix, 2004
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