- Peace gaming
Peace gaming is a
neologism coined byUtsumi Takeshi to describe non-military globalsimulation s, or simulations that involve bothmilitary andcivilian variables.Peace gaming is based on the idea that global simulations which are modeled entirely on military actions (war gaming) can never be more than
zero-sum games. In other words, in order for one side to achieve its objective, all others must lose. Proponents of peace gaming simulations argue that when "civilian" factors which exist in the real world, such as theeconomy ,manufacturing , andtrade are brought into play, the simulation becomes not only more realistic but also ceases to be a zero-sum game. Through collaborative action on the part of the competitors as opposed to purely confrontational, all sides can gain benefit and thus all can theoretically claim victory.ee also
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Utsumi Takeshi
*Game theory External links
* [http://www.friends-partners.org/GLOSAS/Global_University/Global%20University%20System/UNESCO_Chair_Book/Manuscripts/Part_IV_Global_Collaboration/Utsumi,%20Tak/GCEPG_D10_Web/GCEPG_D10.htm "Globally Collaborative Environmental Peace Gaming"] , Utsumi's paper (2003 edition) describing the concept
* [http://members.tripod.com/~Tetworld/peacegaming.html "Peace Gaming on the Scale of Pentagon War Gaming"]
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