SimTown

SimTown

Infobox VG| title = SimTown


developer = Maxis Software
publisher = Maxis Software
designer =
engine =
version =
released = 1995
genre = Simulation
modes = Single
ratings = ESRB: E
OFLC: G
platforms = Microsoft Windows, Windows 3.x, Apple Macintosh
media = CD
requirements =
input = Mouse

"SimTown" is a 1995 computer game published by Maxis, much like the best selling "SimCity" on a smaller scale. "SimTown" allows the player to construct a town consisting of streets, houses, businesses and parks. "SimTown" was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.

Overview

The game structure of "SimTown" is similar to "SimCity", but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification.

The primary objective in "SimTown" is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in "SimCity"; however, there are no signs of actual currency used in "SimTown" aside from the credits allocated for the external resources; construction of buildings and landscaping also require no monetary costs.

Like "SimCity", "SimTown" places emphasis in ensuring a balance between the number of residents and jobs is properly regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs from businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lack enough employees, the buildings will decay and eventually collapse into rubble.

"SimTown" allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor general conditions of the town. "SimTown" also awards players with trophies and award ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game.

"SimTown" was also called "SimCity Jr." in a Japanese SNES version.

External links

*


Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • SimTown — Éditeur Maxis Développeur Maxis Concepteur Will Wright (série des SimCity) Date de sortie 1995 (USA) Genre …   Wikipédia en Français

  • SimTown — SimCity ist eine erfolgreiche Computerspielreihe der Firma Maxis, die seit 1997 eine Tochterfirma von Electronic Arts (EA) ist. Es gehört dem Genre der Wirtschaftssimulationen an. Kreativer Kopf hinter dem Spielprinzip ist Maxis Mitgründer Will… …   Deutsch Wikipedia

  • Sim Town — SimTown SimTown Éditeur Maxis Développeur Maxis Concepteur Will Wright (série des SimCity) Date de sortie 1995 (USA) Genre Si …   Wikipédia en Français

  • Sim (Computerspiel) — Im Jahre 1989 erschien das Computerspiel SimCity. Die simulierten Einwohner wurden Sims genannt. Dieser Begriff wurde auch in weiteren Spielen der Firma Maxis beibehalten, etwa SimTown, Sim Tower, SimIsle oder den Nachfolgeversionen des… …   Deutsch Wikipedia

  • Liste Des Jeux Sims — Ceci est une liste des jeux Sims et de leurs extensions. La plupart de ces jeux vidéo ont été développés par la société Maxis et publiés soit par Maxis (avant la fusion avec Electronic Arts en 1997) ou Electronics Arts (après 1997). Bien que ni… …   Wikipédia en Français

  • Liste des jeux Sims — Ceci est une liste des jeux Sims et de leurs extensions. La plupart de ces jeux vidéo ont été développés par la société Maxis et publiés soit par Maxis (avant la fusion avec Electronic Arts en 1997) ou Electronics Arts (après 1997). Bien que ni… …   Wikipédia en Français

  • Liste des jeux sims — Ceci est une liste des jeux Sims et de leurs extensions. La plupart de ces jeux vidéo ont été développés par la société Maxis et publiés soit par Maxis (avant la fusion avec Electronic Arts en 1997) ou Electronics Arts (après 1997). Bien que ni… …   Wikipédia en Français

  • Will Wright — lors d une intervention au SXSW en mars 2007. Will Wright, né en 1960 à Atlanta, est le cofondateur (en 1987) de la société de création de jeu vidéo américaine Maxis. Il est, entre autres, le concepteur de la série des SimCity et des Sims. En …   Wikipédia en Français

  • Maxis — Software Тип …   Википедия

  • Список игр серии Sim — Эта статья  о играх серии Sim. О играх серии The Sims см. Список игр серии The Sims. Это полный список игр серии Sim. Почти все они были разработаны выпущены Maxis (до 1997 года, когда компанию приобрел издатель Electronic… …   Википедия

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”