- Pinball Fantasies
Infobox VG| title = Pinball Fantasies
developer =Digital Illusions CE
publisher = 21st Century
Entertainment
released = 1992/1993
genre =Pinball
modes = 1-8 players
platforms =Amiga /CD32/AGA/PC/
Jaguar/SNESPinball Fantasies is an
Amiga pinball game developed byDigital Illusions CE in late 1992, as a sequel toPinball Dreams . A further sequel was released in 1995 calledPinball Illusions .Tables
Like
Pinball Dreams , Pinball Fantasies contains four themed tables with various difficulty levels.*Party Land is a table oriented around an amusement park, where the letters of either PARTY or CRAZY must be lit to start a high-scoring event. This is the easiest table due to several high scoring targets such as the Arcade and the Loop Ramp. This is the table included in the shareware release.
*Speed Devils is focused on
car racing , and the player must overtake cars to take the lead. This is more difficult due to much fewer high-scoring targets.*Billion Dollar Gameshow is a gameshow-style table where the player attempts to win prizes by achieving certain combinations of ramps. This is the most difficult, as if the player loses the ball before winning the jackpot the prizes are lost.
*Stones 'N Bones is based on a haunted house, where the player must go through different modes of play (by hitting targets spelling out "Stone" and "Bone"), with the later modes scoring more points. This is generally considered the highest-scoring table. It is similar in theme to Nightmare in
Pinball Dreams .Ramps
Each table has one certain ramp (Speed Devils has two) which has a value that increases every time the ramp is hit. The first time it is hit though, an extra hit is awarded. For each ramp hit, an extra 100,000 is added to the bonus. Different tables have different names for ramp hits:
*Party Land - Cyclones
*Speed Devils - Miles
*Billion Dollar Gameshow - Skills
*Stones 'N Bones - ScreamsMost table offer special bonuses, such as starting a high-scoring round or lighting an extra ball.
*Party Land has no special bonus.
*Speed Devils starts Off-road at 10, lights an Extra Ball at 20 and alternates between lighting the Jump and starting Off-road every further 10.
*Billion Dollar Gameshow starts Money Mania every 6, alternating between the two kinds of Money Mania. The exception is at 12 which lights the Extra Ball.
*Stones 'N Bones lights the Extra Ball at the Tower at 10 and lights 5 million for each further 10.High-scoring rounds
Each of the four tables has one or two high-scoring rounds that can be started by achieving certain targets.
Party Land
*Happy Hour - started by lighting PARTY, all targets worth 1,000,000, jackpot lit, lasts 30 seconds. If either 'P' or 'R' is the only unlit letter of 'PARTY' and the required last letter is lit immediately off the start then the Happy Hour starts, the Happy Hour bonus score does not appear as it normally does, but, most importantly, the Happy Hour is not restricted by time ie: unlimited until the ball is lost or the jackpot is lit. If the jackpot is lit then the Happy Hour will expire in 30 seconds or if the ball is lost.
*Mega Laugh - started by lighting CRAZY, all ramps and sinkholes worth 5,000,000, jackpot lit, lasts 30 secondsThe score is not added at the party time but in the bonus. The bonus cannot be directly multiplied by the flags "x2" "x4" "x6" "x8", but you can double the score of the Happy Hour / Mega laugh by "double bonus" (maximum once a ball). It is possible to keep the bonus at the ball after when the flag "hold bonus" is lighten. Then the score can be multiplied by the flags "x2" "x4" "x6" and "x8", be maintained by "hold bonus" and double by "double bonus".
peed Devils
*Off-road - started by earning 10 miles (or later amount), all targets worth 100,000, lasts 30 seconds
*Turbo mode - started by placing 1st and scoring goal, all ramps worth 5,000,000, jackpot lit, super jackpot lit for 20 seconds if jackpot collected (jackpot lit on placing 1st before goal), lasts 30 secondsBillion Dollar Gameshow
*Money Mania - started by earning every 6 skills (except 12 which lights extra ball), EITHER all targets worth 500,000 OR all ramps and sinkholes worth 1,000,000, lasts 30 seconds
tones 'N Bones
*Tower Hunt - started by achieving 2nd mode, the Tower target is worth 5,000,000, 10,000,000, 15,000,000 and 20,000,000 subsequently, lasts 30 seconds.
*Ghost Hunt - started by achieving 5th mode, all targets worth 1,000,000, jackpot lit, super jackpot lit for 10 seconds if jackpot collected, lasts 30 seconds.
*Grim Reaper - started by achieving final 8th mode, all ramps and sinkholes worth 5,000,000, jackpot lit, super jackpot lit for 10 seconds if jackpot collected, lasts 50 seconds.Community
Both Pinball Dreams and Pinball Fantasies are considered cult games in the pinball simulation world. Pinball Fantasies was more technically advanced than its predecessor, offering many new features that the original didn't. For example, each of the pinball tables was now three screens high (instead of two in
Pinball Dreams ), tables now included three flippers (except Stones 'N Bones) and more advanced animations.Neither games had true multiball play, but both Nightmare (
Pinball Dreams ) and Stones 'N Bones (Pinball Fantasies ) tables offered fake multiball. In the case of Nightmare, while Jackpot was lit the two outer ball locks would hold a ball (thus increasing the Jackpot multiplier) and the player was able to launch another ball. Similar situations were available in Stones 'N Bones.Versions
*The original, distributed on three Amiga floppy disks and which runs in all Amiga computers with 1MB of RAM.
*A special version with a fourth floppy which allows it to run on 512kb Amigas.
*AnAmiga CD32 version, which was released in 1993.
*An improved AGA version for theAmiga 1200 & 4000 was released later (4 floppies).
*It was later ported to PC 286 computers runningMS-DOS . Compared to the substandard port of the previous game in the series, Pinball Dreams, the Pinball Fantasies port was outstanding in quality. The PC version is notable for offering extremely high quality music and sound (albeit quiet) for the simplePC speaker , previously unheard of without a separatesound card . The port ran well even on a 12 MHz 286 and only required a VGA card. It was fast because it usedMode X and split screen scrolling to avoid having to redraw the screen every frame. A shareware version was also release, featuring "Party Land".
*An Atari Jaguar conversion with extra colours, but with slower ball movement.
*A Super Nintendo version of the game, while it contained all four tables and the same music as the Amiga version, suffers from a limited color palette.
*A version for the originalGame Boy , which required some features to be limited due to the Game Boy's little power.
*A compilation including the tables from Pinball Mania released as Pinball Fantasies Deluxe for MS-DOS.
*AGame Boy Advance version of the game, under the title Pinball Challenge Deluxe, with tables added fromPinball Dreams .Cheats
On any table while the table is scrolling up and down type any of thefollowing: (may require typing cheats first, some don't work on certain versions)
*andreas: displays a message about Andreas.
*barry: displays a message about Barry.
*digital illusions: ball can't be lost (doesn't work on all versions).
*earthquake: disables the tilt.
*extra balls: five balls instead of three.
*fair play: disables all cheats.
*fredrik: displays a message about Fredrik.
*highlander: displays a message.
*markus: displays a message about Markus.
*olof: displays a message about Olof.
*the silents: displays a message from The Silents.
*ulf: displays a message about Olf.
*vacuum cleaner: zeroes the high scores.See also
*"
Pinball Dreams "
*"Pinball Illusions "
*"Digital Illusions CE "External links
*
*DIY PARTYland pinball : http://www.flickr.com/photos/felipesanches
*DIY Cabin Fever pinball : http://www.diypinball.com
* [http://downloads.khinsider.com/game-soundtracks/album/pinball-fantasies-amiga-rip- Soundtrack]
* [http://roms.zophar.net/mp3/pinball-fantasies-amiga-rip- Amiga MP3 Rip]
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