Super R.C. Pro-Am

Super R.C. Pro-Am

Infobox VG
title = Super R.C. Pro-Am


developer = Rare
publisher = Nintendo
designer =
composer = David Wise
engine =
released = vgrelease|NA=January 1, 1991|PAL=April 23, 1992
genre = Racing
modes = 1 to 4 players
ratings = Unknown
platforms = Game Boy
media =
requirements =
input =

"Super R. C. Pro-Am" is a video game developed by Rare and released for the Game Boy on January 1, 1991 as a sequel to R.C. Pro-Am for the Nintendo Entertainment System. It is a racing game involving remote control cars and utilizes an out-of-vehicle perspective.

tory

The ultimate goal of the game is to win the Nintendo Championship cup. This is accomplished by spelling the word NINTENDO three times. Along the way, the player can pick up weapons and power-up items.

Gameplay

NINTENDO

Each track has the next letter needed of NINTENDO. For instance, if a player didn't pick up the letter "N" in Track One, the letter "N" would be on Track Two. A player is expected, although not required, to pick up a letter in each track. The first two times NINTENDO is spelled, the player is awarded a faster and better car. The third time NINTENDO is spelled, the player beats the game.

Vehicles

There are three vehicles in the game that the player receives as he or she progresses through the game. Each succeeding car has better acceleration and handling than the previous one. The player cannot choose which car to use. The three AI opponents also upgrade their cars whenever the player does.

Upgrades

The vehicle is comprised of three separate items that can be upgraded. The battery boosts acceleration; the motor boosts speed; and the tires improve handling. Each track has an item to capture. The upgrades do not carry over when the player receives a new vehicle.

Weapons

Players have a choice of two weapons to use on the track. Bombs eject from the back of the car, while missiles shoot from the front in a straight line. The player cannot have both items at the same time and can switch by picking up their respective items on the track. Weapons can only fired when the player has ammo, which are star-shaped items on the track.

Track items

The track also consists of multiple hazards. Hazards include oil slicks, sand pits, and traffic cones. Players can also pick up roll cages, which makes the driver invulnerable to crashes and other hazards. Zippers give the car a temporary boost in speed.

Reception

"Super R.C Pro-AM" was a best-selling game; later printing runs bore the "Player's Choice - Million Seller" medal.


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