- Gyroscope (video game)
Infobox VG| title = Gyroscope
developer = Catalyst Coders
publisher =Melbourne House
designer = John Nixon & David Wainwright (Acorn)
Dubree (C64)
Steve Lamb, Tony Mack & Dave Dew (Spectrum)
engine =
released = 1985
genre = Arcade
modes =Single player
platforms =Acorn Electron ,Amstrad CPC ,BBC Micro ,Commodore 64 ,ZX Spectrum
media = Tape
requirements = 48k (Spectrum)
input = keyboard,joystick Gyroscope is an action
video game published byMelbourne House in 1985 for a number ofhome computers . It is based on theAtari arcade game "Marble Madness ".Gameplay
The gameplay is very similar to "Marble Madness" except the player controls a spinning
gyroscope rather than a marble. The game is presented in isometric 3D. The player must guide the gyroscope from the top of the course to the bottom within an allotted time limit. If the gyroscope topples off the edge, a life is lost. Hazards on the course include potholes, aliens and glass slopes which cause the gyroscope to spin in random directions. There are five courses comprising of four screens each. The gyroscope had to land on a marked square to complete each level.Critical reaction
Your Sinclair awarded theZX Spectrum version of the game 9/10, [ [http://www.ysrnry.co.uk/articles/gyroscope.htm Gyroscope ] ] praising the 3D graphics. It was also placed at number 77 in theYour Sinclair official top 100 .Electron User awarded theAcorn Electron version of the game 6/10, [ [http://www.acornelectron.co.uk/eu/revs/melbourne/r-gyro.html Electron User Review Archive: GYROSCOPE, Melbourne House Software ] ] again praising the graphics but complaining of a number of bugs spoiling "what could be a very good game".Gallery
Trivia
*
Melbourne House would go on to publish the officialAtari ports of "Marble Madness " ("DeLuxe Edition") for theZX Spectrum andAmstrad CPC but these were entirely new versions, unconnected to "Gyroscope" (being coded by John F. Cain rather than the Catalyst Coders).References
External links
*WoS game|id=0002196|name=Gyroscope
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