- Intuition (Amiga)
The
Amiga computer was launched by Commodore in1985 with aGUI called Workbench based on an internal engine which drives all the input events called Intuition, and developed almost entirely byRJ Mical . Users may remember the initial releases for their garish blue/orange/white/black palettes, selected for high contrast. The Amiga team chose it, basing their job on direct experiences made to obtain better contrast solution using even the worsttelevision s the team could find. Workbench presented directories as "drawers" because the idea was to present them as drawers of a virtual desktop just called "Work... bench".Intuition was the widget and graphics system that made the whole thing work. It was not implemented primarily as an application-managed graphics library (as most systems, following Xerox' design, have done), but rather as a separate task that maintained the state of all the standard UI elements independently from the application. This made it singularly responsive because UI gadgets were live even when the application was busy. The Intuition task was driven by user events through the mouse, keyboard, and other input devices, and it also arbitrated collisions of mousepointer and icons, controlled the "animated icons" etc.
Due to a mistake made by the Commodore sales department, the first floppies of
AmigaOS which were released withAmiga 1000 named the wholeoperating system (OS) "Workbench". Since then, users and CBM itself referred to "Workbench" as the nickname for the whole AmigaOS (including Amiga DOS, Extras, etc.). This common consent ended with release of version 2.0 of AmigaOS, which re-introduced proper names to the installation floppies of AmigaDOS, Workbench, Extras, etc.).Workbench is also used on the Amiga as a metaphor for their own standard of "desktop" as opposed to others, such as "Macintosh Finder ". Workbench itself is another library or process. Rumors said that this concept of modularity was invented by Commodore to treat Workbench as a window amongst the others in the desktop, in order to avoid reprisal from Apple. But this can only be considered a rumor, as all patents on windowed GUIs were property ofXerox at that time.Early versions of AmigaOS did treat the Workbench as just another window on top of a blank screen; but this is due to the ability of AmigaOS to have invisible screens with a
chromakey or agenlock -- one of the best features of Amiga platform -- even without losing the visibility of Workbench itself. In later AmigaOS versions Workbench could be set as a borderless desktop.Amiga users were also able to boot their computer into a
command line interface (CLI), also known as shell. This was a keyboard-based environment without the Workbench GUI. Later they could invoke it with the CLI/SHELL commandLoadWB
which performs the task to load Workbench GUI.Like most GUIs of the day, Amiga's Intuition followed Xerox's lead anteceding solutions, but pragmatically, a command line interface was also included and it extended dramatically the functionality of the platform. Later releases added more improvements, like support for high-color Workbenchs screens and 3D aspect. Often Amiga users preferred alternative interfaces to standard Workbench, such as
Directory Opus , or [http://scalos.noname.fr/ ScalOS] interface. An interesting article about these replacements is available [http://abalaban.free.fr/wb.html here] (in French language).The use of improved, third party GUI engines became common amongst users who preferred more attractive interfaces -- such as
Magic User Interface (MUI), and ReAction. TheseObject Oriented graphic engines driven by "classes" of graphic objects and functions were then standardized into the Amiga environment and changed Amiga Workbench to a complete and modern guided interface, with new standard gadgets, animated buttons, true 24bit-color icons, increased use of wallpapers for screens and windows, alpha channel, transparencies and shadows as any modern GUI requires.Unfortunately, MUI and similar systems abandoned the separation of the User Interface between the application (which specified gadgets to be displayed) and the Intuition task (which actually managed gadgets for all applications, even when they were busy), so much of the responsiveness of the original system was lost.Fact|date=July 2008
Heirs of Workbench are nowadays: Ambient for
MorphOS , [http://scalos.noname.fr/ ScalOS] , Workbench forAmigaOS 4 and Wanderer forAROS .There is a brief article on ambient and descriptions of MUI icons, menus and gadgets [http://www.aps.fr/article/ambient.html here] (aps.fr) and images of Zune stay at main [http://aros.sourceforge.net/pictures/screenshots/ AROS site] .A new object-oriented toolkit for all Amiga-like platforms (AmigaOS, MorphOS, AROS),
Feelin ,was introduced in 2005, and makes extensive use ofXML guidelines. It uses its own memory management system, and its memory-pools system shares the embedded OS's semaphores. Feelin also features a non-centralized ID allocation system, a crash-free object invocation mechanism, and an advanced logging system. Details and images on Feelin can be found at its [http://www.feelin.fr website] .
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