- Alternate Frame Rendering
Image
rendering (computer graphics) is the process of transforming logical objects: Points, Lines, Polygons, Circles, Pictures ... etc. into physical representation as electronic signals suitable for raster or vector display. It can also refer to the conversion of orthographic design drawings into 3 dimensional images with surfaces, textures, lighting, shadows, reflections and animation.Alternate Frame Rendering (AFR) is a
parallel graphics renderingarchitecture , which combines the work output of two or more video processors (or separate videographics card s) into a single monitor, in order to improve image quality and/or to accelerate the rendering performance. This technique is useful for generating 3D video sequences in real time, improving or filtering texturedpolygon s and performing other computationally intensive tasks, typically associated withcomputer gaming , CAD and3D modeling .Parallel Rendering Methods
AFR belongs to a class of parallel rendering methods, which subdivide a
four dimensional image frame sequence (x,y,z and time) into smaller regions, each of which is then assigned to a different physical processor within a multi-processor array. Note that the regional boundaries may be defined in space or in time. Also, the multiple processors can be implemented within a single video card or separate video graphics cards can be combined, subject to the motherboard and I/O slot limitations. When separate video cards are used, they must be specifically designed to allow a "cross-link" between them.If a computer has two video cards that combine their outputs into a single video monitor, then one of three methods could be used to create the images.
*Alternate Frame Rendering (AFR): One
Graphics Processing Unit (GPU) computes all the "odd" video frames, the other renders the "even" frames. (i.e. time division)*Scissors: One GPU renders the "top" half of each video frame, the other does the "bottom". (i.e. plane division)
*Checker board: As the name implies, the image is split into smaller squares, which are assigned to different cards
ee also
*
ATI CrossFire
*NVIDIA SLI
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