- FM Towns
The FM Towns (commonly spelled FM-Towns, FM TOWNS, or FM-TOWNS) system is a
Japan ese PC variant, built byFujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended formultimedia applications andcomputer game s, but later became more compatible with regular PCs. In 1991, theFM Towns Marty was released, a gaming console compatible with the FM Towns games.The name "FM Towns" is derived from the codename the system was assigned while in development, "Townes"; this was chosen as an homage to Charles Hard Townes, one of the winners of the 1964
Nobel Prize in Physics , following a custom of Fujitsu at the time to codename PC products afterNobel prize winners. The e in "Townes" was dropped when the system went into production to make it clear that it was to be pronounced "Towns" rather than "Tau-Ness", and the "FM", which stood for "Frequency Modulation", was added to liken it to state of the art FM radio technology [ [http://homepage2.nifty.com/ftowns/ FM Towns World] ] .History
Fujitsu , which had the best-selling 8-bit home computerFM-7 , and theFujitsu Micro 16s PC in early 1980's in Japan, decided to release a new home computer after the FM-7 was overcome by NEC'sPC-8801 computer. From this experience, Fujitsu learned that software sales drove hardware sales. In order to acquire usable software quickly, the new computer was to be based on Fujitsu's "FMR50" system architecture. The FMR50 system, released at 1986, was another x86/DOS-based computer similar to NEC's popularPC-9801 . The FMR50 computers were sold to moderate success in Japanese offices, particularly in Japanese government offices. There were hundreds of software packages available for the FMR, including Lotus 1-2-3, Wordstar, Multiplan, and dBASE III. With this basis of compatibility, the more multimedia-friendly FM Towns was born.NEC 'sPC-9801 computers were wide-spread and dominated in the 1980's, at one point reaching 70% of the 16/32 bit computer market. However, they had poor graphics (640×400 at 16 of 4096 colors) and sounds (4-operator/3 voice monoral FM sounds). Just as Commodore saw an opening for theAmiga in some global markets against theIBM PC, a computer with improved graphics and sounds was considered to overcome the PC-9801 in the home-use field in Japan.With many multimedia innovations for its time, the FM Towns was that system, though for a number of reasons it never broke far beyond the boundaries of its niche market status.
Eventually the "Towns" lost much of its uniqueness by adding a DOS/V (PC Clone + DOS with native Japanese language support) compatibility mode switch, until Fujitsu finally discontinued making FM Towns specific hardware and software and moved to focus on IBM PC clones that many Japanese manufacturers who previously were not players in the PC market were building by the mid to late 1990s. To this day, Fujitsu is known for its laptop PCs globally, and FM Towns (and Marty) users have been relegated to a small community of aficionados.
Only in retrospect have people in other markets, thanks to emulators like Unzu (うんづ), come to appreciate how far ahead of its time this innovative multimedia computer system was when it debuted.
Details
Several variants were built; the first system was based on an
Intel 80386DX processor running at a clock speed of 16 MHz, with the option of adding an 80387 FPU, featured one or twomegabyte s of RAM (with a possible maximum of 64 MB), one or two 3.5"floppy disk drives and a single-speedCD-ROM drive. It was delivered with a gamepad, a mouse and amicrophone .The earlier, more distinctive models featuring a vertical CD-ROM tray on the front of the case (1F, 2F, 1H, 2H, 10F and 20F) were often referred to as the "Gray" Towns, and were the ones most directly associated with the "FM Towns" brand. Most featured 3 memory expansion slots and used 72-pin non-parity SIMMs with a required timing of 100ms or less and a recommended timing of 60ms.
Hard drives were not standard equipment, and were not required for most uses. The OS was loaded from CD-ROM by default. A SCSI Centronics 50/SCSI-1/Full-Pitch port was provided for connecting external SCSI disk drives, and was the most common way to connect a hard drive to an FM Towns PC. Although internal drives are rare, there is a hidden compartment with a SCSI 50-pin connector where a hard drive may be connected, however the power supply module does not typically provide the required Molex connector to power the drive.
The video output was RGB using the same DB15 connector and pinouts as earlier Apple Macintosh computers.
The
operating system used was Windows3.0/3.1/95 and a graphical OS called Towns OS, based onMS-DOS and the Phar LapDOS extender (RUN386.EXE). Most games for the system were written inprotected mode Assembly and C using the Phar Lap DOS extender. These games usually utilized the Towns OS API (TBIOS) for handling several graphic modes, sprites, sounds, a mouse, gamepads and CD-audio.A minimal DOS system that allowed the CD-ROM drive to be accessed was contained in a system ROM; this, coupled with Fujitsu's decision to charge only a minimal license fee for the inclusion of a bare-bones Towns OS on game CD-ROMs, allowed game developers to make games bootable directly from CD-ROM without the need for a boot floppy or hard disk.
To boot the system from
CD-ROM disk, the FM TOWNS had a "hidden C:"ROM drive in which a minimumMS-DOS system, CD-ROM driver and MSCDEX.EXE were installed. This minimalDOS system ran first, and the DOS system read and executed the TownsOS IPL stored in CD-ROM disk after that. The Towns OS CD-ROM disk had anIPL , MS-DOS system(IO.SYS), DOS extender, and TownsAPI (TBIOS).Various
Linux andBSD distributions have also been ported to the FM Towns system, includingDebian and Gentoo. A version ofGNU called GNU for FM Towns was released in 1990.Graphics
The FM Towns featured video modes ranging from 320×240 to 640×480, with 16 to 32768 simultaneous colours out of a possible 4096 to 16.7 million (depending on the video mode); most of these video modes had two memory pages, and it allowed the use of up to 1024 sprites of 16×16 pixels each. It also had a built-in font ROM for the display of
Kanji characters.One unique feature of the FM Towns system was the ability to overlay different video modes; for example, the 320×240 video with 32768 colours could be overlaid with a 640×480 mode using 16 colours, which allowed games to combine high-colour graphics with high-resolution Kanji text.
Sound
The FM Towns system was able to play regular audio CDs, and also supported the use of eight PCM voices and six FM channels, thanks to Ricoh RF5C68 and Yamaha YM-2612 chipsets, respectively. The system had ports in the front to accommodate
Karaoke , LEDs to indicate volume level, and software to add popular voice-altering effects such as echoes.Games on the FM Towns regularly used
Red Book (audio CD standard) orchestral music tracks, especially if they were designed specifically for the Fujitsu system (Games ported from the PC9801, for instance, might have used only PCM/FM music). This was a novelty and innovation far ahead of other PCs of the time made possible by the standard CD-ROM drive in every FM Towns computer.Trivia
The FM Towns was capable of booting its
Towns OS , a graphical, GUI OS straight from CD a full 7 years before the boot-from-CD capableWindows 95 B OSR2 was released in 1996 (and that was still not to run the OS, but for installation purposes only).In 1995, Fujitsu offered the one and only "luggable" laptop-style FM TOWNS II model SN portable computer. It was the size and general shape of a laptop with an LCD display, but was heavy as it included an integrated power supply and did not have a battery for remote use. Many Japanese "word processors" of the time were similarly designed for desktop use, meant to save space in cramped living quarters, desks and offices in Japan, but not made to be portable.
Richard Garriott worked with Fujitsu to release the popular Ultima games for the FM Towns withUltima 6 having hours of voice acting that covered every character in-game, much of it done byLord British himself. This was exclusive to the FM Towns. Clicking a Japanese or English flag at the bottom of the screen would allow toggling between Japanese and English voice acting and text. The integratedKaraoke echo feature in the FM Towns was used for dungeons and caverns to make the voices of the characters echo appropriately in those environments.Fujitsu operated a large showroom in a prominent location in Tokyo'sAkihabara "Electric Town" during the lifespan of the FM Towns that was staffed by young women in business attire to promote the computers and associated software and peripherals.Arisa Mizuki was among a handful of popular Japanese actresses and pop singers to promote the FM Towns in advertisements and posters around Japan.References
See also
*
List of FM Towns games
*FM-7
*FM Towns Marty External links
* [http://www.old-computers.com/museum/computer.asp?st=1&c=968 FM Towns entry] at Old-Computers.com
* [http://assembler.roarvgm.com/FM_towns_computers/fm_towns_computers.html FM Towns photos]
* [http://ktj.dip.jp/towns/index_e The world of FM Towns]
* [http://members.at.infoseek.co.jp/townsemu/index.html Untzu (うんづ)] – An FM Towns emulator
* [http://web.archive.org/web/20051214222524/http://fmbochs.emuvibes.com/ FM Towns/Bochs] – An FM Towns emulator based onBochs
* [http://www.notableultima.com/collectibles/Title_U6.html The Collectible Ultima] site referencing the Ultima VI for FM Towns.
* [http://www.vector.co.jp/vpack/filearea/towns/index.html Vector: Freeware Library For FM Towns] (Japanese)
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