- Kevin Bjorke
Kevin Allen Bjorke is an
artist ,photographer ,writer , and media evangelist for NVIDIA Corporation, based in theSilicon Valley . His work has ranged from print advertising to video games, major motion pictures to computer books and fiction. He has been a regular art lecturer at events such asSiggraph since the mid-1980s.Bjorke graduated from California Institute of the Arts, splitting his program between the School of Film/Video (with emphasis on cinematography) and the School of Theatre (acting). He also spent time at
UCLA , USC, theUniversity of Minnesota , and AFI.Bjorke supervised imaging and lighting for the films and "The Last Flight of the Osiris". He was a technical director and lead layout artist for the films "
A Bug's Life " and "Toy Story ," and built the 3D graphics studio and software for the film adaptation of "Super Mario Brothers ." He has worked extensively in television, is a member of ATAS andIATSE and has won a number of awards for his TV commercials and rock videos for artists such asMick Jagger — awards have included film festivals "Best Animation" awards,Billboard Awards, and multiple consecutiveClio Awards . In the 1990s he worked at length inParis withPhilippe Druillet on a feature-animated film based onLone Sloane , which was shelved after budget difficulties for the sponsoring studio Acteurs Auteurs Associés/Soprofilms.Bjorke has contributed to several
theme park attractions, creating "ride films" such as "The Funtastic World of Hanna-Barbera" for Universal Studios Orlando, test rides forDisneyland , and two stereo rides forSanrio in Chiba City and ŌitaJapan .In gaming, Bjorke has worked with Sinclair,
Atari , Square, andPixar in a variety of lead roles. In the mid-1980s he also developed, withTimothy Leary and several other artists includingKeith Haring ,William S. Burroughs ,Mark Mothersbaugh , andHelmut Newton , a prototype "Mind Movie" based on theWilliam Gibson novel "Neuromancer ," a project which was eventually scrapped and redirected byAtari who felt that it was much too ambitious and the hardware requirements would make the available market of game-players purchasers far too small.Bjorke created an early adjunct to the Palace virtual worlds system, and one of the earliest web cgi apps. The "BotBot" enabled Palace users to customize the automated backends of their avatars and at the height of Palace popularity often served thousands of users daily.
As a journalist, Bjorke has contributed to
Little Bit Magazine and produced segments for ABC Television News in Minneapolis. He has been a member of the Science Fiction and Fantasy Writers of America, serving for a time on the SFWA's publisher-grievances committee. He was a contributor to "The RenderMan Companion" and more recently served as a section editor and author for the "GPU Gems " series of graphics programming books. He has written for "3D Artist" magazine, for [http://www.developmag.com/ "Develop"] magazine in the UK, and [http://book.japandesign.ne.jp/magazine/cgworld/ "CGWorld Japan."]His photography has recently illustrated magazine pages for
Springer Verlag , advertising related to his own projects, and was included in a feature of the February 2006 [http://www.bandwmag.com/ B&W Magazine.]Bjorke writes, principally about photography, at [http://www.photorant.com PhotoRant.com] , and maintains a web community focused on Photographic
First Amendment issues, [http://www.photopermit.org PhotoPermit.Org] . He continues to lecture on game design, art, and technology at events such as GDC and worldwide for NVIDIA Corporation.External links
* [http://developer.nvidia.com NVIDIA Developer Site]
* [http://www.botzilla.com Botzilla.Com] aka [http://www.kevinbjorke.com KevinBjorke.Com]
* [http://www.photopermit.org PhotoPermit.ORG]
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