- Generative systems
Generative Systems refers to systems that use a few basic rules to yield extremely varied and unpredictable patterns.
Conway's Game of Life is an excellent example of one such system:Cellular automaton . These systems can be found in music,Generative music , in art,Generative art , and, more recently, in video games such as Spore.Video game designer Will Wright and musician
Brian Eno gave a superb talk on generative systems for theLong Now Foundation on June 26, 2006. The talk is available for free download at http://www.longnow.org/.[Features of a Generative System] [http://yupnet.org/zittrain/archives/13#11]
Generativity of a system is premised on [five principle factors] [http://yupnet.org/zittrain/archives/13#12] :
(1) How extensively a system of technology leverages a set of possible tasks;
(2) How well it can be adapted to a range of tasks;
(3) How easily new contributors can master it;
(4) How accessible it is to those ready and able to build on it; and
(5) How transferable any changes are to others, including non-experts.
References
The Future of the Internet and How to Stop it; Yale University Press (2008) [http://yupnet.org/zittrain/]
External links
* [http://www.zi.biologie.uni-muenchen.de/%7Efranke/WsFr5.htm Early generative computer graphics by Herber W. Franke]
* [http://www.looksgood.de/log/2007/02/02/generative-systems Generative System by Benedikt Gross]
* [http://www.bugworld.at/ Bugworld - a generative vermin installation by Philipp Sackl, Markus Jaritz & Thomas Gläser]
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