- Generative art
Generative art refers to
art that has been generated, composed, or constructed in analgorithmic manner through the use of systems defined bycomputer software algorithms , or similarmathematical or mechanical orrandom ised autonomous processes.Generative art is a system oriented art practice where the common denominator is the use of systems as a production method. To meet the definition of generative art, an artwork must be self-contained and operate with some degree of autonomy. The workings of systems in generative art might resemble, or rely on, various scientific theories such as
Complexity science andInformation theory . The systems of generative artworks have many similarities with systems found in various areas of science. Such systems may exhibit order and/or disorder, as well as a varying degree of complexity, making behavioral prediction difficult. However, such systems still contain a defined relationship between cause and effect.Wolfgang Amadeus Mozart 's "Musikalisches Würfelspiel " (Musical Dice Game) 1757 is an early example of a generative system based on randomness. The structure was based on an element of order on one hand, and disorder on the other.An artist or creator will usually set down certain ground-rules or formulae and/or templates materials, and will then set a random or semi-random process to work on those elements. The results will remain somewhat within set limits, but may also be subject to subtle or even startling mutations. The idea of putting the art making process in the place of a pre-generated artwork is a key feature in generative art, highlighting the process-orientation as an essential characteristic. Generative artists such as
Hans Haacke have explored processes of physical and biological systems in artistic context.Generative art can also evolve in real-time, by applying feedback and generative processes to its own created states. A generative work of art would in this case never be seen to play in the same way twice. Different types of graphical programming environments (e.g.
Max/Msp ,Pure Data orvvvv ) are used in real-time for generative audiovisual artistic expressions for instance in theDemoscene and in VJ-culture.Artificial intelligence and automatedbehavior have introduced new ways of seeing generative art. The termbehavior is particularly useful when describing generative qualities in art because of the associations tobiology andevolution , for example with the virus models used by the digital artistJoseph Nechvatal . Autopoiesis byKen Rinaldo includes fifteen musical and robotic sculptures that interact with the public and modify their behaviors based on both the presence of the participants and each other.The term
generative art does not describe any art-movement orideology . It's a method of making art. The term refers to how the art is made, and does not take into account why it was made or what the content of the artwork is.Examples
Composers such as
John Cage andBrian Eno have used generative principles and systems in their works. Eno collaborated on the development of SSEYO's Koan generative music system and this software was used in the creation of the album Generative Music 1.Cut-up technique byTristan Tzara andWilliam Burroughs ,AARON by [http://www.kurzweilcyberart.com/aaron/hi_cohenbio.html Harold Cohen] ,Conway's Game of Life , visual software byScott Draves andKarl Sims , artwork bySol LeWitt , and architectures byCelestino Soddu are examples of generative art in different disciplines. Philip Galanter has done good critical theoretical work and analysis of the field.A specific research on unconventional algorithms to create paintings according to generative principles have been proposed by the
Protoquadro project.ee also
*
Algorithmic art
*Computer art
*Evolutionary art
*Generative music
*Generative systems
*Interactive art
*Media art
*Software art
*Systems art
*Systems theory
*Dynamic Painting
*Conway's Game of Life
*One Billion Silhouettes Project References
* Donald Kuspit [http://www.artnet.com/magazineus/features/kuspit/kuspit8-5-05.asp "The Matrix of Sensations"] "VI: Digital Artists and the New Creative Renaissance"
* GA definitions [http://www.soban-art.com/definitions.asp]
* Joline Blais and Jon Ippolito "The Edge of Art", Thames & Hudson Ltd
*Christine Buci-Glucksmann , "L’art à l’époque virtuel", in Frontières esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004
* Christiane Paul "Digital Art", Thames & Hudson Ltd
*Donald Kuspit "Del Atre Analogico al Arte Digital" in Arte Digital Y Videoarte, Kuspit, D. ed., Consorcio del Circulo de Bellas Artes, Madrid
*Robert C. Morgan "Digital Hybrids", "Art Press" volume #255
*Frank Popper "From Technological to Virtual Art", MIT Press/Leonardo Books
* Alan Liu "The Laws of Cool", Chicago Press
* Bruce Wands "Art of the Digital Age", London: Thames & Hudson
*Margot Lovejoy "Digital Currents: Art in the Electronic Age" Routledge 2004
*Frank Popper "Ecrire sur l'art : De l'art optique a l'art virtuel", L'Harmattan 2007
*Fred Forest "Art et Internet", Editions Cercle D'Art / Imaginaire Mode d'EmploiExternal links
* [http://www.generatorx.no/ Generator.x] . A conference and exhibition on software and generative strategies in art and design.
* [http://www.generativeart.com/ Generative Art International Conference] . A yearly event in Milan, Italy.
* [http://www.generative.net/ generative.net] . A collaborative collection of artworks, research and experiments.
* [http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno Playing with Time] . A conversation between Will Wright and Brian Eno on generative creation.
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