- Early Edu-Ware products
Most of the programs in Edu-Ware Service's initial product line, released in 1979 under the slogan "Unique software for the unique mind"cite book |last= |first= |authorlink= |coauthors= |title=Product Catalog |date=March 1, 1980 |publisher=Edu-Ware Services] , were not typical of the intellectually-challenging computer games and structured, pedagogically-sound
educational software for which the company would later become known. Quickly designed and programmed in Applesoft BASIC primarily by co-founderSherwin Steffin cite journal |last=Tommervik |first=Allen |authorlink= |coauthors= |year=1981 |month=May |title=Exec Edu-Ware |journal=Softalk |volume= |issue= |pages= 4, 6, 19 ] , most of thesetext-based programs were dropped from Edu-Ware's catalog when the company began developing products featuring high-resolution graphics in 1981.E.S.P.
Infobox VG |title = E.S.P.
developer =Edu-Ware
publisher =Edu-Ware
designer =Sherwin Steffin
series =
engine =
version =
released =
genre =Parlor game
modes =Single player ,Two player
ratings =
platforms =Apple II
media = 5¼" disk or cassette
requirements =Applesoft , 32K RAM
input = Keyboard"E.S.P." is a game giving players the opportunity to find out whether they possess
extra sensory perception . While displaying a constantly-changing graphic design on the screen, the program briefly flashes emotionally-charged words, randomly chosen from a word list, on the screen. The program then asks a series of questions to determine if the player's attitudes have been influenced by the subliminal messages. A file-builder is included to allow players to insert new words in the data base.The program was offered in both a stand-alone disk version and a compendium, along with "E.S.P." and "Zintar", called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its
August 1 , 1980 catalog was issued.Metri-Vert
Infobox VG |title = Metri-Vert
developer =Edu-Ware
publisher =Edu-Ware
designer =Steven Pederson
series =
engine =
version =
released =
genre =Analytical software
modes = Single user
ratings =
platforms =Apple II
media = 5¼" disk or cassette
requirements =Applesoft , 32K RAM
input = Keyboard"Metri-Vert" is an analytical program performing
metric conversion calculations for length/distance, area, volume weight and temperature. The program features a display page storing up to twenty conversions for easy reading and recall.Perception
Infobox VG
title = Perception
developer =Edu-Ware
publisher =Edu-Ware
designer =Sherwin Steffin
series =
engine = EWS3 (1982 version)
version = 3.3.1
released =
genre =Puzzle game ,Visual perception
modes =Single player
ratings =
platforms =Apple II
media = 5¼" disk
requirements =Applesoft , 48K RAM
input = Keyboard, Game paddles"Perception" is a
puzzle game consisting of three games designed to challenge and improve players' visual skills. The first involves using game paddles to draw lines matching those drawn by the computer. The second, based on aWorld War II test forspy candidates, tests players' power of observation by showing them only small glimpses of anabstract object as a narrow mask travels over it and then asking them to choose from among several objects what they had just seen. The third modules tests player's visual memory by requiring them to distinguish sizes of identical shapes. Players have control over the shape, display time, and presentation format.Originally developed by Steffin before founding Edu-Ware, he wrote a second version of the program soon after establishing the publishing company. The program was offered as both a stand-alone versions, and in a compendium, along with "Statistics" and "
Compu-Read ", called Edu-Pak I. Edu-Ware upgraded the program to high respolution graphics using its EWS3 graphics engine in 1982, renaming it "Perception 3.0", which was featured in the company's catalogs until 1984.Rescue
Infobox VG
title = Rescue
developer =Edu-Ware
publisher =Edu-Ware
designer =
series =
engine =
version =
released =
genre =Action game
modes =Single player
ratings =
platforms =Apple II
media = 5¼" disk
requirements =Applesoft , 32K RAM or cassette
input = Game paddles"Rescue" is a low-resolution graphics
action game in which the player uses game paddles move his spaceship to intercept with a damaged ship randomly floating around the screen. The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with "War", called Rescue/War, but was dropped from Edu-Ware's catalog by 1980.However, Edu-Ware dropped the game from its product line by the time its
March 1 , 1980 catalog was issued.tatistics
Infobox VG
title = Statistics
developer =Edu-Ware
publisher =Edu-Ware
designer =
series =
engine = EWS3 (1982 version)
version =
released =
genre =Analytical software
modes = Single user
ratings =
platforms =Apple II
media = 5¼" disk or cassette
requirements =Applesoft , 32K RAM
input = Keyboard"Statistics" is an analytical program performing many of the statistical calaculations ordinally found in
FORTRAN driven SPSS programs of the time. Calculations performed by the program included mean, variance, standard deviation, Pearson correlation, normal distribution, Chi-square test, and T-Test.The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with "Perception" and "
Compu-Read ", called Edu-Pak I.Originally developed by Steffin before founding Edu-Ware, the company upgraded the program to high respolution graphics using its EWS3 graphics engine in 1982, renaming it "Statistics 3.0", which was featured in the company's catalogs until 1984.
tory Teller
Infobox VG
title = Story Teller
developer =Edu-Ware
publisher =Edu-Ware
designer =Sherwin Steffin
series =
engine =
version =
released =
genre =Word game
modes =Single player
ratings =
platforms =Apple II
media = 5¼" diskor cassette
requirements =Applesoft , 32K RAM
input = Keyboard"Story Teller" is a
word game in which players are asked to type in a series of names, animals, colors, phrases and other words with which the program constructs a story. Edu-Ware described it as being "more than just a mad-libs game" because it described and made use of all parts of speech.cite book |last= |first= |authorlink= |coauthors= |title=Product Catalog |date=August 1, 1980 |publisher=Edu-Ware Services]ubliminal
Infobox VG
title = Subliminal
developer =Edu-Ware
publisher =Edu-Ware
designer =Sherwin Steffin
series =
engine =
version =
released =
genre =Puzzle game
modes =Single player
ratings =
platforms =Apple II
media = 5¼" disk
requirements =Applesoft , 32K RAM
input = Keyboard"Subliminal" is a game testing whether players are influenced by
subliminal messages . While the player is watching a constantly-changing graphic design, the program quickly flashes an emotionally changed word on the screen. The player then answers a series of questions to determine whether his attitudes has been affected by the subliminal message. The program includes a file builder for modifying the data base from which the program randomly chooses the words to display.The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with "Zintar", called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its
August 1 , 1980 catalog was issued.Text File Editor
Infobox VG
title = Text File Editor
developer =Edu-Ware
publisher =Edu-Ware
designer =Steven Pederson
series =
engine =
version =
released =
genre =Utility software
modes = Single user
ratings =
platforms =Apple II
media = 5¼" diskor cassette
requirements =Applesoft , 32K RAM
input = Keyboard"Text file editor" is a program allowing users to create, combine or manipulate sequential text files. The program was advertised as useful for "unlocking the secrets" hidden in the files of "
Compu-Read ", "Network", "Subliminal", and "Zintar".Unisolve
Infobox VG
title = Unisolve
developer =Edu-Ware
publisher =Edu-Ware
designer =Sherwin Steffin
series =
engine =
version =
released =
genre =Analytical software
modes = Single user
ratings =
platforms =Apple II
media = 5¼" disk or cassette
requirements =Applesoft , 32K RAM
input = Keyboard"Unisolve: The Electronics Designer" is an analytical program that calculates 24 equations encountered in engineering and design, including transmission line formulae, reactance, coil-winding models and modulation percentages.
War
Infobox VG
title = War
developer =Edu-Ware
publisher =Edu-Ware
designer =
series =
engine =
version =
released =
genre =Strategy game
modes =Single player
ratings =
platforms =Apple II
media = 5¼" disk
requirements =Applesoft , 32K RAMor cassette
input = Keyboard"War" is a numeric
strategy game occurring in ten rounds. In each round, the program would display a number on the screen and allow the player to type another number in response. The program would then use both numbers in a formula to determine the winner for that round, and the side that won the most number of rounds would win the game. The challenge for the player was to determine the formula the program was using to determine the winner in each round.The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with "Rescue", called Rescue/War, but was dropped from Edu-Ware's product line by the time its
March 1 , 1980 catalog was issued.Zintar
Infobox VG
title = Zintar
developer =Edu-Ware
publisher =Edu-Ware
designer =Steven Pederson
series =
engine =
version =
released =
genre =Drinking game
modes =Multi-player
ratings =
platforms =Apple II
media = 5¼" disk
requirements =Applesoft , 48K RAM
input = Keyboard"Zintar" is a
drinking game in which players are instructed by the computer (randomly) to "take hits" while watching a series of color and black & white graphics. A scoreboard kept track and designated the player who had been assigned the most hits as "The Mayor". It was Pederson's first Apple II program written strictly for fun; Sherwin Steffin supplied the graphics. Edu-Ware offered it for sale after being encouraged by an early mail order distributor. This controversialparty game was advertised in Edu-Ware's catalogs as being banned byApple II retailerRainbow Computing . However, Edu-Ware dropped the game from its product line by the time itsAugust 1 , 1980 catalog was issued.ee also
* "
Space (computer game) "
* "Compu-Read "References
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