Vertex Buffer Object — A Vertex Buffer Object (VBO) is an OpenGL extension that provides methods for uploading data ( vertex, normal vector, color, etc) to the video device for non immediate mode rendering. VBOs offer substantial performance gains over immediate mode… … Wikipedia
Normal mapping — used to re detail simplified meshes. In 3D computer graphics, normal mapping, or Dot3 bump mapping , is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this… … Wikipedia
vertex presentation — n normal obstetric presentation in which the fetal occiput lies at the opening of the uterus * * * the presentation of the vertex of the fetal head in labor … Medical dictionary
Normal surface — In mathematics, a normal surface is a surface inside a triangulated 3 manifold that intersects each tetrahedron so that each component of intersection is a triangle or a quad (see figure). A triangle cuts off a vertex of the tetrahedron while a… … Wikipedia
Slow vertex response — A slow vertex response (SVR) is associated with electrophysiological recordings of the auditory system, specifically Auditory evoked potentials (AEPs). The SVR of a normal human being recorded with surface electrodes can be found at then end of a … Wikipedia
Wavefront .obj file — For other uses, see Obj (disambiguation). OBJ geometry format Filename extension .obj Internet media type application/x tgif? Developed by Wavefront Technologies Type of format 3D model format OBJ (or .OBJ) is a ge … Wikipedia
Polygonal modeling — In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real … Wikipedia
Polygon mesh — A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple… … Wikipedia
2-satisfiability — In computer science, 2 satisfiability (abbreviated as 2 SAT or just 2SAT) is the problem of determining whether a collection of two valued (Boolean or binary) variables with constraints on pairs of variables can be assigned values satisfying all… … Wikipedia
MD3 (file format) — Example of two MD3 model assets from Quake III Arena that have been linked together using tags. MD3 is a model format used by the Quake 3 engine as well as its many mods. The format is used mostly for player models and non structural geometry… … Wikipedia