ShockWave (video game)

ShockWave (video game)

Infobox VG
title= C&C ShockWave



caption=
developer= [http://www.moddb.com/groups/142/swr-productions SWR Productions.]
publisher=
distributor=
designer=
series=
engine= SAGE (modifies )
version= 0.951 (1 April 2008)
released= 16 March 2005 as its first public released version 0.8, latest full version beta 0.95 on 22 December, 2007, latest full version patch 0.951 on 1 April, 2008
genre= Real-time strategy
modes= Single player (Skirmish and Generals challenge only)
Multiplayer
ratings=
platforms= Microsoft Windows, Macintosh
media= Download
requirements = Windows 98/2000/Me/XP/Vista or Mac OS X, 800 MHz Processor, 128 MB RAM, 32 MB DirectX 8 Video card, Sound card, full retail versions of , and .
input = Keyboard, Mouse

ShockWave is a modification for the RTS game expansion pack , originating from 2004. There have been six released versions to date, 0.951 being the latest. It is quite critically acclaimed and is played competitively online by fans. In February 2008 it was one of the ten mods to receive the Mod DB Editor's Choice Award. [http://www.moddb.com/events/2007-mod-of-the-year-awards/features/25958/editors-choice-winners-showcase 2007 Mod of the Year Awards] ] It also has dual platform support for both Windows and Macintosh operating systems.Fact|date=November 2007

Features

ShockWave adds a number of new units and abilities to each of the nine generals and their normal 'vanilla' factions. It also adds three completely new generals: General George D. Ironside (armor), General 'Tigress' Leiong Leang (special weapons) and General Mohmar 'Deathstrike' (salvage). These three new generals are of original design, but their names are derived from the 'boss generals' of the original Zero Hour, which were originally announced but removed, except for Leang, during Zero Hour's development.Fact|date=December 2007 Also mod add two generals to face the player in the Generals' Challenge: General "Anvil" Shin Fai and General Rodall "Demo" Juhziz. The mod's main goal is to make the game more interesting to play by creating more diversity and balance between the different sides. The mod features mostly skirmish and multiplayer gameplay improvements.

ShockWave is a partial conversion, and thus aims to not change the feel and backstory of the original game. It is comparable to most expansion packs for RTS games in its initial setup, but without changes to hard coded elements of the game. The development team stated that they want the mod to change into what it could have been if developer Electronic Arts had put more time into the development process. [ [http://forum.cncreneclips.com/index.php?showtopic=5168 Quick guide to the Shockwave forum - E-Studios Forums ] ] [ [http://forum.cncreneclips.com/index.php?s=&showtopic=868&view=findpost&p=15135 a new general - E-Studios Forums ] ]

Future

ShockWave has two scheduled/confirmed major releases left.

*0.96 is scheduled to be mostly a 'polishing' release, adding relatively little new content, but improving upon the content - mostly models, skins and other effects - that is currently in version 0.95. Fact|date=December 2007

*1.00 is slated to become the first 'complete' release, with all the finished content - including navies for all the factions. [ [http://forum.cncreneclips.com/index.php?s=&showtopic=1104&view=findpost&p=24524 Topics on buildings 2 - E-Studios Forums ] ] It has been stated that ShockWave development will likely continue after version 1.0, [ [http://forum.cncreneclips.com/index.php?s=&showtopic=494&view=findpost&p=6782 Question/suggestions - E-Studios Forums ] ] though at the moment nothing else is known.

In January 2008 the ShockWave team announced that they would be releasing more frequent updates in the form of small patches. This was done to be able to fix pressing issues and bugs as they are found rather than making users wait for the next major release. However these patches will also occasionally contain small enhancements such as graphical improvements. [ [http://forum.cncreneclips.com/index.php?showtopic=20297 Happy 2008 - E-Studios Forums ] ] The first of such releases was launched on 1st April 2008. [ [http://forum.cncreneclips.com/index.php?showtopic=23032 Shockwave 0.951 is out - E-Studios Forums ] ]

A comprehensive list of future content which has been revealed already can be found in the Suggestions subforum at the E-Studios official ShockWave forums. [ [http://forum.cncreneclips.com/index.php?showtopic=3149 List of Future Content] ]

The SWR Productions development team have stated that since the release of ShockWave 0.951 they are concentrating on other projects ("Rise of the Reds" and "WarGames Zero Hour"). Development of ShockWave has not completely stopped however, but is progressing at a slower pace.

Critical reception

* In December 2006 ShockWave was nominated for the ModDB Mod of the Year awards. [ [http://awards.moddb.com/2006/nominations/ 2006 Mod of the Year Awards event - Mod DB ] ] In 2007 it was once again nominated, and received the Editor's Choice Award.

* In March 2007 the "Lockdown MRLS" unit from ShockWave was awarded second place in a "Create a Unit" competition sponsored by EA. [ [http://commandandconquer.filefront.com/news/Final_Contest_Results;32717 Command and Conquer 3, Command and Conquer 3 Downloads - Final Contest Results ] ]

* In June 2007 ShockWave 0.93 was included on a CD in the German magazine GameStar, along with an article and a short gameplay video.Fact|date=May 2008

* On August 29th, ShockWave's Moddb score rose from 9.5/10, which was already the highest score in the Zero Hour mods section, to the perfect 10 out of 10.

References

External links

* [http://www.shockwavemod.com/ Official Website]
* [http://forum.cncreneclips.com/index.php?showforum=41 ShockWave fan and development forums]
* [http://mods.moddb.com/6301/cc-shockwave/ ModDB Profile & Mod List]
* [http://s167.photobucket.com/albums/u144/ektufall/ Media Archive]
* [http://wiki.cncreneclips.com/wiki/Manual:ShockWave ShockWave online manual]


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