Elves (Elfquest)

Elves (Elfquest)

The comic book series "Elfquest", created by Wendy and Richard Pini, features a race of elves on the World of Two Moons, searching for their origins and place in the world.

Origin

The elves are descended from a spacegoing race known as the High Ones, who were accompanied by small workers (later to evolve into trolls) and winged flitters (later to become the Preservers). One isolated group of High Ones, seeking a new world to dwell in, encountered an unknown planet with two moons inhabited by humans.

Scanning the planet from orbit, they learned of human legends which suggested that other High Ones had once visited the planet. Intending to communicate with the humans in order to learn more, the High Ones reshaped their bodies into elfin form and their spaceship into a Medieval-style palace. Just as they were about to land, the troll servants rebelled and caused the ship to jump back in time 20,000 years(as stated on the official Elfquest timeline), to an age when humans were at a paleolithic stage of development. The primitive humans killed some of the elves and drove the rest away. The preservers followed the elves while the trolls, freed from their masters, established underground colonies.

Thus the elves were both the cause and the result of a time paradox, because the legends the High Ones had seen were about their own time-shifted descendants.

Most of the High Ones died out, and their descendants forgot their origins completely until Cutter's quest led to their rediscovery.

Physical characteristics

The elves of "Elfquest" are broadly human in appearance, but are distinguished from humans by the following characteristics:
*Ears - the most obvious elfin characteristic. Much bigger than human ears, and prominently pointed. Their tips are supported by prominent bony ridges on either side of the skull.
*Eyes - larger than human eyes, with slanted eyelids.
*Cheekbones - high and prominent.
*Noses - smaller and narrower.
*Hair - much finer and silkier than human hair. (Wolfriders' hair is coarser than that of pure elves, due to their wolf blood.)
*Facial hair - none, except in the case of male Wolfriders (see below), who develop "face fur" - mutton chops, beards and moustaches - after living for several centuries (see Longevity, below).
*Fingers and toes - only four digits on each hand and foot.
*Height - some elves, notably Savah and most of the Gliders, are as tall as or taller than humans, though generally thinner. Most of the Wolfriders, Sun Folk and Go-backs are much shorter following long generations of adaptation, and have an average height of around 4 feet (120 cm).
*Skin color - elves generally exhibit the same range of variation as humans. The Sun Folk, adapted to desert conditions, have medium to dark brown skin. Wolfriders have adapted to cold temperate climates; they are pale pink or ruddy, but tan in hotter climates. Go-backs have a lighter complexion from living in the tundra of Abode's northern mountains. Gliders -- who dwell underground and seldom if ever visit the outside world -- are pale to the point of actual translucence.

Tribes

Subsequent to their arrival on the World of Two Moons, the elves splintered into a number of different tribes. These tribes differ considerably in culture and even physical appearance but all of them as some kind of animal that they use and that can be related to a form of tribe totem.

Wolfriders

The Wolfriders are a hunter-gatherer society of nocturnal elves who possess wolf blood, which gives them characteristics unique to their tribe. They are also mortal to an unknown point, as rarely so Wolfriders die of old age. That this was an anomaly for an elf is only revealed to them upon contact with pure elves.

un Folk

The Sun Folk are a sedentary, largely agrarian desert-dwelling tribe whose dark skin helps protect them from the powerful sunlight of their home, a village called Sorrow's End. They are peaceful, and described as the most human in their societal ways.

Gliders

The Gliders are a tall race of elves, almost all of whom possess the power of gliding (see Magic below). To avoid human persecution they have cloistered themselves inside the hollowed-out Blue Mountain, devoting themselves to art and contemplation. In the process they have become arrogant and decadent, none more so than the black-robed Winnowill. Eventually, they found themselves worshipped by the very humans they fled, a fact noted more by the conniving Winnowill than any other in the mountain.

Go-Backs

The Go-Backs, as their name suggests, desire to return to the Palace. But the Palace is claimed by King Guttlekraw's trolls, and so the Go-Backs have become a race of brutally barbaric warriors, constantly fighting the trolls until war has become their "meat and milk". They value offspring, but believe in a warrior's early death. Unknown to the Go-Backs, their chief Kahvi actually has long hidden Wolfrider blood.

In the German edition, the Go-backs are called snowelves.

Wavedancers

The Wavedancers are a tribe of elves who took refuge in the oceans of the World of Two Moons. Thanks to elfin flesh-shaping magic, the Wavedancers have in some cases undergone physical alterations such as fins and fishlike tails to help them adapt to an aquatic life.

Longevity

Most elves are effectively immortal unless killed in battle, or by disease or misadventure. The oldest known elf, Timmain, has lived at least 20,000 years by World of Two Moons' reckoning (the length of the elves' presence on the planet), and for countless time before her arrival on that planet. Wolfriders, however, because of their wolf blood, will eventually grow old and die - something that was forgotten during their conflict with humans because of the high mortality rate in that period. It is not known just how long a Wolfrider can live, but some have been known to survive for 3,000-3,500 years. This wolf trait can be removed by a healer, but such a profound excision of an inherent element of themselves is an option few Wolfriders find desirable. So far the only 'reverted' wolfriders are Skywise, in an act of desperation, and Windkin, who had his wolf blood removed in infancy. However, Suntop (later renamed Sunstream), though of Wolfrider descent, never had wolf blood; his twin sister Ember 'called' the wolf blood to herself in the womb.

After death an elf's immortal spirit survives. Most elfin spirits journey to the Palace of the High Ones, but the descendants of Timmorn Half-Wolf, due to their wolf blood, can choose to remain to watch over their people. It has been stated that they are the only elves who are able to go where they wish after death, while all others are involuntarily drawn back to their ancestral home.

Magic

Many elves have some magic, or psi powers. These include the following abilities, most of which are never given a name within the comic itself. Many of these are rare talents:
*Animal-bonding - the ability to develop an empathic or telepathic connection with an animal. All Wolfriders are able to bond with wolves, and have a particularly close connection with them thanks to their wolf blood, but the power exists among other tribes, such as the Gliders, who bond with giant birds.
**Animal control - Teir's skills with animals go considerably further, allowing him to be considered part of any pack of animals.
*Astral projection - the ability to 'go out' and communicate with other magic-users in a bodiless psychic plane.
**Mind-snare - the ability, possessed by strong astral projectors, to 'trap' other projectors in the astral plane, preventing their return to their bodies.
*Fire-starting - the ability to start and control fires. This ability is very rare; Among the Wolfriders, the last known possessor who was able to control this magic was Zarhan Fastfire, in the time of the Wolfriders' second chief. It may have been a failed firestarting attempt by him that created the bad magic pool that spawned Madcoil. Per the novelizations, both Savah and Winnowill also have this ability, but Winnowill has never been shown using it in the comic itself. Savah has only rarely done so, as when she magically lights the lanterns for the Sun Village's annual festival. ["Elfquest: Hidden Years" #2, Wendy Pini, Warp Graphics, July 1992.]
*Freezing stare - the ability to paralyze an animal or intelligent being with a stare; a kind of hypnosis.
*Force Shield - the power to create a magical barrier capable of holding back magical attacks or physical objects. This is most effectively demonstrated by Zhantee of the SunFolk in the Forbidden Grove when he shields Krim and Skot from a falling branch and again when he keeps the Djun's tower from crushing the others as they escaped.
*Gliding - the ability to 'fly' or self-levitate, allowing an elf to glide with the winds or with an initial kick-off. Strong gliders use the power more fully for self propulsion, at high speed and maneuverability. Tyldak of the Gliders had Winnowill reshape his body into a bat-like structure so to be able to truly fly with his own propulsion. Gliding is a very deeply innate ability - the Glider elves of Blue Mountain are shown to glide while unconscious, sleeping, or having sex. (Note that the magic-user Rayek doesn't actually glide - rather, he uses powerful telekinesis to move himself, somewhat lacking in finesse.)
*Healing - the ability to heal injury or disease. Unscrupulous healers can invert the power by violently stimulating pain nerves to make the target experience agonizing pain. Conversely, the pleasure nerves can also be stimulated with equal strength, producing intensely pleasurable sensations that can dramatically enhance sexual experiences. Healers can also induce Recognition, with varying degrees of success. Go-backs stigmatize healers, believing they make warriors soft and careless. It is possible for an elf to heal a non-elf (such as a human) but this is significantly more difficult as their bodies are much less malleable.
**Flesh-shaping - the ability, possessed by sophisticated healers, to manipulate flesh to shape it to their desires. This can be done on a large scale, such as Winnowill's reshaping of Tyldak into a birdlike being, or on a very subtle level, such as the removal of 'wolf blood' from Wolfriders.
**Shielding - the ability to protect another from magical attack using one's own healing power.
*Levitation - the ability to telekinetically manipulate objects
*Magic feeling - the ability to detect past and present use of other psi powers.
*Rock-shaping - the ability to sculpt and mold solid rock, but generally this power cannot affect refined metal. This ability is most notably used by the Gliders Egg and Door.
*Sending - the ability to exchange thoughts and feelings by telepathy. All elves appear to have the capacity for sending, but some tribes use it more often than others; the Wolfriders send frequently, whereas the Go-Backs send very rarely and the Sun Folk hardly at all. Wolfriders can send to their wolves, but the wolves communicate in images more than words.
**Black-sending - the ability to send in such a way as to cause psychic pain. Winnowill is adept at black-sending. This attack can be blocked by a healer in physical contact with a victim to counter the induced pain.
**Power sending - Strongbow's sending is significantly stronger than most, allowing him to reach large distances, or impose his will over weaker minds.
**Send-shielding - the ability to block or protect against the sendings of others. Venka displayed this power at a very young age.
*Shapeshifting - the ability to assume the form of other living creatures (even humans in some cases). Experienced healers can flesh-shape themselves to (for instance) grow gills, but the process is notoriously slower.
*Tree-shaping - the ability to grow and shape plants. Specially skilled is the wolfrider Redlance.

There are also certain abilities that the elves attribute to their family bonds:
*Cutter, Leetah, and the twins (Suntop and Ember) have shown increased strength (in resisting Winnowill's attacks, and using sending to overpower her) through being together and acting as a unit (in Siege at Blue MountainFact|date=May 2008. They attributed this specifically to their being a family.
*The twins have a connection that defies any distance, and they attribute it specifically to their being twins. In what appears to be sending but might have an astral projection component, they can communicate even when on opposite sides of the planet, and Suntop has sensed Ember's emotional turmoil without any physical communication attempt on her part.

Furthermore, the knowledge of an elf's soul name gives the person who knows said soul name power over that elf, in a notably similar manner as True Names in Ursula K. Le Guin's Earthsea series. The soul name is given to an elf child by his or her parents while still in the womb, and it is only ever revealed in recognition to the recognized lifemate, unless the elf decides to divulge the name willingly to another. However, this is rarely done (A few occurrences are Dewshine, who willingly gave her soul name to the recognized pair Tyleet and Scouter and thus became a part of their lifemating, and Nightfall and Redlance, before the fight for the palace with the Go-Backs), since knowledge of an elf's soul name is easily abused: while the Wolfriders were at Blue Mountain, Winnowill was able to prevent Dewshine from leaving the mountain by using her soul name as a form of mind control. She had found out the name by spying on Tyldak, who had recently recognized Dewshine, though they were both very unwilling to the recognizion. Generally, only Wolfriders and Go-Backs have soul names: this, according to Leetah in the very first album, is due to the fact that the other tribes cannot send, which eliminates the need to protect the inner self with a secret name. Though the other tribes eventually recall the ability of sending, it is assumed they do not take up the practice of soul names.

ex and relationships

Fertility

Because of their extreme longevity, elves have a very low birth rate. Stable and peaceful elf societies such as the Sun Folk and the Gliders have no deaths for long periods and therefore no births, while the Wolfriders and Go-Backs, plagued by centuries of war against humans and trolls respectively, have a higher birth rate in order to stabilize their populations, although still very low by human standards.

Elves also have a very long gestation period - about two years. The reason for this is not entirely clear, but it does make the eventual birth of a child an eagerly-anticipated event. Among elves the concept of an unwanted child is unthinkable.

Perhaps because of the low birth rate, and the fact that elves have no sexually transmitted diseases, sex is regarded also as a recreational rather than a reproductive activity and there are few taboos.

Relationships: Lovemates and Lifemates

Elves who form casual relationships with partners of either sex are called "lovemates", and it is fairly common for an elf to have more than one lovemate at a time. Although this is not like marriage, lovemates can be very close, and the loss of a lovemate can be very traumatic.

Some elves choose partners, usually of the opposite sex, for life, called "lifemates". This is the closest elfin equivalent to marriage; however, there is no bar against one or both lifemates of a pair taking other lovemates of either sex, as long as the other does not object. While lifemates usually share soul names, lovemates usually do not.

While elves tend to remain emotionally loyal to their lifemates, they can be very free with their sexuality.

These arrangements usually run smoothly, although possessiveness and jealousy are not unknown. Freedom and independence within a relationship were key concerns for Leetah, as she struggled over whether to form a relationship with Cutter; Savah made her realize that the Wolfriders value freedom too, so Cutter was not likely to be a controlling mate. True to Savah's word, the couple's submission to the demands of Recognition eventually were replaced with a deep mutual love, to the point Leetah later told Rayek "He [Cutter] was my SOUL!"

Recognition

Among the elves there is the phenomenon known as "Recognition". When two elves of opposite sex having exceptionally compatible qualities for reproduction meet, they experience a sudden and immediate compulsion to mate. This leads to a child and often becoming life-mates. A Wolfrider who experiences Recognition involuntarily surrenders his or her soul name to the other recognized elf. This is described by the phrase, "soul meets soul when eyes meet eyes."

Recognition is a purely involuntary urge that has no regard for pre-existing relationships. This can cause considerable tension between one or both of those experiencing it and their established partners; while Recognition does not dictate the formation of a lasting relationship, it is very common. This is very likely due to the two elves involved knowing each other's soulname, removing all barriers to essentially knowing everything about the person. Generally, even if a longer relationship does not develop, a new-found level of respect is formed. Some elves have tried to resist Recognition, but this only causes them to experience increasing physical and mental distress. However, Richard Pini has stated that unconsummated Recognition is never fatal.

The purpose of Recognition is to produce healthy offspring that have their beneficial inherited characteristics maximized. Whatever emotional upheavals it may cause, all elves agree that children conceived in Recognition have greater physical, mental and magical gifts than those who are not. For example, the children of the recognized lifemates, Cutter and Leetah, Suntop and Ember have considerable magical potential and physical hardiness respectively. There are also benefits for adults who are Recognized. Another example is the Recognized union of Woodlock and Rainsong, notably prolific as far as elves go.

Probably the strangest noted "Recognition", confirmed by Wendy and Richard Pini [from Wolfrider! [The Newer edition] is between Skywise and Cutter. After a daunting year of Cutter being forced to be the trolls' slave, Skywise bought his freedom, causing great anger to Cutter [who wanted to gain the trolls' respect] , and the tension thus caused the two of them to discover the other's soul name whilst fighting. The two have determined they are "brothers in all but blood" since then, even experiencing the other's pain in times of duress.

The Go-Backs' Orgy

Among the Go-backs one further form of sexual relationship exists: the orgy. In Go-back society both sexes fight in wars. Thus the night before a battle is usually marked by frenzied dancing followed by group sexual activity. This is partly in order to celebrate life before risking it in battle, and partly to scatter seed as widely as possible so that those females who survive will replenish the tribe. In addition, the founder of this tribe favored quantity over quality in reproduction and thus Recognition's influence was significantly reduced to allow for more frequent conceptions.

References


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