Batmobile technical specifications

Batmobile technical specifications

The Batmobile is the fictional personal automobile of comic book superhero Batman. The car has followed the evolution of the character from comic books to television to films.

The Batmobile has gone through numerous incarnations, and as state-of-the-art technology has continued to advance, the Batmobile has had to change to stay a step ahead of real-life cutting edge advances.

The current Batmobile is heavily armored against small arms fire and is bolstered by impact-resistant hydraulics. The Batmobile also lists specifications that are more advanced (by at least ten years) than the latest Formula One racers. Its various extras are more commonly associated with Stealth aircraft.

Comic book continuity

BM1-BM5 designs

*BM1: Roadster [ [ Batmobiles 1941 ] ] [ [ This six-page tale, entitled “The Case of the Chemical Syndicate,” was the first published appearance of Batman, although the text makes it clear that it is not Batman’s first case — he is already wanted by the police. Bruce Wayne smokes a pipe in this story, as he did in a number of stories through the mid-forties. Batman’s car in this tale and in subsequent early adventures was a red coupé, later replaced by the more flamboyant Batmobiles.] ]
*BM2: Sedan [ [ Batmobiles 1941 - 1950 ] ] [ [ Batmobiles 1944 - 1950 ] ] [ [ Batmobiles 1950 ] ] [ [ Batmobiles 1952 ] ] [ [ Batmobiles 1955 ] ] [ [ Batmobiles 1958 ] ] [ [ This issue introduced the distinctive Batmobile that Batman used throughout the forties. It was loosely similar to General Motors’ 1941-1942 fastback coupes (such as the Cadillac Series 61 Club Coupe): It was a dark blue, supercharged car with an enormous bat-shaped ram on the nose, external exhaust pipes on the hood, and a tall, scalloped vertical fin extending from the rear edge of the roof to the tail. This model Batmobile remained basically unchanged (except for minor detail and stylistic variations) until February 1950 (Detective Comics #156). BATMAN 5 (Spr 41)] ] - This particular Batmobile sported a bat-headed grille, designed as a formidable battering ram to smash barriers with its knife-edged, steel reinforced nose.
*BM3: Hot Rod [ [ Batmobiles 1967 - 1969 ] ] [ [ Batmobiles 1968 ] ] [ [ Batmobiles 1968 - 1983 ] ]
*BM4: Sport Coupe [ [ Batmobiles 1978 - 1987 ] ] [ [ Batmobiles 1978 - 1987 ] ]
*BM5: Drag Racer [ [ Batmobiles 1992 ] ] [ [ Batmobiles 1992 - 1995 ] ]


[ [ Batmobiles 1995 ] ] [ [ Batmobiles 1996 ] ] [ [ Batmobiles 1997 ] ]


*Length: 19.7 ft
*Width: 7.9 ft
*Height: 4.5 ft
*Acceleration: 0-60 in 3.1 seconds
*Maximum Speed: 245 mph
*Engine: 1,200 hp jet turbine
*Fuel: Hi-octane jet fuel
*Transmission: 5-speed manual
*Drive Train: 4WD

This particular Batmobile was one of the fastest ever built. The BM6 was the first to include variable-polarization windshields. This allowed Batman to alter the Plexiglas from transparency to opaqueness when ferrying passengers he considered a security risk. Radar-sensors allowed for subsequent "blind-driving." The extended length and powerful afterburner of the BM6 required the use of braking parachutes and lateral grapnel launchers to assist high-speed cornering. The BM6 also included a hydraulic telescoping ramp that rotated the entire chassis upon a reinforced axis for fast reverses.

The BM6 had "breakaway" side and tail sections, as well as diving wheel assemblies. The resulting "Bat-Missile" could negotiate alleys that are too narrow for ordinary four-wheel pursuit vehicles.

The BM6's exterior is covered with ceramic fractal armor panels that exploded outward when struck by projectiles, thus deflecting potentially injurious force away from the car and its occupants.

The interior include:
*Bulletproof windshield
*Afterburner ignition
*Ramp engage
*Police band shortwave
*Driver ejector-seat
*Automatic pilot
*Defense console
*Computer linked to Batcave mainframes
*Directional-mic surveillance controls
*GPS satellite navigation modem
*Rear-view VDU
*IR/thermal imaging VDU


[ [ Batmobiles 1998 - 2000 ] ]


*Length: 16.6 ft
*Width: 6.4 ft
*Height: 4.8 ft
*Acceleration: 0-60 in 2.4 seconds
*Maximum Speed: 266 mph
*Engine: 1,500 hp jet turbine
*Fuel: Gasoline/ethanol mix
*Transmission: 6-speed manual

The BM7 was a turbo-charged and armor-plated just like its predecessors. Equipped with the latest technology - including several pirated WayneTech prototypes - the BM7 worked as not only a heavily armored high-speed transport, but also a roving forensics lab. The BM7 included auto-engaged twin auxiliary fuel-tanks and seven-day emergency rations and water stores in the trunk.

The BM7's gel-filled Kevlar-reinforced tires were puncture-proof and flame-resistant. The pressure of the tires were regulated by the dashboard controls. Tire over-inflation extruded embedded studs in all-weather treads for extra grip on icy roads.

The BM7 was installed with a variety of rear defenses. These included high-viscosity, Teflon-based lubricant slicks, blinding smoke-screen clouds, and tire piercing caltrops.

The BM7 was a fully-automated Batmobile. It could be operated by voice-command radio links in Batman's cowl, as well as by a limited-function, hand-held key pad and Remote System Controller.

The BM7's dashboard computer was linked to the Batcave via a cellular modem. Its back-scoop concealed a satellite dish for television/radio/GPS linkage. Other features included a speed-measuring radar, landsat videomapper, police band monitor, and controls for external loudspeakers.

Exterior features

*Ceramic-composite exterior
*Rear-wheel independent drive
*Adhesive-trap foam gun
*Aerosolized regurgitant sprayer
*Digital wheel locks
*Anti-lock double-disc brakes
*CO2-propelled grapnels
*Chain and barrier cutters
*Infrared camcorder
*Halogen headlights
*Variable-polarization windshield
*Side-impact air-bags

=Anti-theft devices=

*Phase 1: Proximity alarms enact lock-down and surface electrification.
*Phase 2: Regurgitant gas deployed in immediate proximity while recorded SOS is relayed to the Batcave.
*Phase 3: Hypersonic trilling spheres are released.
*Phase 4: Motion-tracking glue nozzles eject super-adhesive foam.
*Phase 5: The Batmobile self-destructs!


"Batman (TV series)"

[ [ Batman: Yesterday, Today, And Beyond ~ The Batman Homepage ~ The Largest Batman Site on the Net! ] ] [ [ Batmobiles 1966 - 1979 ] ]


*Curb weight: 5500 lb
*Wheelbase: 129 in
*Length: 230 in
*Width: 90 in
*Height: 48 in
*Fins: 84 in
*Engine: 390 in³, V-8 (atomic turbine)
*Transmission: B&M Hydro Automatic (2nd transmission)


This Batmobile had a nose-mounted chain slicer, lasers, rockets, an on-board telephone, radar, dash monitor, on-board computer, and police beacon. If needed, the Batmobile is capable of a quick 180° "bat-turn" thanks to two rear-mounted 10' parachutes, and it is equipped with a smoke emitter and a nail spreader to discourage pursuit. Some changes were made during the run of the series, including different license plates, a change in steering wheel, and the addition of extra gadgets such as the rear-facing camera and battering ram.

Full list

*Bat-glove Compartment
*Infrared Bat-dust (glows in light and in dark, but only visible when viewed through the Batmobile's specially tinted windshield)
*Emergency Bat-turn Lever (releases the Batmobile's parachute that enables quick turns)
*Bat-deflector (diverts a criminal tracking signal, leading them to a miniature Batcave in the middle of nowhere)
*Bat-ray (can do many things, such as open van doors)
*Super-powered Bat-magnet (for opening steel doors from a distance)
*Odor Sensitometer Radar Circuit (puts a certain scent on the radar screen)
*Ultrasonic Recorder (also records regular sounds)
*Batmobile Parachute Pickup Service Signal (calls aforementioned service to pick the Batmobile's parachute off the city street)
*Emergency Bat-trunk Lock
*Bat-zooka (can fire explosive blasts, or is used to fire bat-ropes to tops of very tall buildings)
*Anti Mechanical Bat-ray (renders mechanical apparati useless)
*Bat-tering Ram (also known as the Bat-ram, used for knocking down reinforced doors)
*Library Paste Bat-dissolving Switch
*Bat-safety Belt
*Bat-alert Buzzer (in all Bruce's cars, indicates when the Batphone in the Batcave is ringing)
*Bat-scope (television screen that can be used to monitor someone's movements)
*Anti-theft Activator (can be disguised as the Start button, fires fireworks from the car)
*Anti-fire Activator (fills Batmobile with extinguishing foam)
*Bat-ray Projector (fires blue ray from headlights that shut down a car's ignition)
*Hidden Bat-laser Beam
*Homing Receiver Scope
*Inflatable Batmobile (kept in Batmobile for use as a decoy)
*Anti-crime Recorder (with remote radio pick-up, kept in trunk)
*Ultrasonic bat-ray (used for flushing villains out of hiding places)
*High Energy Radar (for probing large, potentially dangerous objects)
*Anti-theft Device (to prevent undesirables from stealing Batmobile)
*Bat Armor (protects Batmobile from explosives; unfortunately leaves tires unprotected
*Automatic Tire Repair Device (automatically repairs Batmobile's damaged tires)
*Bat-o-meter (for tracking radioactive material within a 50 mile radius)
*Tiny TV Transmitter (sends TV signal from Batmobile to Batcave)
*Emergency Bat-turn Lever (for making 360 degree turns when at full stop)
*Super-speed Afterburner (when engaged, the Batmobile goes very fast)
*Bat-smoke (pressing this button releases a smokescreen)
*Remote Control Batmobile Circuit (should a villain steal the Batmobile, Batman can control it by starting this circuit via a relay link in the Batcave)
*Bat-scope (basically a TV which picks up the local stations)
*Bat-photoscope (works in conjunction with the Microfilm Crime File back in the Batcave. Through this device a photo from the crime file can be reproduced in the Batmobile.)


The same year that the second Batman movie, "Batman Returns", was released, a new television series began. "" used a distinctive visual combination of film noir imagery and Art Deco designs with a very dark color scheme. The show created an "otherworldly timelessness" by combining "vintage" design elements like police blimps and pre-World War II vehicle styles with modern components like jet propulsion and computers.


The Batmobile for the series also combined style elements from various eras to produce a long, low vehicle with square lines, long fins, and a blunt nose with a massive chrome grill that could have been from any time from the 1930s to the 1990s. Despite the obvious presence of the jet exhaust, the show frequently used sound effects from a reciprocating engine for the Batmobile's driving scenes. This, plus direct views of the engine (as seen in the episode ""), suggest that the car used a large piston engine for primary power and an auxiliary jet for high-speed acceleration.


Among its features were:
*Smoke and oil dispensers
*Wheel slasher hubs
*A missile rack
*Tear gas dispensers
*Ejection seats
*Titanium alloy wheels and body panels
*Reversible jet exhausts.

It also had a "shield" mode to prevent people from tampering with the car when it was left unattended, though it was not as overt as the "cocoon" used on the 1989 movie Batmobile.

Motion pictures

"Batman (1989 film)"

[ [ Batman (1989 film) - Batmobile] ] [ [ Batman: Yesterday, Today, And Beyond ~ The Batman Homepage ~ The Largest Batman Site on the Net! ] ] [ [ Batmobiles 1989 - 1992 ] ] and "Batman Returns" [ [ Batman: Yesterday, Today, And Beyond ~ The Batman Homepage ~ The Largest Batman Site on the Net! ] ] [ [ Batman Returns - Batmobile] ]


*Length: 260.7 in [ [ Keaton Car - Specifications] ]
*Width: 94.4 in
*Height: 51.2 in
*Acceleration: 0-60 in 3.7 seconds
*Maximum Speed: 530 km/h with booster
*Engine: Jet Turbine [ [ Keaton Car - Turbine] ]
*Fuel: High octane; 97% special (gasoline paraffin mixture)
*Torque: 1750 lbf.ft at 98.7% ROS
*Wheelbase: 141.0 in
*Wheels: Cast alloy, 15 x 6.5
*Tires: High aspect L60-15

For quick maneuvers, this Batmobile had side-mounted grappling hook launchers and a central "foot" capable of lifting the car and rotating it 180°.


*Spherical bombs [ [ Keaton Car - Batmobile Gadgets] ]
*Afterburner in the back
*Two Browning machine guns hidden behind flaps in each fender
*Grappling hook - Once hooked on a structure, it serves as an anchor to allow the batmobile to make an extremely sharp turn at high speed that its pursuers typically cannot duplicate.
*Cocoon [ [ Cocoon] ] [ [ Keaton Car - Batmobile Cocoon] ] (heavy armor) mode, (similar to the protective cocoon of some insects)
*Superhydraulics for course changes
*Batdisc Ejector (side-mounted) - Could fire precisely 15 Batdiscs in the 1-second pulse.
*Can "transform" into the Batmissile [ [ Batmissle] ] [ [ Keaton Car - Batmissile] ] - The Batmobile sheds all material outside of the central fuselage and reconfigures the wheels & axles to fit through narrow openings. Once employed, however, the Batmissile mode essentially destroys much of the car, and it must be rebuilt afterwards.
*Chassis-mounted shinbreakers
*Oil slick dispensers
*Smoke emitters

Inside, the two-seat cockpit [ [ Keaton Car - Dashboard] ] featured aircraft-like instrumentation, a passengers' side monitor, self-diagnostics system, CD recorder, and voice-command recognition system.

The Batmissile (or Bat-Missile) is a secondary mode of the Batmobile. The Batmobile becomes the Batmissile when the wheels would retract inward and the sides of the vehicle would break off, converting the car into a thin bullet train-like form capable of squeezing through tight alleyways. Once employed, however, the Batmissile mode essentially destroys much of the car, and it must be rebuilt afterwards.

"Batman Forever"

This Batmobile sought to accentuate its intricate lines. To do this, the filmmakers equipped it with engine panels, wheels, and undercarriage were indirectly lit so that they appeared to glow blue. The "Batman Forever" car also had a split cockpit [ [ Chicks Did the Car! Dashboard] ] [ [ Kilmer Car - Batmobile Dashboard] ] canopy, separate fenders, and jet exhaust. The roof fin could be opened into a "V" shape for a more contemporary look. The wheels were made to keep the bat emblems upright when the wheels are turning. The bat-emblem hubcaps was a counter-rotating gear that transferred into a stationary point.

The two-seat cockpit featured a rear-view monitor, system diagnostics display, and custom gauge cluster. [ [ Batman: Yesterday, Today, And Beyond ~ The Batman Homepage ~ The Largest Batman Site on the Net! ] ] [ [ Batmobiles 1995 ] ] [ [ Batman Forever - Batmobile] ]


There were two primary avoidance/defense features [ [ Kilmer Car - Batmobile Gadgets] ] [ [ Chicks Dig the Car! - Gadgets] ] . First, it had the ability to lock all four wheels perpendicular to its centerline, to allow for quick sideways movement. Second, for more dire circumstances, the Batmobile could reroute the jet exhaust to under its front end and launch grappling cables at overhead anchors. With the nose up and the lines in place, the car could climb sheer vertical surfaces like building walls as if it were driving on flat ground.


The "Batman Forever" Batmobile had a Chevy 350 ZZ3 high-performance motor. It had high compression, 345 horsepower, aluminum heads, angled plugs and a good valve grind. The body is made from a high-temperature epoxy fiberglass laminate. All of the air was extracted though vacuum bagging.

The wheel base is 118 inches, the average car wheel base measures around 103 (USDOT Data 1980-2000) inches. In all, its size was 7.62 m long and 3.20 m in height.

Carbon fiber was used to build the body of this particular Batmobile. Carbon fiber is the same material that's normally used for Formula One racing cars and F-16 jet fighters.

*Length: 7.62 m
*Width: 94.4 in
*Height: 3.20 m
*Maximum Speed: 530 km/h with booster
*Engine: Off-road running engine
*Wheelbase: 118 in
*Tires: Pivotable

"Batman & Robin"

Like the "Batman Forever" car, this Batmobile featured light-up wheels and engine panels. The displays were much more involved with this car, however, with red, orange, yellow, and blue lights, as well as special pulsating lights in the counterrotating turbine intake. The nozzles were canted away from the centerline of the car slightly, so the final effect was that the six exhausts made a "V" pattern to keep the car pointed straight ahead. A bat mask was incorporated in the nose of the car, though the sculpted lines made it somewhat difficult to make out at first. The fins were unmistakable, though, and remain as the largest set ever built into a real-world Batmobile. [ [ Batman: Yesterday, Today, And Beyond ~ The Batman Homepage ~ The Largest Batman Site on the Net! ] ] [ [ Batmobiles 1997 ] ] [ [ Batman & Robin - The Batmobile] ]


[ [ Clooney Car - Specifications] ]
*Length: 33 feet long; 10 meters long. The six flame columns formed a V-shaped output of 1,80 m length.
*Height: 1.5 m
*Maximum Speed: 230 mph on open road, 350 mph with afterburner thrust; TFX road tested the Batmobile at 140 mph. 350 km/h and the additional jet propulsion brings the cars to 530 km/h.
*Engine [ [ Clooney Car - Batmobile Turbine] ] : Chevy 350 ZZ3 (off-road racing motor). Instead of a single jet exhaust, this Batmobile had a "boattail" rear flanked by separate fenders, each with three smaller exhaust nozzles.
*Axle Base: 388 m
*Tires: It rode on custom 22" wheels with prototype, 55 m GoodYear tires.

The aerodynamic chassis design and "T" axis wheelbase provided the "Batman & Robin" Batmobile counter-balance gyrometric stability, allowing for high velocity 90-degree turns at speeds greater than 70 mph without losing momentum.


[ [ Clooney Car - Batmobile Gadgets] ] Its arsenal of weaponry and gadgets is controlled by an onboard voice-activated computer which surrounds the single-seat cockpit. From behind the wheel, the driver has access to a multifunctioning key command response system which delivers immediate weapon activation during attack and defensive procedures.

The "Batman & Robin" Batmobile was equipped with dual-mount, subcarriage rocket launchers, front and rear grappling hooks, multipoint infrared and laser scan tracking units, anterior/posterior wheel-based axle bombs, catapult ejection seat, and disguised central carriage, which detaches to become an emergency road vehicle.

The single-seat cockpit [ [ Clooney Car - Batmobile Dashboard] ] featured a two-way videoconferencing screen, radar unit, and Redbird cutoff switch.

Full list

*Rocket launcher
*Grappling hooks in front and in the back
*Infrared and laser beams for pursuit
*Tire bombs
*Ejection seat
*Independent suspension in the back

="Batman Begins / The Dark Knight"=

[ [ Batman: Yesterday, Today, And Beyond ~ The Batman Homepage ~ The Largest Batman Site on the Net! ] ] [ [ Batmobiles 2005 ] ]


*Length: 15 ft (4.572 m) [ [ Bale Car - Specifications] ]
*Width: 2.8448 m broad
*Weight: 2.5 tons
*Acceleration: 0-60 in 5.3 seconds. Under full acceleration, the car could actually rise up on its front "legs" while the front wheels stayed planted on the ground creating an effect like a giant spider.
*Maximum Speed: 266 mph
*Engine [ [ Bale Car - Jet Burner] ] : 350-cubic-inch Chevy engine capable of 500 horsepower. 340-horsepower General Motors V8 engine. The jet engine and vector controls could jump up to 6 feet vertically and 40 feet horizontally.
*Fuel: The "jet engine" on the back of the car was fed by propane tanks.
*Tires: "Super swamper" tires by TSL standing 37 inches tall (via titanium axles).


The "Batman Begins" Batmobile had a pair of autocannons mounted in the nose of the car between the front wheels. In "attack" mode [ [ Bale Car - Batmobile Dashboard] ] , the driver's seat moved to the center of the car, and the driver is repositioned to lay face-down with his head in the center section between the front wheels. This served two main purposes: first, it provides more substantial protection with the driver shielded by multiple layers of armor plating. Second, the prone position reduces the risk of injury a driver faces when making extreme driving maneuvers. [ [ Bale Car - Batmobile Gadgets] ]

Full list

*Rear flaps for brake
*Front autocannons
*Rocket launcher
*Landing hook to Sprung landing stabilization
*Integrated fire-extinguishing system
*Integrated safety connection to gasoline control
*Jet engine on back of car for quick boosts/rampless jumps
*Stealth mode, which turns off the car's lights and reduces the engine sound enormously, resulting in making the car very hard to find in dark places
*Caltrops are deployed from the rear of the vehicle. Batman uses this to immobolize a police vehicle following him.
*Front of car is heavily armored, so the car can crash into and destroy objects, and also protects the driver (Batman) while in the prone driving position/"Attack" mode
*Both front wheels can eject when the vehicle is damaged to form the Batpod, a bat-cycle like vehicle.


External links

* [ Chicks Love the Car]
* [ Batmobile History]
* [ Batman: Yesterday, Today, and Beyond]
* [ Batmobile Gadgets - Special equipment on the 1966 Batmobile]
* [ 1966 Batmobile Site]
* [ 1989 Batmobile Batmissile]
* [ Batmissile Build Guide]
* [ BATMAN NEWS > Batmissile]
* [ Movies - Batman Returns - Gadgets - Batmobile]

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