- Stalling (gaming)
Stalling, in a timed game, refers to obstructing the flow of play while in the lead, in the hopes of maintaining it.
Stalling cannot generally be pursued in games without a time limit, such as
baseball ortennis , unless to try the endurance of one's opponents (for example, when a batter hits many foul balls to avoid striking out but also to wear out apitcher ). However, it can be pursued in games with defined end-times. For example, a leading team insoccer or football has a strategic interest in slowing the flow of a game: the team is more likely to maintain the lead. This is known askilling the clock .One game without a time limit where stalling can occur is tournament poker. Normally, prize payouts in poker tournaments are determined by the order in which players are eliminated. In tournaments with more than a few players, players are seated at multiple tables, each of which plays hands independently of the others. By slowing the pace of play at one's own table, a player can survive longer, possibly winning a larger prize than they might otherwise.
In mental games, the distinction between legitimate deliberation and stalling is difficult to define.
Different games deal with the possibility of stalling in different ways. Some allow some forms of stalling, whereas others penalize it.
* In
chess and similar games, agame clock is used to prevent players from overly delaying the game.
* Inbasketball , ashot clock is used, during which time a team must hit the rim of the goal with a shot or lose possession. This time period varies by level of play: 35 seconds in men's college basketball, 30 seconds in women's basketball at college andWomen's National Basketball Association levels and in international/Olympic play, and 24 seconds in theNational Basketball Association . At lower levels of play, a shot clock is not used, though an experimental shot clock is being tested in some Americanhigh school state associations.
* InAmerican football andCanadian football , aplay clock is used. A team must snap the ball before the clock expires or be penalized five yards fordelay of game . The play clock is generally 25 seconds in the United States and 20 seconds in Canada. In theNational Football League , the play clock is either 40 seconds from the end of the previous play or 25 seconds from the referee's signal, depending on the circumstances at the time.
* Inlacrosse , a team must advance the ball from its defensive square to the midfield line within 10 seconds and then into the offensive square within 20 additional seconds or lose possession; additionally, a team in possession that appears to be stalling by not attacking the goal may be ordered by the referee to stay within the attacking box or lose possession. Additionally,Major League Lacrosse and most forms ofindoor lacrosse employ a shot clock as with basketball.
* Inice hockey , a team which shoots thepuck backward over its own goal line in an effort to stall is guilty of icing, and the puck is brought to the other end of the ice for aface-off ; the rule is not in effect when a team is playing shorthanded due to a penalty. Additionally, a player (usually agoalkeeper ) may be charged with a minor (two-minute) penalty fordelay of game for shooting the puck over the glass and out of play.
* Inwater polo , a 35-second shot clock is employed, in much the same manner as basketball.
* In poker, tournaments often usehand-for-hand play at key points in the tournament to discourage stalling.Stalling can also be used strategically and can be a disadvantage for yourself in other card games that also require luck of the draw, such as , among others. Stalling in these battle-type card games may allow you to consider playing strategies but can also allow the opponent to consider how to counter any possible actions that may occur.
ee also
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Delay of game
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