- Geoff (Greyhawk)
Primarysources|date=September 2007
Greyhawk Realm
caption =
name = Grand Duchy of Geoff
motto =
region =Sheldomar Valley
ruler = Grand Duke-in exile Owen I
government =Feudal monarchy swearing fealty toKeoland
established =
capital =
major towns =
provinces = (formerly) six high counties, numerous elven lordships among nomadic woodland tribes, and a few dwarf and gnome lordships in theStark Mounds ; (currently) several ill-managed "provinces" commanded by the most powerful giants inhabiting former human cities
resources =Fur ,wool , copper, silver, gold,timber ,gemstone s
coinage = Griffon (pp), lion (gp), eagle (ep), hawk (sp), owl (cp)
population = 90,000
races =
languages = Common, Flan, Keolandish, Elvish, Halfling, Orcish, Goblin, Giant
alignments =
religions =Old Faith ,Pelor ,Allitur ,Obad-Hai ,Beory ,Ehlonna ,Phyton ,Fharlanghn , Saint Cuthbert,Norebo , theSeldarine , gnomish pantheon
allies =
enemies =Geoff is a fictional land that is part of the "
Dungeons & Dragons "role-playing game . Geoff was first described in 1983 in the "World of Greyhawk "campaign setting , where Geoff is properly known as the Grand Duchy of Geoff, and is aducal political state of the fictional continent called theFlanaess . [Gygax, Gary. "The World of Greyhawk" (TSR,1980 ).] [Gygax, Gary . "World of Greyhawk Fantasy Game Setting " (TSR,1983 ).]Besides being in literature and serving as a potential land of adventure for players of the Dungeons and Dragons campaign, the Grand Duchy of Geoff was selected by The RPGA and Wizards of the Coast as a region for its
Living Greyhawk campaign (2000-2008). As a result, thousands of role-players enjoyed adventures and other gaming events held in Geoff.History
As described in the original "
World of Greyhawk Fantasy World Setting " setting, the Duchy of Geoff was at peace and safe from the ravages of war that threatened the continent. Later published boxed sets and supplements such as "From the Ashes", "Greyhawk Wars", "", and the "Living Greyhawk Gazetteer " described how the region was transformed in Common Year (CY) 583 / Flan Tracking (FT) 2463 as armies of giants from theCrystalmist Mountains mounted a brutal invasion. Much of the Duchy was destroyed or enslaved. [*cite book
last = Holian
first = Gary
authorlink = Gary Holian
coauthors =Erik Mona ,Sean K. Reynolds ,Frederick Weining
title = Living Greyhawk Gazetteer
publisher =Wizards of the Coast
date= 2000
location =
pages = 192
url =
doi =
id =
isbn = 0786917431]Geography and climate
Geoff is situated in the western
Sheldomar Valley region of theFlanaess . The nation is bordered by the Crystalmists to the west, theBarrier Peaks to the north, theStark Mounds to the south, and theJavan River to the east. It's closest neighbors are theValley of the Mage to the north,Gran March to the east, andSterich to the south. Geoff encompasses the entireHornwood , most of theOytwood , and the western portion of theDim Forest .Due to its isolated position, Geoff experiences some unusual weather. Morning fog is quite common near the Dim Forest, contributing to northeastern Geoff's reputation for secrecy and hauntings. Rain is plentiful, with short, violent thunderstorms. Geoff experiences significant snowfall in winter, especially in the mountains and western regions.
People
The human folk of Geoff show strong Flan racial characteristics, tempered by Suel and
Oeridian influences. Sylvan elves inhabit the Oytwood, Dim, and Hornwood forests, and dwarves dwell in the Crystalmist and Barrier Peaks mountain ranges. Gnomes are present in the hilly regions south ofGorna . Halflings are also found in Geoff.Population
As of 591 CY, the population of Geoff was numbered at 90,000 persons, the vast majority being humans. Elves, halflings, dwarves, and gnomes make up less than 20% of the total population. The land also includes vast numbers of uncounted orcs, goblins, giants, and other fell creatures.
Religion
The most popular deities in Geoff are those of the
Old Faith :Pelor ,Allitur ,Obad-Hai , andBeory . Other popular deities includeEhlonna ,Phyton ,Fharlanghn , Saint Cuthbert, andNorebo . TheSeldarine and gnomish pantheon also have strong followings.Languages
The most widely-spoken languages in Geoff include Common, Flan, Keolandish, Elvish, Halfling, Orcish, Goblin, and Giant.
In the "Living Greyhawk" campaign, the Flan language of Geoff is based on Welsh. The country is called "Gyruff" in Flan and its people are the "Gyri."
Government
The Duchy of Geoff is a
feudal monarchy allied with other nations of the Sheldomar Valley and swearing fealty to the Keoish crown. The nationalcapital is Gorna.Administrative divisions
Prior to 584 CY, the Grand Duchy of Geoff consisted of six high counties, numerouselven lordships among nomadic woodland tribes, and a few dwarf and gnome lordships in the
Stark Mounds . Currently, there are several ill-managed "provinces" commanded by the most powerful giants inhabiting former human cities.Executive branch
Geoff's chief of state is the Grand Duke, also known as the "Brenin." The Grand Duke rules for life. The current Grand Duke is Owen I, who has been living in exile in Shiboleth,
Gran March since 584 CY, due to the nation being overrun by giants during theGreyhawk Wars .Legislative branch
The distribution of legislative authority is not detailed in sourcebooks. It is likely, based upon the "six high counties" mentioned in the "Living Greyhawk Gazeteer", as well as the town descriptions in "Against the Giants, The Liberation of Geoff", that there was some provincial and town legislative authority.
In the "Living Greyhawk campaign", each Cantrev is ruled by a Llwyr (baron) or Arglwythi (baron for smaller cantrevi). These Llwyri, along with the
Peers of Geoff (adventurers and other worthies named by the Duke) and other selected officials (High Mage, Ex-Chequer, etc.), form the High Court. The High Court provides legislative support for the Duke. The Old Faith Druids are somewhat separate from the rest of the Duchy, having some autonomy and at the same time influencing both executive and legislative decisions for the Duchy. The Dwarven, Elven, and Gnomish nations are autonomous and not bound by laws made by the High Court.Heraldry
Geoff's
coat of arms is blazoned thus: "Per pale sable and argent a griffin rampant counterchanged". The coat of arms is illustrated at the top of this page.Economy
Resources
Prior to 584 CY, Geoff's most valuable resources were
fur ,wool , copper, silver, gold,timber , andgemstone s.Currency
Geoff's standard
coinage consists of theplatinum griffon (pp),gold lion (gp),electrum eagle (ep),silver hawk (sp), andcopper owl (cp).Transportation
Since the giant incusions, Geoff's roads are in disrepair. Traveling upon them is relatively safe, however, as giants tend to ignore roads to take the most direct overland path.
Military
Prior to 584 CY, Geoff's military consisted of
archer s (mostly sylvan elves and half-elves),cavalry andpikemen . Very little evidence of an organized Geoffite army currently exists. Survivors of the giant invasion mounted limited guerilla warfare or fled to Gran March or Sterich, and from there encourage the retaking of Geoff. As of 588 CY, many Knights of the Watch and Dispatch are based in the town ofHochoch , mounting small raids.Geoff in the Living Greyhawk RPGA campaign
The Grand Duchy of Geoff is also a playable region in the
Living Greyhawk game. Players who join theRPGA can create characters (PCs) from Geoff and advance in level as they explore the region through adventures ordered from the RPGA for home play or at gaming conventions.The Geoff region has been consistently ranked in online polls as one of the favorite Living Greyhawk regions amongst players.
Cantrevi
The Duchy of Geoff is divided intro 13 cantrevi. Each is varied in its geographical features, resources, and military might. The catrevi are: Araul Anterth, Blodyn Cain, Cymeravon, Daden Bryd, Dwyr, Erynyth, Ffrwythlon Dol, Gwyrth Bryn, Melgorn, Rhad Derwyth, Rhwng yr Coed, Rhychdir Rhos, and Ystrad Cloer. In addition, the three elven nations, the Dwarven lands in the mountains, and the gnomes of the
Stark Mounds further divide up the Duchy. The Cantreval history and political system is complex.Dwarven Nations
The Dwur (Dwarves) of Gyruff are organized into three Clan Holds.
Clan Deepholm is just West of the cantrev of Ystrad Cloer and is home to the Three-Hold Thane that rules over all dwarves. Deepholm is known for its ale and its military might.Clan Stonereaver 's hold is in the Barrier Peaks and the clan is known for their magical capability.Clan Underhill is composed of Hill Dwarves (the other clans are Mountain Dwarves) and resides in the low hills or Urtcheck. Clan Underhill is known for their mining skill.Elven Nations
The Dim forest is largely overtaken by the forces of the Shadow Dragon, though many elven towns remain in elven hands (predominantly Wood Elves). The Oytwood is home to the Grey Elves and the Weeping Council which guides them. The High Elves reside in the Hornwood, recently reclaimed from the giants and led by a new High King.
Gnome Nation
The Stark Mounds is in the southern area of Geoff and creates the border between Geoff and Sterich. In these rolling lands live the Noniz (Gnomes). There are 13 clans of Gnomes led by a king, who rules from Moundgnomery. They are constantly targeted by goblinoid units under giant control due to several pivotal contributions the gnomes have provided to the Gyri in the war against the giants. The giants hope these goblinoid units will prevent further gnomish interference.
Meta-Organizations
The Living Geoff campaign has a number of meta-organizations to which player characters can belong. These provide additional detail to the setting.
Military Organizations
Historically, the military of Geoff was divided up into cantreval units. These could come together during times of war. This did not work well during the initial giant attack, slowing response time and contributing to the ease with which the giants gained control of the Duchy. During the war against the giants an Army of Liberation was created and cantreval units were disbanded. With the victory over the giants in CY595, the Army of Liberation was disbanded and cantrevi could once again maintain armies. In addition, a central force called the
Brenin's Fist was created to provide a more rapid response for Duchy-wide defense.In addition to the cantreval militias and the Brenin's Fist, two other organizations provide military might. The
Longbowmen of Geoff are an independent organization that attracts the finest Gyri archers. TheOlwythi are rangers, monitoring the wilderness and serving the Gyir as well as the land. Both were formidable opposition to the giants.Events of the First Five Years (2471-2476 FT)
The Geoff Living Greyhawk campaign began in 2001 (591 CY or 2471 FT - Flan Tracking), placing would-be heroes in
Hochoch , the only free town in all of Geoff. Players enjoyed a compelling five-year story arc allowing them to play a part in freeing Geoff from the giant armies. Triads and volunteers created a wealth of background information, a multitude of organizations their characters could join and help shape, and engaging and challenging modules and interactives.In December 2006 (596 CY / 2476 FT) the players and their characters succeeded in freeing Geoff from the giants through a combination of module and interactive events that defeated both the giant armies and their mysterious
Sakhut leaders. Geoff was one of a few regions to allow retiring characters the option of becoming part of the setting.Cross-Regional Machinations
Triads in the Geoff and
Gran March regions created tension between the two regions as the Gran March was shown to have designs upon the town of Hochoch, adding a vivid cultural and political dimension to the gaming environment. Through a nefarious deal, the town of Hochoch ceased to be controlled by Geoff and was given by the Gran March to theKnights of the Watch . This resulted in the town ceasing to be part of the playable region, becoming the seat of power for the Knights of the Watch, and creating further enmity between player characters in the two regions.Online Events
Online play was a halmark of the Geoff region. Players used the [http://games.groups.yahoo.com/group/Living-Geoff/ Living Geoff Yahoo group] to post player character stories. Soon the player characters began to interact with one another. The Triad blessed this interaction, bringing NPCs to the forum and making the events official. After volatile events, the Triad created the [http://games.groups.yahoo.com/group/Geoff_online/ Geoff Online Yahoo group] solely for the purpose of online in character interactions.
Notable incidents that changed the region include:
*Vadis Skaa mocking the Old Faith (resulting in the Knights of the Watch almost storming the Half-Orc camp of Clear Sky)
* The repeated naming of the evil godIuz in the Boar's Knuckle tavern (resulting in a permanent portal to the Abyss appearing in the inn, and the building being condemned)
* Players gathering their power to close the portal in the Boar's Knuckle Tavern
* The folly of a PC named Havoc, who broke local rules and was captured by theGriffon Guard and placed in a slab of stone until given over to his region ofVeluna
* A PC rogue who took the head of a stone giant was accompanied by other PCs in returning the head to its kin, setting the events for a future module
* The Doll House event, resulting in a giant spy becoming an ally to Geoff
* A ball where PCs could woo important NPCs for lasting relationships
* Melwyn Greatarm's interruption of a wedding
* The background (off of the main list) machinations of groups such as theMidnight Ravens ,Evro Lygadi ,Enosi , andPeers of Geoff .
* The expulsion of several members of the Geoff Peers due to attempted assassination of a Cantrevi Lord.
* A schism between members of the Old Faith regarding discussion on the weakening of Gyri blood.Teasers
The Geoff region became known for releasing teasers (often prior to a convention) that communicated recent events to players, added background to the setting and its NPCs, and created interest for conventions and module premiers. The quality of the teasers was due to many authors and proofreaders, but was in no small part due to the overall storyline vision of Triad members Sholom West and Eric Menge. Sholom West was the driving force behind many of the early storylines and a great deal of the background, while Eric Menge was instrumental in establishing teasers and metagame information.
Convention Interactives
The Geoff Region enjoyed a wide variety of role-playing and battle interactive (BI) events beginning in July 2001 with the Battle of the Bloody Ridge. The interactives helped to attract players from other regions to conventions and to spread Geoff's reputation across the LG player base. Area gaming groups such as Plan B,
Gryphon's Wrath , The Regulators, andBoomkegs volunteered to create interactives.Events of the Second Five Years (2477-2482 FT)
In January 2007 (CY597 / 2477FT) the second story arc began, slowly revealing a renewed threat from the
Shadow Dragon in the Dim forest. Various important women (The Daughters of Geoff) have shown to be central to emerging events. Finally, the gnomish kingdom seems to be facing threats from within and may destabilize the region.List of RPGA Modules
"Code IS : Introductory Modules for first level characters only"
Triads
While a comprehensive list of all volunteers that have made the Geoff region such a success is not possible, the Triad members that have made this possible and who lead all the efforts can be recognized:
* Sholom West
* Tim Joslin
* Mitch Harrelson
* Rob Canterman
* Brian Lamprecht
* Eric Menge
* Brad Lester
* Marc Yudson
* Alisa Clary
* Sean Hillman (current)
* Jose Ortiz (current)
* John Pieper (current)References
External links
* [http://www.Gyruff.org/ Living Greyhwak Geoff Triad site with extensive regional background information] .
* [http://games.groups.yahoo.com/group/Living-Geoff/ Living Geoff Yahoo group]
* [http://games.groups.yahoo.com/group/Geoff_online/ Geoff Online Yahoo group]
* [http://www.wizards.com/lg Wizards of the Coast's Official Living Greyhawk site] .
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