- Iuz
Greyhawk Deity|fgcolor=#fff
caption=Iuz, in his aspect onOerth as a human male, from the cover of "Iuz the Evil " (TSR, 1993).
bgcolor=#000
fgcolor=#fff
name=Iuz
title=The Evil, the Old, Old Wicked
home=Prime Material (Oerth)
power=Demigod
alignment=Chaotic Evil
portfolio=Deceit, Pain, Oppression, Evil
domains=Chaos, Evil, Trickery
alias=
super=none
In the "World of Greyhawk"campaign setting for the "Dungeons & Dragons "roleplaying game , Iuz is the chaotic evildemigod of Deceit, Pain, Oppression, and Evil. Iuz is variously called "The Old One" and "Old Wicked," among other aliases. Unlike most Greyhawk deities, Iuz makes his home onOerth , where he rules a broad swath of theFlanaess known as theEmpire of Iuz . Iuz was also named as one of the greatest villains in D&D history by the final print issue of "Dragon". [cite journal| last = Bulmahn| first = Jason| coauthors = James Jacobs, Mike McArtor, Erik Mona, F. Wesley Schneider, Todd Stewart, Jeremy Walker| title = 1d20 Villains: D&D's Most Wanted; Preferably Dead| journal = Dragon| volume = 32(4)| issue = 359| pages = 54–69| publisher = Pazio | date = September, 2007 ] His symbol is a grinning human skull.Publication history
Iuz was created by E.
Gary Gygax .Fact|date=September 2008Advanced Dungeons & Dragons 1st edition (1977-1988)
Iuz was first mentioned in the
Greyhawk campaign setting of the Dungeons & Dragons game in the original "World of Greyhawk" folio (1980), [Gygax, Gary. "The World of Greyhawk" (TSR,1980 )] and was then described in "The Deities and Demigods of the World of Greyhawk" byGary Gygax in "Dragon" #67 (1982). [Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." "Dragon" #67 (TSR, 1982)] Iuz was subsequently detailed in the "World of Greyhawk Fantasy Game Setting " (1983), [Gygax, Gary . "World of Greyhawk Fantasy Game Setting " (TSR,1983 )] and in "Greyhawk Adventures" (1988). [Ward, James M. "Greyhawk Adventures " (TSR,1988 )]Iuz played a prominent role in the module, "
The Temple of Elemental Evil " (1985). [Gygax, Gary, andFrank Mentzer . "The Temple of Elemental Evil" (TSR,1985 )]Advanced Dungeons & Dragons 2nd edition (1989-1999)
Iuz was one of the deities described in the "From the Ashes" set (1992), for the Greyhawk campaign, [
Sargent, Carl . "From the Ashes" (TSR, 1992)] and appeared again in "Greyhawk: The Adventure Begins" (1998). [Moore, Roger E . "Greyhawk: The Adventure Begins" (TSR, 1998)]The realms of Iuz were described in the accessory "
Iuz the Evil " (1993), [Sargent, Carl. "Iuz the Evil " (TSR, 1993)] and are further detailed in the adventure anthology "The City of Skulls " (1993). [Sargent, Carl . "The City of Skulls " (TSR,1993 )]His role in the cosmology of the
Planescape campaign setting was described in "On Hallowed Ground" (1996). [McComb, Colin. "On Hallowed Ground " (TSR, 1996)]Dungeons & Dragons 3.0 edition (2000-2002)
Iuz's role in the 3rd edition Greyhawk setting was defined in the "
Living Greyhawk Gazetteer " (2000). [Holian, Gary ,Erik Mona ,Sean K Reynolds , andFrederick Weining . "Living Greyhawk Gazetteer " (Wizards of the Coast , 2000)]Iuz was one of the deities detailed in "Dragon" #294 (2002), in the article "Beings of Power: Four Gods of Greyhawk." Noonan, David. "Beings of Power: Four Gods of Greyhawk." "Dragon" #294 (
Paizo Publishing ,2002 )]Dungeons & Dragons 3.5 edition (2003-2007)
His priesthood is detailed for this edition in "
Complete Divine " (2004). [Noonan, David. "Complete Divine " (Wizards of the Coast,2004 )]Iuz was discussed in "Dragon" #358 (2007), in the "Core Beliefs" column for Saint Cuthbert. [
Reynolds, Sean K . "Core Beliefs: Saint Cuthbert." "Dragon" #358. (Paizo Publishing ,2007 )]Description
Iuz was originally, unusual for a half-fiend, a strikingly handsome cambion. In the epic battle that resulted from Graz'zt striking out against Iggwilv in a bid for freedom, of which the specific circumstances has yet to be revealed, Iuz's handsome form was split into two "halves". He can either appear in the form of a gnarled, old human male, or as a bloated, red-skinned demonic figure. In his demonic form, he is seven feet tall, with reddish skin, pointed ears, and long, steely fingers. In his human form, he is barely five feet in height, and can attack with a disgusting spittle that withers all that it touches.
Relationships
Iuz is the cambion child of the demon prince
Graz'zt andIggwilv , the so-called "Witch Queen ofPerrenland ." He is an ally, and sometimes lover of,Zuggtmoy , Demon Queen of Fungi, who keeps his soul amulet safe in her layer of the Abyss. His half-sisterDrelnza , a vampire daughter of Iggwilv, was slain by adventurers.Iuz is the maternal grandson of Baba Yaga, and through Graz'zt, the half-brother of Athux and Thraxxia. He may also be related, through his father, to the demon lords
Pale Night , Lupercio,Rhyxali , Vucarik of Chains, andZivorgian .Iuz is allied with Graz'zt and
Pazuzu , who he must deal with to summon demonic minions in any great numbers. He deals carefully withLolth , but has no formal alliance with her. Thus far, they seek to dominate very different territories.Iuz has many enemies, notably
Vecna ,Heironeous , Saint Cuthbert,Zagyg , and theHorned Society . He hatesKeoghtom ,Kelanen ,Heward , andMurlynd for aiding in his imprisonment, and hatesBigby ,Neb Retnar ,Quij ,Robilar ,Riggby ,Tenser for trying to kill him.Realm
Iuz rules from "blood-black
Dorakaa ," the City of Skulls.Dogma
"The strong should exploit the weak, for such is their right. Deceit and guile are the proper tools of the enlightened ruler. Iuz, who is the strongest and most deceitful of all, is the rightful and destined ruler of all of
Oerth . The infliction of pain and suffering is a delight comparable with none other. No atrocity committed in the name of Iuz is so sickening, no trick so cruel, that it does not meet with the Old One's approval."Worshippers
The worshippers of Iuz seek to further the expansion of their master's empire. Outside the Empire of Iuz, his worship is uncommon and usually suppressed by the local government. Even if a community espouses tolerance toward the Iuzian creed, his followers prefer to remain a secret, as befits the worshipers of the god of deceit.
Clergy
Clerics of Iuz are commonly known as Liars or Oppressors among the faithful. These titles are accepted as the honor it is intended to be; the twisted culture that Iuz cultivates considers these words to be flattering. Often they are multi-classed wizards or fighters.
Iuz's clergy believe in the survival of the fittest, and so battle one another as often as they battle the enemies of their lord. They travel the
Flanaess in disguise, seeking powerful magic and captured creatures of great good (or simply their skulls) as trophies to prove their worthiness. They adopt inconspicuous garb outside the Empire of Iuz, but among the faithful they dress in rusty black or white streaked with rust-red stains of blood.The Boneheart
The
Boneheart is divided into two tiers, the Greater Boneheart and the Lesser Boneheart. Each tier is populated by six evil spellcasters who use their magic to serve the will of the Old One. Among them are the high priestessesAlthea andHalga , who at the top of Iuz's priestly hierarchy. He once had a High Priest,Patch , who was destroyed by the armies of Furyondy during theGreyhawk Wars .The Boneshadow
The
Boneshadow are spies and secret agents. They are six in number:Obmi ,Keak ,Gleed ,Sunifarel Brightrobe ,Griswald Hairhand , and LordDorag .Temples
The Old One builds great temples to himself within his empires, but elsewhere his places of worship are small and secret things. Iuz's temples and shrines must be old, filthy, and dark. His altars are built of bones and include many skulls.
In forbidding wilderness terrain, far from the eyes of the forces of Good, Iuz maintains sites for mass rituals, sacrifices, and other foul deeds.
Rituals
The ceremonies of Iuz include the burning of dung and other noxious substances, the beating of drums, and the clang of bronze bells. Blood sacrifice is practiced as often as practical, in as painful and horrific manner as the priests' creativity allows.
History
Iuz was conceived around 460 CY, shortly after his mother Iggwilv imprisoned the demon lord Graz'zt. He first came to prominence in 479 CY, when the handsome youth gained control of a petty fief in the
Howling Hills . Ostensibly beholden toFuryondy , in practice it was independent. It had been left to Iuz upon the death of his "father," a human ruler who had supposedly claimed that Iuz was his son. Almost immediately, Iuz transformed his estate into an armed camp, and began cultivating alliances with the other local lords. Using cunning and guile, Iuz manipulated his "allies" against one another and against stronger opponents, weakening all of the cambion's rivals. Slowly Iuz's forces increased in size as humans andorc s gathered under the the banner of the Child of the Evil One. The humans cared little for the orcs, but they liked how their opponents feared the orcish shock troops.Goblin s, similarly, began rallying to his cause as well. By 480 CY, Iuz had earned the title Lord of Pain as his conquest began against his weakened neighbors. The atrocities he committed during these early campaigns made it clear to all who witnessed those battles that whoever his parents were, Iuz certainly had no humanity. Before long, Iuz controlled three neighboring fiefs in addition to his original one. KingAvras III of Furyondy called his southern nobles for aid against the warlike upstart, but the nation fell into internal squabbling and in the end did nothing to restrain the cambion's ambitions.Iuz's true mother Iggwilv was conquering
Perrenland at the same time, but she found time to aid her son with her magic. Iuz, as a marquis cambion, had magic of his own that he used to great effect in intimidating his followers and enemies. Soon Iuz's capital of Dorakaa had become a charnel house, with a road made from the skulls of the young leader's enemies leading up to it. Watchtowers built along the road by chained slaves were used to burn the the living flesh of prisoners en masse. By 500 CY, Iuz had conquered the westernmostBandit Kingdoms and named the city ofMolag his "summer capital." As far away as thePrincipality of Ulek , contingency plans were drawn up in case Iuz should invade.In 491, Iuz was present at his mother's court when his father Graz'zt made his bid for freedom. Iggwilv had, at Graz'zt's suggestion, decided to use her pet fiend
Tsojcanth to seal an ever-growing hole leading to the Abyss. Tsojcanth rebelled unexpectedly, and as Iggwilv was recovering from his attack, Graz'zt attacked as well. Caught between the uncontrolled magic of both his parents, Iuz was inadvertently split into his human and fiendish halves. From then on, Iuz's once-handsome visage resembled a withered old manikin or a bloated, bestial-faced demon. He took the former form when he wished to put his supplicants at ease, and the latter when he wished to intimidate his foes.Although Graz'zt was ultimately banished, Iggwilv's powers were exhausted by the melee, and she retreated to other worlds to recover. Without his mother's magic, The progress of Iuz's empire slowed, though it did not stop.
Iuz began the process of transforming himself into a deity, gathering powerful wizards or extra-planar beings beneath the
Soul Husks Caverns in the Howling Hills. With horrific magics, he drained them of their power, incorporating them into his own being. He also cultivated an alliance with Zuggtmoy, the demon queen of fungi, laying the foundations of what would become theTemple of Elemental Evil .Then, in 505 CY, Iuz was captured by the wizard
Zagig Yragerne and his allies. Along with eight other demigods, he was incarcerated in Zagig'sGodtrap beneathCastle Greyhawk until released by LordRobilar in 570 CY. In the cambion's absence, several "false Iuzs"—illusionists, demons, and demodands with delusions of grandeur—began dividing the empire between them. Further south, the landholders of Iuz's former lands dedicated themselves to the worship ofNerull ,Anthraxus , and theLords of the Nine .In the meantime, the orcs of the northlands had named him the Old One, and their worship helped increase the demigod's power. Loyal and opportunistic humans joined the cult, and soon some were rewarded with clerical powers in spite of their patron's imprisonment. Uneasy with the growth of Iuz's faith, the southerners joined together to form the
Horned Society , making Molag their capital.In the next half-century, the cultists of the imprisoned Iuz had eliminated their rivals in Dorakaa and established a tenuous peace with the Horned Society to the south. In 570, Robilar, his orcish henchman Quij, and the priest Riggby ventured to the Godtrap at
Mordenkainen 's urging. Using magics Mordenkainen had given them, they freed Iuz with the intent of slaying him. Tenser, Bigby, and Neb Retnar showed up shortly thereafter, and a six-against-one melee ensued. Bigby might have crushed the weakened Iuz to death using his famed "Hand" spells, but Iuz's magic lashed back at him, leaving Riggby catatonic for days and turning Neb Retnar to evil.Iuz returned to Dorakaa, slaying impostors, dissidents, and those whose bodies exploded particularly entertainingly, their skulls adding to Iuz's grisly road. Iuz established himself as a living god, and the Oerth trembled.
Though aware of the return of his nation's old foe, King
Belvor IV of Furyondy ignored it at first, concentrating on uniting the quarreling factions within his own country. Iuz, for his part, spent some time ensuring he had absolute mastery of his kingdom before making his next move.That move came in 582 CY, when a band of barbarian heroes—
Stumred Barduran ,Baern Barraeth ,Fenestir "Swifthand" Galander ,Ingrid Hashandir ,Sabrala Starbreaker , andHelden Stormfist —reunited the legendaryBlades of Corusk . The mageKarasten Meldraith arranged them in an alternating pattern, uncovering a spell hidden in the runes of the blades. Before he could finish reading the spell that would awaken the lost godVatun , however, Iuz manifested in Vatun's guise, scattering the blades to the four corners of the world. The whole episode had been a set-up by the clever Fiend of the North. With a guileful tongue, Iuz convinced the rulers of theFruztii ,Schnai , andCruski , and the raiders of theHold of Stonefist , that he was the Great God returned. At his direction, the Fists invaded the Duchy of Tenh, decimating its armies and driving the Duke and Duchess to exile in theCounty of Urnst .The alliance did not last long. The Suloise barbarians resisted "Vatun's" orders to invade the
Bone March andRatik . Eventually they refused to believe Iuz was their Great God at all, but the damage had already been done: Stonefist was firmly allied to Iuz's cause.Iuz returned to Dorakaa in 583. During his absence, his chaotic empire had already begun to disintegrate. Iuz responded by executing the exiled Furyondian nobles who had been his vassals and replacing them with things from the Abyss—nabassu, cambions, vrocks, hezrou, and mariliths. His mother, using her "Nethertome", summoned many demons to bolster her son's armies, but this resource soon ended when she attempted for the second time to summon Graz'zt himself. This time Graz'zt was prepared for her arts, arriving in her protective circle with a device that disrupted it. Smiling wickedly, Graz'zt seized the shocked Mother of Witches and dragged her back to his Abyssal realm to torment her at his leisure. Iuz continued to "gate" in summoned demons, but from then on he did so only with the permission of his
demon lord alliesPazuzu and Graz'zt. Graz'zt had the upper hand in these dealings, holding Iuz's mother hostage as he did. Yet Iuz knew that Iggwilv craved only her own power, and might well have turned against him had she been free, so his feelings on the matter were complex. Iuz dealt regularly withLolth as well, though they made no formal alliance. Lolth's ambassador to Iuz's court,Eclavdra , served Lolth and Graz'zt simultaneously at the time, with all parties involved being well aware of this.On the night of the
Blood Moon Festival of that year, Iuz struck against the Hierarchs of the Horned Society, his agents slaughtering all but two of them (who were away at the time) and adding the Horned Lands back to his growing empire. With the hobgoblin warriors of the former Horned Society bolstering his own troops, Iuz swept into theShield Lands in the Flocktime of the following year. Perhaps the Shield Lands could have resisted, but they refused to allow the Furyondians to aid them, fearing re-annexation by their former Furyondian rulers. The Shield Lands were conquered, and Iuz moved on to the borders of Furyondy. Worse yet for the forces of Good, Iuz had managed to acquire an alliance withKet , who had long born a grudge against the peoples of theSheldomar Valley . With Ket flanking them on one side and Iuz attacking on another, the defenders were hard pressed to resist. At the same time, Lolth manipulated hordes of giants into invadingGeoff andSterich , distracting the peoples of the Sheldomar still further.Somehow, despite losing much of its northern territories and the
Vesve , Furyondy managed to hold. With tens of thousands of his troops slain, Iuz agreed to the sign on to thePact of Greyhawk . He would consolidate his gains for a time before striking anew.Before this could happen, however, Iuz's armies were hobbled by the "
Crook of Rao ", directed by CanonHazen to perform a miracle no one, least of all Iuz, had dreamed it capable of. The vast majority of the fiends in Iuz's armies were banished for a hundred years. After the Flight of Fiends, as it became known, many of Iuz's generals and subjugated populations rebelled. Furyondy gained back most of its territories in what was named the Great Northern Crusade, and Iuz neglected theRovers of the Barrens and theBandit Kingdoms to war against Furyondy.In 597, Iuz attempted to invade the
Free City of Greyhawk using a passage in theUnderdark leading from his lands all the way to the caverns beneath Greyhawk Castle. Before his plans could be completed, however, he was trapped again in Zagyg's "Godtrap" by a simulacrum of his mother Iggwilv, who hoped to use his power to make herself into a true living being. Iggwilv's simulacrum was defeated by a party of adventurers, however, and a weakened and chastened Iuz returned to his lands to plot anew.References
Additional reading
*Brown, Anne. "Player's Guide" (TSR, 1998).
*Brown, Richard W, andAnne Brown . "Falcon's Revenge ". Lake Geneva, WI: TSR, 1990.
*Brown, Richard W, and Anne Brown. "Falconmaster ". Lake Geneva, WI: TSR, 1990.
*Brown, Richard W, and Anne Brown. "Flames of the Falcon ". Lake Geneva, WI: TSR, 1990.
*Bulmahn, Jason,James Jacobs , andErik Mona . "Expedition to the Ruins of Greyhawk ". Renton, WA: Wizards of the Coast, 2007.
*Conforti, Steven, ed. "Living Greyhawk Official Listing of Deities for Use in the Campaign," version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online: [http://www.wizards.com/rpga/downloads/LG_Deities.zip]
*Cook, David. "History of the Greyhawk Wars." "Wars" (TSR,1991 ). Available Online: [http://www.nyrond.org/turbine/page/university/greyhawkwars.html]
**Cook, David. "Vecna Lives! " (TSR,1990 ).
*Findley, Nigel. "Greyspace". (TSR,1992 ).
*Gygax, Gary . "Artifact of Evil" (TSR,1986 ).
**Gygax, Gary. "Come Endless Darkness" (New Infinities ,1988 ).
**Gygax, Gary. "Dance of Demons" (New Infinities, 1988).
**Gygax, Gary. "Sea of Death" (New Infinities,1987 ).
**Gygax, Gary. "Protection Circles and the Like..." Dragon #56 (TSR, 1981).
*Henson, Dale. "Howl From the North ". Lake Geneva, WI: TSR, 1991.
*Jacobs, James . "Demonomicon of Iggwilv: Graz'zt." "Dragon" #360. Renton, WA: Wizards of the Coast, 2007. Available online. [http://wizards.com/default.asp?x=dnd/dragon]
*Jacobs, James. "Dragon's Bestiary: Minions of Iuz." "Dragon" #270. Renton, WA: Wizards of the Coast, 2000.
*Marmell, Ari. "Iggwilv's Legacy: The Lost Caverns of Tsojcanth." "Dungeon " #151. Renton, WA: Wizards of the Coast, 2007. Available online [http://www.wizards.com/default.asp?x=dnd/duad/20071012]
*Mullin, Robert S. "Campaign Classics: ThreeGreyhawk Grimoires." "Dragon" #225. Lake Geneva, WI: TSR, 1996.
*Niles, Douglas , andCarl Sargent . "The City of Greyhawk" (TSR,1989 ).
*Sargent, Carl . "The Marklands " (TSR, 1993).
*Stephens, Owen, and Gary Holian. "TheDemonomicon of Iggwilv ." "Dragon" #336 (Paizo Publishing ,2005 ).
*Living Greyhawk Journal no. 3 - "Gods of Oerth"
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