- M1 Tank Platoon
Infobox VG| title = M1 Tank Platoon
developer =Microprose
publisher =Microprose
designer = Arnold Hendrick, Scott Spanburg
engine =
released =1989
genre =Simulation ,Real-time tactics
modes =Single player
ratings =
platforms =Amiga ,Atari ST ,DOS
media =Floppy disk
requirements =
input = Keyboard, Mouse,joystick "M1 Tank Platoon" is a tactical simulation of tank warfare, released by MicroProse Software in
1989 , for theCommodore Amiga ,Atari ST andIBM PC compatible home computers. It featured solid-filled polygon graphics that could render expansive terrain, and gameplay that was a mixture of first-person tank warfare and tactical simulation. It sold 500,000 copies, a large amount by the standards of the time.It was followed by a sequel, "
M1 Tank Platoon II ", which was released by MicroProse in 1998 for the PC.Gameplay
The player is put in the position of a
tank platoon commander in charge of four AmericanM1 Abrams tanks in a fictional campaign of battles against the Soviet army inCentral Europe . The player can give orders to friendly units via a tactical map of the battle area as well as taking control of a single tank - assuming the role of either the tank commander, driver or gunner.Depending on the player's tastes, the whole game could be played more like an action/simulation game or like a strategy game. As
platoon commander, direct control is limited to the four M1 tanks, however depending on the mission, support units like recon / battlehelicopters , IFVs, artillery or other older M60 tanks were available and could be given orders via the tactical map.One feature of the game was the ability to change the viewpoint to a supporting unit to get a "recon" from that unit's perspective. According to the manual, doing this from the M1 tanks was supposedly approximate to a tank commander standing on his tank hull to get a better perspective. This external view feature was also very good (for the time) for cinematic experiences like the "director's chair" where the viewpoint is set to a helicopter doing reconnaissance. The external view was also able to track other objects in the centre of the view. This was not limited to vehicles but could actually track missiles from the Bradley Infantry Fighting Vehicles or even tank rounds.
Between the battles, surviving crew members increase in military rank and skill—giving the player an incentive to keep his team alive.
The Campaign typically depicted the rush across the Rhine by the numerically superior Russian forces. The Campaign would therefore start as defensive with the challenge being to use technologically superior NATO vehicles to stem the "wave" of Warsaw Pact vehicles. Success would mean the scenarios gradually put NATO on the offensive side with objective waypoints to reach/hold.
Terrain was a very important factor as going
hull down was a critical strategy to surviving. Full use of the supporting forces made success easier with even the infantry disembarking from their IFVs to use Dragon anti-tank launchers. However, leaving them in one position too long invited an artillery barrage from the opposing force.Technical details
The DOS version of the game supported a wide range of graphics cards
VGA /MCGA , EGA, Hercules, Tandy 1000 and CGA, as well asadlib and Tandy 1000 soundcards.References
* [http://oldsite.simhq.com/simhq3/sims/turret/m1tp2/m1tp1man/designnotes.html M1 Tank Platoon designers notes]
ee also
*
Super Battletank , a simulator released in 1992 byAbsolute Entertainment
* Team Yankee, a tactical simulator released in 1990 byEmpire Interactive External links
*
Wikimedia Foundation. 2010.