- Active Exploits
Infobox RPG
title= Active Exploits
caption="Active Exploits diceless roleplaying"
publisher=Precis Intermedia Gaming
designer=Brett M. Bernstein
date=2002-2003
genre=Universal
system=Diceless
footnotes=Active Exploits is a diceless set of role-playing game rules by
Precis Intermedia Gaming . The core rules (which contain no setting) are distributed for free as apdf file, or for a fee as a printed book. There are a number of published game settings and official game conversions which use these rules.The system is considered innovative, but more in common with
GURPS andUnisystem , rather than other diceless games such as Amber andNobilis [Cite web
title = RPGnet : Review of Active Exploits Take 2
accessdate = 2007-10-27
url = http://www.rpg.net/reviews/archive/11/11964.phtml]The game has options for freeform and
live action role-playing , as well as for converting the game to other systems. Ample conversion rules allow the adaptation of the engine to a number of commercial systems.Published Settings and Official Conversions
Active Exploit has converted other published RPGs into diceless versions.
*, a role-playing game based in Feudal Japan. [Cite web
title = The Award-Winning Sengoku goes Diceless. | RPG Herald
accessdate = 2007-10-25
url = http://www.rpgswap.com/story/the_award_winning_sengoku_goes_diceless]
*Dreamwalker, a setting taking place in others' dreams. [Cite web
title = Dreamwalker - RPG Reviews - GameWyrd
accessdate = 2007-10-25
url = http://www.gamewyrd.com/review/276]
*Blood Island Diceless , swashbuckling adventures on the high seas. [Cite web
title = Bloode Island Diceless - RPG Reviews - GameWyrd
accessdate = 2007-10-25
url = http://www.gamewyrd.com/review/358]
*CORPS Diceless , based onCORPS , a conspiracy themed RPG about UFOs, vampires, secret societies, etc.. [Cite web
title = CORPS: Diceless Conspiracy Roleplaying - RPG Reviews - GameWyrd
accessdate = 2007-10-25
url = http://www.gamewyrd.com/review/318]Awards
The game won an Indie RPG award in 2003 for free game of the year and best support. [Cite web
title = 2003 Indie RPG Awards
accessdate = 2007-10-25
url = http://rpg-awards.com/2003/bestsupport.shtml]Modes of Play
Basic Exploits
This is an introductory version of the rules, intended for those who are new to the system or prefer something less involved.Cite web
title = Precis Intermedia :: Active Exploits Diceless
accessdate = 2007-09-07
url = http://www.pigames.net/store/default.php?cPath=21]Advanced Exploits
This presents both advanced and optional rules which players can selectively use. Some examples of advanced elements are:
*Flairs: These zoom in on character's abilities.
*Fields of Expertise: These replace the need for skills by generalizing occupational knowledge.
*Convictions: These expand on the basic concept of Principles (in Basic Exploits) by utilizing Revelation and Dementia.
*Threads: These define group dynamics and help encourage more character-oriented roleplaying.
*Vehicles: Rules for using vehicles, from motorcycles to starships.Live Exploits
These are guidelines from the Basic and Advanced Exploits sections which are optimized for live action role-playing.
Adaptive Exploits (Special Edition Softcover only)
A framework for converting characters from other game systems for use with Active Exploits, and adapting other ability/skill-based systems for diceless play.
Other features
Setting Specifics, which add new rules for magic and the occult, and martial arts.
References
External links
* [http://www.pigames.net/store/default.php?cPath=21 Active Exploits]
* [http://www.rpg.net/reviews/archive/11/11964.phtml Review on RPG.net]
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