Worms 2

Worms 2

Infobox VG
title = Worms 2


caption =
developer = Team17
publisher = MicroProse (now Atari)
distributor =
designer =
series = Worms
engine =
version = 1.5
released = 1997
genre = Artillery game, Strategy gamecite web | title = Gamespot Summary for Worms 2 | publisher =GameSpot | url =http://www.gamespot.com/pc/strategy/worms2/index.html | format =HTML | accessdate =2007-12-31 ]
modes = Single player, Multiplayer
ratings = K-A (Kids to Adults)
platforms = Microsoft Windows
media =
requirements =
input =

"Worms 2" is an artillery game, which is a subgenre of strategy game developed by Team17 as part of the Worms series. The player controls a team of up to eight worms in combat against opposing teams.

The game features the same premise as the original game, and involves controlling an army of worms and using a collection of weaponry such as bazookas, dynamite, grenades, cluster bombs, homing missile and banana bombs. [Worms 2 weapon guide. Team 17. 3/10/2008 .] These are among the basic weapons used to eliminate the opposing team(s) of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.

Game play

Game play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives (such as collecting a specific crate). [worms 2. team 17. 3/10/2008 .]

Each worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level. [gameplay. team 17. 3/11/2008 .]

"Worms 2" was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hotseat mode, which allows up to 6 players to compete.

At the peak of its popularity, as many as 200 people were playing online at any given time.

Weapons

The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as air strike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade. Others are more fanciful and cartoonish, such as the sheep, which serves as a mobile explosive. [weapons page. team 17. 3/11/2008 .]

In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may not become available until a certain number of turns pass. Depending on game options, additional weapons may randomly fall onto the terrain in airdropped crates.

Also, super weapons will rarely fall in weapon crates. These weapons are often based on cartoonish themes (such as the French Sheep Strike) and usually devastating in power.

Gameplay customization

"Worms 2" includes both weapon and option editors, each offering a very high level of control over many game-play and weapon settings. Option settings include worm retreat time, wind strength, fall damage and sudden death land sink rate. Weapon settings include weapon delay (how many turns before the weapon becomes available), bullet count (number of bullets fired per 'shot'), blast power, explosion bias and bullet spread.

Additional weapon and game play options can be tweaked with the use of thrid-party patch and configuration software. One example of thie is a custom gameplay option called Roping .With the use of a third party patch (S*natch's Worms Patch Library), players could play a style of game called Roping (the predecessor to Shoppa). In this style, players have turn time limits between 9 and 15 seconds, can only use the ninja rope (which is greatly enhanced with the Patch Library) to navigate around the terrain, and must use mines, the bazooka and grenades to inflict damage upon enemy worms.

Creation

Team Creation

The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named worms. The player can also change the team's voice set.

Level Creation

The game includes a random level generator, a basic level editor which allows the user to create the shape of the level with a brush.

Trivia

On one intro where two worms watch TV, there is an appearance in the TV from a FMV of the game Worms & Reinforcements United.

Notes

External links

* [http://www.worms2.com/ Official game website] Fan sites
* [http://www.worms2.net.tc/ Reaperz's Worms2 Downloads] - resource site
* [http://www.strategyplanet.com/wormhut/ Worm Hut] - information and resource site


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