- Castle Falkenstein (role-playing game)
Infobox RPG
title=Castle Falkenstein
subtitle=High adventure in the steam age
caption= 1st edition cover
designer=Mike Pondsmith
publisher=R.Talsorian Games ,Steve Jackson Games
date= 1994 "(1st edition)"
2000 "(GURPS)"
system= Custom,GURPS
genre=Steampunk ,Fantasy "Castle Falkenstein" (abbreviated "CF") is a
steampunk -themedfantasy role-playing game (RPG) designed byMike Pondsmith and originally published byR. Talsorian Games . A "GURPS " version ("GURPS Castle Falkenstein") and several supplements were later published bySteve Jackson Games . The game is named for a legendary unbuilt castle in theBavarian Alps . Players play the roles of gallant adventurers, facing the intrigue and derring-do of Victorian adventures such as "The Prisoner of Zenda ".Rules and setting are presented in the form of diaries of a number of characters within the game, the main being the author's alter-ego "Tom Olam", a
game designer from our world magically transported in New Europa.Awards
*"Best Roleplaying Rules of 1994"
Origins Award , "Castle Falkenstein",R. Talsorian Games , "Mike Pondsmith " [cite web |url=http://www.originsgames.com/awards/1994
title=Origins Award Winners (1994) |accessdate=2007-09-18 |author= |date= |work= |publisher=Academy of Adventure Gaming Arts & Design]
*"Best Role-Playing Product of 1995"Nigel D. Findley Memorial Award, "Castle Falkenstein" [cite web |url=http://www.talsorian.com/cfindex.shtml
title=Products: Castle Falkenstein |accessdate=2007-09-18 |author= |date= |work= |publisher=R. Talsorian Games Online]System
The game's system uses
playing cards instead ofdice to simulate action. The system is geared towardslive action role-playing , and players are required to keep an in-character diary instead of using acharacter sheet .The system is fairly unique and has been praised for it's ease of use and utility within the game. The cards-for-dice was not done as a gimmick, but rather a design choice that fit the mood and tenor of the game. This was unique as many systems were moving towards more generic rules systems at the time. "CF" was notable for doing the opposite in order to achieve the proper atmosphere within the game.Citation |last =Haring |first =Scott |title =Pyramid Pick: Castle Falkenstein |magazine =Pyramid |volume=10 |year =1994 |date =December, 1994|url =http://www.sjgames.com/pyramid/sample.html?id=1037 ]
"Castle Falkenstein" came out in time when many games were focusing on "storytelling" rules, less mechanics and more focus on an interactive story, but also when most of these games were dark dystopian futures (e.g. "
Cyberpunk 2020 ") or dark horror modern age (like ""). "Castle Falkenstein" was notable for be set in the Victorian area and on the European Continent; as opposed to England were the vast majority of Victorian-based RPGs are set.cite web |last =Vasques |first =Luiz Felipe |title =Castle Falkenstein Playtest Review |publisher =RPGnet |date =1999-05-03 |url =http://www.rpg.net/news+reviews/reviews/rev_1610.html |accessdate =2007-09-18 ] Players were encouraged to actively work together to build the plot of the game (again a notable departure) and replicate the heroic adventures of Victorian literature.Setting
The game is set in the world of "New Europa", a label which is sometimes applied to the Old Continent, sometimes to the whole planet, during the "Age of Steam", or the 1870s. The world resembles our own, with a number of major variations: the denizens of
Faerie do exist and mingle with humans, with whom they have struck an uneasy alliance. Creatures and beasts from myth and legend exist, as do a number of characters that are considered fictional in our world. Magic works, and has allowed technology to stretch in unexpected directions. The game introduces Engine Magic which helped propel the Renaissance via a magically enabled Industrial Revolution. These subtle changes to New Europa’s history has made it quite divergent from our own history.Citation |last =Pondsmith |first =Mike |title =Castle Falkenstein Preview |magazine =Pyramid| volume=4 |year =1993 |date =December 1993|url =http://www.sjgames.com/pyramid/sample.html?id=468 ]The reader’s journey through this alternate world is aided by an ego character, Tom Olam. Tom is from the real world who gets spellnapped into the world of "Castle Falkenstein". It is through Tom that the player understands this world and he is used as an example of how the players are to create and play their own characters. Tom’s writing becomes the template of sorts for what the players need to do with their own characters. It should be noted that Tom Olam is a computer game designer, something that Mike Pondsmith has later gone on to do.
References
External links
* [http://www.talsorian.com/cfindex.shtml "Castle Falkenstein"] official web site
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