Ghoul (Dungeons & Dragons)

Ghoul (Dungeons & Dragons)

Nofootnotes

Infobox D&D creature
name=Ghoul
alignment=chaotic evil
type=Undead
subtype=
source=
first=
mythical=Ghoul
based=
wizards_image_URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG119.jpg
OGL_stats_URL=http://www.systemreferencedocuments.org/35/sovelior_sage/monstersG.html#ghoul

"For the generic mythological creature, see Ghoul".

In the "Dungeons and Dragons" roleplaying game, ghouls are monstrous, undead humans who reek of carrionFact|date=October 2007.

Publication history

The ghoul was one of the earliest creatures introduced in the D&D game.

Dungeons & Dragons (1974-1976)

The ghoul was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described as being able to paralyze anyone they touch. [Gygax, Gary, and Dave Arneson. "Dungeons & Dragons" (3-Volume Set) (TSR, 1974)]

The lacedon, or aquatic ghoul, is introduced in Supplement II: "Blackmoor" (1975). [Arneson, Dave. "Blackmoor" (TSR, 1975)]

The Ghouls of Yanaidar appeared in Supplement IV: "Gods, Demigods, Heroes" (1976).

Advanced Dungeons & Dragons 1st edition (1977-1988)

The ghoul appears in the first edition Monster Manual (1977), [Gygax, Gary. "Monster Manual" (TSR, 1977)] where it is described as an undead creature, once human, who feeds on corpses. The ghast is also introduced in this book, and is said to be indistinguishable from a ghoul except for its carrion stench which causes retching and nausea.

Several creatures similar to ghouls appeared in "Dragon" #138 (October 1988), including the baka, the black annis, the callicantzari and great callicantzari, the gelloudes, the ghula, the spirit-ghoul, and the wendigo.

Dungeons & Dragons (1977-1999)

This edition of the D&D game included its own version of the ghoul, in the "Dungeons & Dragons Basic Set" (1977, 1981, 1983). [Gygax, Gary, and Dave Arneson [1974] , edited by J. Eric Holmes. "Dungeons & Dragons Basic Set" (TSR, 1977)] [Gygax, Gary, and Dave Arneson [1974] , edited by Tom Moldvay. "Dungeons & Dragons Basic Set" (TSR, 1981)] [Gygax, Gary, and Dave Arneson [1974] , edited by Frank Mentzer. "Dungeons & Dragons Set 1: Basic Rules" (TSR, 1983)] The ghoul was also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), [Schend, Steven E., Jon Pickens, and Dori Warty (Editors). "Dungeons & Dragons Rules Cyclopedia" (TSR, 1991)] the "Classic Dungeons & Dragons Game" set (1994), and the "Dungeons & Dragons Adventure Game" set (1999).

The vapor ghoul appears in the module "Thunderdelve Mountain" (1985), and later in the "Creature Catalogue" (1986) as the "vapour ghoul". The elder ghoul appear in the "Creature Catalogue" (1986) and the "Creature Catalog" (1993).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The ghoul, ghast, and lacedon appear first in the Monstrous Compendium Volume One (1989), [Cook, David, et al. "Monstrous Compendium Volume One" (TSR, 1989)] and are reprinted in the Monstrous Manual (1993). [Stewart, Doug, ed. "Monstrous Manual" (TSR, 1993)]

The goop ghoul appears in "Dragon" #198 (October 1993). The ghoul undead dragon and ghast undead dragon appear in "Dragon" #234 (October 1996).

The true ghoul and the true ghoul noble are introduced in "Dungeon" #70 (September 1998), in the article "Kingdom of the Ghouls." [Baur, Wolfgang. "Kingdom of the Ghouls." "Dungeon" #70 (TSR, 1998)] The ghoul was detailed in "Dragon" #252 (October 1998), in the "Ecology of the Ghoul". [Baur, Wolfgang. "Ecology of the Ghoul." "Dragon" #252 (TSR, 1998)]

The elevated ghoul appears in "Return to White Plume Mountain" (1999).

Dungeons & Dragons 3.0 edition (2000-2002)

The ghoul, ghast, and lacedon appear in the Monster Manual for this edition (2000). [Cook, Monte, Jonathan Tweet, and Skip Williams. "Monster Manual" (Wizards of the Coast, 2000)]

A variant ghoul (jikiniki) appeared in "Oriental Adventures" (2001).

The abyssal ghoul was introduced in the Forgotten Realms supplement "City of the Spider Queen" (2002) and then appeared in the "Fiend Folio" (2003). [Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. "Fiend Folio (Wizards of the Coast, 2003)]

"Savage Species" (2003) presented the ghoul as both a race and a playable class. [Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. "Savage Species" (Wizards of the Coast, 2003)]

The ghoul creature template appeared in "Dragon" #307 (May 2003), and included the ghoulish harpy as a sample creature.

Dungeons & Dragons 3.5 edition (2003-2007)

The ghoul, ghast, and lacedon appear in the revised Monster Manual for this edition (2003).

The fleshvigor ghoul for the Ghostwalk campaign setting appears in "Dragon" #315 (January 2004). The nether hound ghoul for the Forgotten Realms setting appears in "Dragon" #322 (August 2004).

The ghoul and ghast were presented as player character classes in "" (2004). [Collins, Andy and Bruce R Cordell. "Libris Mortis" (Wizards of the Coast, 2004)]

The true ghoul reappears in "Dungeon" #129 (December 2005) in the adventure "A Gathering of Winds," as part of the "Age of Worms" Adventure Path. [Baur, Wolfgang. "A Gathering of Winds." "Dungeon" #129 (Paizo Publishing, 2005)]

Dungeons & Dragons 4th edition (2008-)

The ghoul appears in the Monster Manual for this edition (2008), including the horde ghoul, the abyssal ghoul, the abyssal ghoul hungerer, and the abyssal ghoul myrmidon. [Mearls, Mike, Stephen Schubert, and James Wyatt. "Monster Manual" (Wizards of the Coast, 2008)]

Description

A ghoul is saidWho|date=October 2007 to be created on the death of a man or woman who savored the taste of flesh: this was probably derived from the popular connection of the word 'ghoul' with persons who delight in the unsavory. They not only eat the dead, but also prey on the unwary living, likewise, a Ghast is supposedly made while someone dies during the act of cannibalism. Ghouls can paralyze their victims with a touch, though elves are immune. Aside from the standard variety, a number of other forms of ghoul exist.

Ghoul variants

Abyssal ghoul

These extraplanar versions of the standard ghoul have fiendish characteristics that make them far more formidable than their cousins.

Ghast

The ghast is similar to the ghoul, but is distinguished by its monstrously foul and supernaturally nauseating stench. It is also more powerful than a standard ghoul; even elves can fall victim to a ghast's paralytic touch.

Ghoulish and ghastly creatures

These are creatures which possess the ghoulish or ghastly template, which in effect makes them non-human versions of ghouls and ghasts.

Gravetouched ghoul

These ghouls are said to have been blessed by the King of Ghouls upon their return from the dead, and are thus more powerful than common ghouls. While standard ghouls lose all of their abilities from their previous life, gravetouched ghouls retain most of their former selves, albeit enhanced by the transformation into an undead creature.

Lacedon

A lacedon is the aquatic version of the standard ghoul. Save for the fact that they are powerful swimmers, Lacedons are identical to standard ghouls. They are said to lurk near reefs, waiting to prey on stranded vessels.

Thoul

A thoul is a sorcerous crossbreed between a hobgoblin, a troll, and a ghoul. It appears to be a hobgoblin, but paralyzes with a touch and regenerates.

True ghoul

A civilized form of ghoul, these creatures lack the savage nature of their standard counterparts, and often live together in underground cities which approximate human civilization. An example of such a society can be found in the "World of Greyhawk's" version of the White Kingdom.

References


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