Fragment (computer graphics)

Fragment (computer graphics)

A fragment is a computer graphics term for all of the data necessary to generate a pixel in the frame buffer. This may include, but is not limited to:
* raster position
* depth
* interpolated attributes (color, texture coordinates , etc.)
* stencil
* alpha
* window ID

It can be thought of as the data needed to shade the pixel, plus the data needed to test whether the fragment survives to become a pixel (depth, alpha, stencil, scissor, window ID, etc.)

ee also

* Graphics pipeline


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