Scorched 3D

Scorched 3D

Infobox VG
title =
Scorched 3D


developer = Gavin Camp
license = GNU General Public License (GPL)
latest release version = 41.3 (stable) [ [http://scorched3d.co.uk/phpBB2/viewtopic.php?t=5073 scorched3d.co.uk :: View topic - Version 41.3 Released ] ]
latest release date = 2008-01-20
released = 2001-04-29 [ [http://www.scorched3d.co.uk/phpBB2/viewtopic.php?t=389 scorched3d.co.uk :: View topic - Build 1 ] ]
genre = Artillery game
modes = Single player, Multiplayer
ratings =
platforms = Microsoft Windows, Mac OS X, Linux, Unix
media = Downloadable
requirements = 500 MHz processor, 128 MB RAM ("fastest" settings)
input = Keyboard and Mouse

"Scorched 3D" is a turn-based artillery game modeled after the classic DOS game "Scorched Earth" "The Mother Of All Games". Unlike Scorched Earth however, it is available for free in its entirety. Also, "Scorched 3D" adds, amongst other new features, a 3D island environment and LAN and internet play. Scorched 3D is a open source game for both Microsoft Windows and Unix-like (Linux, FreeBSD, Mac OS X, Solaris, etc.) operating systems.

The first build was created in April 2001 by lead developer Gavin Camp. The idea for the creation of Scorched 3D was revealed in an interview with Gavin on The O'Reilly Network:

Scorched Earth was an institution for me and my friends at university. On many nights we used to play the game while drinking — although it is pretty good even without the drink. Recently on a boring flight I played it with friends for eight hours straight; we hardly noticed the time passing. I thought that Scorched in 3D would allow many more game concepts, and [it] also combined my love of 3D graphics with the classic game. [ [http://www.linuxdevcenter.com/pub/a/linux/2004/02/12/scorched3d.html LinuxDevCenter.com - Inside Scorched 3D ] ]

"Scorched 3D" originally started as a 3D landscape generator. It was eventually converted into a game, early on, and development continues to this very day with the project being hosted by SourceForge.net. The current stable version is v41.3 which fixes some performance issues in version 41, and balances some weapons effects. Version 41 brought many improvements to the game such as real time shadows and improved water effects.

Gameplay

Gameplay is quite simple, yet requires skill to master. Players are placed randomly on a 3D map, and take turns aiming at an opponent's "tank", by adjusting angle, rotation and power and firing a weapon of choice until he is able to hit/kill his target. The core objective of the game is to kill all of his opponents in this fashion. Another element of gameplay includes an economy system, where cash is generally earned by kills and hits. The player can then use this cash to buy special weapons, defenses or fuel. Each weapon and defense, and each fuel type, has different attributes.

The weapons include nukes, which have a large blast radius. Rollers will roll down inclines until they hit a target. Lasers can fire through mountains and hit targets directly. Funky Bombs land much like regular missiles but then launch bomblets toward nearby enemies. MIRVs spread in the air, sending small bombs down on your enemy. Napalm can be used to incinerate targets. The most powerful weapon is the Strangelove. Once in the air, the weapon spreads much like a MIRV; however, unlike the MIRV, it spreads out nukes which in turn spread into many smaller nukes, causing very widespread damage. Often the entire map is annihilated, including the shooter.

Defenses are as important as the weapons. Batteries allow a player to repair damage. Shields protect a player from taking damage from most weapons. Magnetic shields and Force Shields repel or reflect an enemy's shots. Parachutes prevent damage from falling (when dirt is blasted out from under a tank). Auto Defense will allow a player to power up some of his/her items (mainly shields) before the start of a round.

Fuel allows a player to move his tank, either to avoid shots from an enemy who has zeroed in on his present location, or to gain a more advantageous firing position.

Scoring and Stats

There is a system that the game has that allows players to gain stats/medals that are displayed in the [http://www.scorched3d.co.uk/phpBB2/ scorched3d.co.uk forums] . These stats appear only if the players are registered users at the forums and have willingly given their Player ID through their User Control Panel. These scores are based on skill, the higher the number, the less skilled, or less active a player is. Usually, numbers should fluctuate, even for expert players. It is suspected that players with very high stats that remain high might be cheating by using external tools such as: custom-made aim-bots, rulers and strings, or calculators, which are technically not effective.The stats give players chance for more competition and indefinitely require skill to be kept high.

Medals are gained through winning tournaments and defeating as many opponents as possible without getting killed. These medals represent skill and dedication to the game.Note that there are only a few servers in which you can gain stats, and those are "Home of mod servers" or "Official Servers"

See also

* "Scorched Earth"

References

External links

* [http://www.scorched3d.co.uk/ Official "Scorched 3D" site]
* [http://www.classicgaming.com/scorch/ Official "Scorched Earth" homepage]
* [http://apochq.handwired.net/ Official site of the "Scorched 3D" Apocalypse Mod]
* [http://scorched3d-mods.sourceforge.net/ "Scorched 3D" Mod Projects site]
* [http://www.scorched3d.co.uk/wiki/index.php/Main_Page Official site's local wiki (more detailed)]


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