- Arcticfox
Infobox VG| title = Arcticfox
developer =Dynamix
publisher =Dynamix
designer =Damon Slye
engine =
released = 1986
genre =Action Game ,Vehicle simulation game , FPS
modes =Single player
ratings = N/A
platforms =Amiga ,Atari ST ,Commodore 64 ,ZX Spectrum , PC,Apple IIe "Arcticfox" is a 1986
computer game developed byDynamix and published byElectronic Arts . It is a futuristic 3Dtank simulation game. It was first developed for theAmiga , but was quickly ported to other popular platforms of the era such as theAtari ST ,Commodore 64 ,ZX Spectrum , PC andApple IIe . It was one of the first games rendered from a 3-D first-person perspective, and is often mentioned as a pioneer of thefirst person shooter genre. It is also one of the very first titles available for the Amiga home computer. The game was a first person "tank simulator" and a sequel to Dynamix's earlier "Stellar 7 ". A third game was released in the series in 1991 titled "". The design team at Dynamix behind this game would eventually go on to produce "The Incredible Machine ", and "Red Baron".It is fair to say that the entire "Stellar 7" series was greatly influenced by
Atari 's "Battlezone " which was released in arcades in 1983, and pioneered the graphical perspective seen in otherfirst-person shooters . Much like "Battlezone", the Apple IIe version of "Arcticfox" used line polygons in order to appear 3-dimensional.Description
The game is set in
2005 where aliens have taken over the continent ofAntarctica , with the aliens attempting to stealEarth 'soxygen . The player is sent to eradicate the intruders. The player's weapon is a new super tank, the Slye-Hicks MX-100, codenamed "Arcticfox". The player is thrust into battle, and has to pilot their tank over a series of levels in an attempt to destroy the aliens' ships and equipment. The player's goal is to knock out the main alien communication array, aided by the tank's abilities to jump, burrow into the snow, and fire oxygen-based mortars at their weather equipment.The Arcticfox is equipped with a
cannon ,guided missile s and mines. It is also outfitted with fore and aft viewscreens,radar and a GPS device. The player goes up against a variety of enemy units, including planes, tanks, bunkers and communication towers. The game allowed the player to target specific "parts" of enemy targets, such as the hull, wing, etc.The vantage point for the game is the
cockpit of the Arcticfox. The player can see out the main viewscreen as well as his sundry features (such as the radar screen) and can see his character's hand on thejoystick which steers the tank. When the player directs the tank to steer left, the hand of the character onscreen moves left as well. The same is true for all directions. Enemy targets are visible via the viewscreens and on radar.One unusual feature of Arcticfox was the perspective of the player. As well as being able to see the character's hand on the controls, the landscape perspective changes "relative to the player's tank". That is, if the Arcticfox is driving along tilted on the side of a slope, the landscape tilts relative to the player's own tilted position. This type of vantage point was very unusual and groundbreaking for a game of the
home computer era.While the graphics may look a bit primitive today, this was truly a revolutionary game at the time, at the forefront of polygon-based 3-D graphics, and a showcase for the Amiga's emerging power.
External links
*moby game|id=/arcticfox
*
* [http://hol.abime.net/3302 "Arcticfox"] on the Amiga at [http://hol.abime.net/ The Hall of Light (HOL)]
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