Affective design

Affective design

The notion of affective design emerged from the field of Human-Computer Interaction (HCI) (Norman, 1986) and more specifically from the developing area of affective computing (Picard, 1997).

Aims

Affective computing aims to deliver affective interfaces (Reynolds, Picard, 2001) capable of eliciting certain emotional experiences from users (McCarthy, Wright, 2004). Similarly, affective design attempts to define the subjective emotional relationships between consumers and products and to explore the affective properties that products intend to communicate through their physical attributes. It aims to deliver artefacts capable of eliciting maximum physio-psychological pleasure consumers may obtain through all of their senses.

Saul Carliner listed affective design as the third level of a three-part model of Information Design.

References

Carliner, S. (2000) “Physical, Cognitive, and Affective:A Three-Part Framework for Information Design” [online] , available: http://saulcarliner.home.att.net/id/newmodel.htm [accessed 10th January 2007]

McCarthy, J. and Wright, P. (2004). What is enjoyment doing to HCI? In ECCE’12: Proceedings of the 11th European Conference on Cognitive. European Association of Cognitive Ergonomics, Le Chesney, France. pp. 11-12

Norman, D. A. (1986). Design principles for human-computer interfaces. In D. E. Berger, K. Pezdek, & W. P. Banks (Eds.). Applications of cognitive psychology: Problem solving, education, and computing. Hillsdale, NJ: Lawrence Erlbaum Associates.

Reynolds, C. and Picard, R. (2001) Designing for Affective Interactions. In Proceedings of 9th International Conference on Human-Computer Interaction, August 5 - 10, 2001, New Orleans, Louisiana, USA. [online] , available: http://vismod.media.mit.edu/pub/tech-reports/TR-541.pdf


Wikimedia Foundation. 2010.

Игры ⚽ Поможем написать курсовую

Look at other dictionaries:

  • Affective computing — is also the title of a textbook on the subject by Rosalind Picard. Affective computing is a branch of the study and development of artificial intelligence that deals with the design of systems and devices that can recognize, interpret, and… …   Wikipedia

  • Affective tutoring systems — (ATS) It is believed that Intelligent Tutoring Systems (ITSs) would be significantly enhanced if computers could adapt in response to the emotions of students (Picard, 1997; Kort, Reilly and Picard, 2001; Alexander and Sarrafzadeh, 2004). This is …   Wikipedia

  • Informatique affective — L’ informatique affective (en anglais : Affective computing) est l étude et le développement de systèmes et d appareils ayant les capacités de reconnaître, d’exprimer, de synthétiser et modéliser les émotions humaines. C est un domaine de… …   Wikipédia en Français

  • Interaction design — (IxD) is the discipline of defining the behavior of products and systems that a user can interact with. The practice typically centers around complex technology systems such as software, mobile devices, and other electronic devices. However, it… …   Wikipedia

  • Instructional design — is the practice of creating instructional tools and content to help facilitate learning most effectively. The process consists broadly of determining the current state and needs of the learner, defining the end goal of instruction, and creating… …   Wikipedia

  • Experience design — (XD) is the practice of designing products, processes, services, events, and environments with a focus placed on the quality of the user experience and culturally relevant solutions, with less emphasis placed on increasing and improving… …   Wikipedia

  • Architectural lighting design — is a field within architecture and architectural engineering that concerns itself primarily with the illumination of architecture, including academic/institutional, corporate, hospitality, monumental structures, residential, retail/entertainment… …   Wikipedia

  • Clinical study design — is the formulation of trials and experiments in medical and epidemiological research, sometimes known as clinical trials. Many of the considerations here are shared under the more general topic of design of experiments but there can be others, in …   Wikipedia

  • Kansei engineering — affective engineering An approach to product design and development in which a company seeks out users emotional and aesthetic reactions to the product and attempts to incorporate these into subsequent models. Kansei is a Japanese word meaning… …   Big dictionary of business and management

  • Rosalind Picard — Rosalind W. Picard (born May 17, 1962 in Massachusetts) is Professor of Media Arts and Sciences at MIT, director of the Affective Computing Research Group at the MIT Media Lab, and co director of the Things That Think Consortium.cite web|url=http …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”