- Sound Blaster AWE32
Sound Blaster AWE32 is an ISA
sound card fromCreative Technology . It is an add-on board for PCs. The AWE32, introduced in March 1994, was a nearly full-length ISA card, measuring 14 inches (356 mm) in length. It needed to be this large because of the number of features included (the most available at the time). At the time, manufacturing technology was incapable of integrating all of the functions into a smaller number of chips.Overview
MIDI capability
The AWE32 included two distinct audio sections; one being the Creative digital audio section with their audio codec and optional CSP/ASP chip socket, and the second being the
E-mu MIDI synthesizer section. The synthesizer section consisted of theEMU8000 synthesizer and the EMU8011 effects processor chip, 1MiB sample ROM, and a variable amount of RAM (none on the SB32, 512kiB on the AWE32; RAM was expandable to 28MiB on both cards). These chips comprised a powerful and flexiblesample-based synthesis system, based on E-mu's high-end sampler systems such as theE-mu Emulator III andE-mu Proteus . The effects processor generated various effects (i.e. reverb and chorus) and environments on MIDI output, similar to the later "EAX" standard on Live! and newer cards. It can also add effects to the output from the YamahaOPL-3 's FM synthesis. The AWE32 was the first sampler to support E-Mu'sSoundFont standard, which allowed users to build custom sound sets using their own samples, the samples included in ROM, or both. The card included software for building custom SoundFonts. All of Creative's subsequent cards, other than the "Sound Blaster PCI64/128" series, support SoundFonts.On the initial release, Creative promoted the EMU8000 as a waveguide
physical modelling synthesis engine, due to its ability to work withdelay line s. The option was used mostly as an effect engine for chorus andflanging effects. Actual physical modeling instruments were not popular on the AWE, although some support exists in theSoundFont format.The AWE32 didn't use its
MPU-401 port to access the EMU8000—Creative decided to expose the EMU8000's registers directly, through three sets of non-standard ports, and interpret MIDI commands in software on the host CPU. As with theGravis Ultrasound , software designers had to write special AWE32 support into their programs. To support older software, the AWE32 featuredOPL-3 FM synthesis, and came with the AWEUTIL program which attempted to provide GM/MT-32 /GS redirection to the native AWE hardware; however, AWEUTIL wasn't compatible with all programs or motherboards due to its use of thenon-maskable interrupt (a featured that was omitted or disabled on many clone boards), and it used a lot of precious DOSconventional memory . Also, if a game used DOS 32-bitprotected mode through a non-DPMI compliantDOS extender , then the MPU-401 emulation would not function and the EMU8000 would not be used unless directly supported by the software. This also affected theCreative Wave Blaster daughterboard header. AWE32's usage in Windows was simplified by the fact thatWindows 3.1x had drivers which made the OPL3 and the EMU8000 appear like any another MIDI peripheral, on their own MIDI interfaces.Digital sound effects
The Creative digital audio section was basically an entire
Sound Blaster 16 , and as such, was mostly compatible with Creative's earlier sound cards, including Sound Blaster Pro, Sound Blaster 2.0, and the original Sound Blaster. Its specifications included 16-bit 44.1 kHz AD/DA conversion with real-time on-board compression / decompression and the YamahaOPL3 FM synthesizer chip. The AWE32 in general has superior recording and playback characteristics compared to the older SB16.Fact|date=July 2007 However, compatibility was not always perfect and there were situations where various bugs could arise in games. Many of the AWE32 cards had codecs which supported bass, treble, and gain adjustments through Creative's included mixer software. There were many variants and revisions of the AWE32, however, and not all of them use the same digital audio chipset and features do vary. For example, the AWE32 boards that utilize the Vibra chip do not have bass and treble adjustments, but usually noticeably better signal-to-noise ratio.Fact|date=July 2007Other onboard hardware
Also on "AWE32" was a
Panasonic /Sony /Mitsumi CD-ROM interface (for accessing old, non-ATAPI CD-ROM drives which were still in use at the time), the Wave Blaster header, and two 30-pinSIMM slots for adding sample memory. Later "AWE32" revisions replaced the proprietary CD-ROM interfaces with the newer ATAPI interface. The "AWE32" supported up to 28 MB of additional SIMM memory; 32 MB could be added to the board, but the synthesizer couldn't address all of it (4MB of the EMU8000's address space was reserved for sample ROM).Sound quality problems
"AWE32" was criticized for its rather noisy analog output. Static, hiss, and pops were not uncommon from the circuitry on board these cards. "AWE32"'s name also confused many consumers initially because many believed the number 32 in the name to refer to its sampling bit depth, as in offering 32-bit audio support, when in reality the value 32 represented the polyphony of its MIDI synthesizers (30 sampled voices + the 2 channel mix of the FM synthesizer).
ound Blaster 32
The Sound Blaster 32 (SB32) was a value-oriented offering from Creative, announced on
June 6 , 1995, designed to fit below the AWE32 Value in the lineup. The SB32 lacked onboardRAM , the Wave Blaster header, and the CSP socket. The boards also used the Vibra digital audio chip which lacked adjustments for bass, treble, and gain. The SB32 had the sameMIDI capabilities as the AWE32, and had the same 30-pin SIMM RAM expansion capability. The board was also fully compatible with the AWE32 option in software and used the same Windows drivers. Once the SB32 was outfitted with 30-pin SIMMs, its sampler section performed identically to the AWE32's.Some Sound Blaster 32 PnP with onboard 512kB RAM was sold as AWE32 OEM in Dell computers.ound Blaster AWE32 Value
The Sound Blaster AWE32 Value was another value-oriented offering. Lacked SIMM slots but featured 512kB onboard RAM and ASP chip socket.
ound Blaster AWE32 OEM
Some cut versions exist:
CT4330 - cards similar as AWE64
Dell AWE32 - Sound Blaster 32 with soldered 512kB RAMee also
*
Sound Blaster External links
* [http://www.gamedev.net/reference/articles/article445.asp "Programming the Soundblaster AWE-32"]
* [http://www.treiberupdate.de/treiber-download/treiber-awe%2032-0.html "Soundblaster AWE-32 Driver Download"]
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