Super R-Type

Super R-Type

Infobox VG| title = Super R-Type


developer = Irem
publisher = Irem (JP, NA)
Nintendo (EU)
designer =
engine =
released = NA September 1991
JPN July 13 1991
EU June 4 1992
genre = Horizontal Scrolling shooter
modes = Single player
ratings =
platforms = SFC/SNES, Virtual Console
media = Cartridge
requirements =
input =

"Super R-Type" is a shooter game for the Super Nintendo, developed and published by Irem in 1991, during the system's launch. It is the only non-canon release in the R-Type franchise. It is a semi-port of both "R-Type" and "R-Type II" (mostly inclined towards the latter) with some variations. The game was re-released for Wii Virtual Console in North America on March 17, 2008. [ [http://gamefreaks365.com/newsarticle.php?sid=2680 Super R-Type, Spelunker Hit Wii Virtual Console] ]

It is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many third-party SNES launch games (including "Gradius III"). But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them. When many enemies are dispatched and the game jumps (without warning) to full speed, players are fooled into accidentally running the ship into a hazard, resulting in instant death and return to the beginning of the stage.

Re-releases

The game has, as of March 14th 2008, been released on Nintendo Virtual Console service in Europe and Australia.

The game was made available on Nintendo Virtual Console in North America on March 17, 2008.

References

External links

*moby game|id=/super-r-type
* [http://www.vc-reviews.com/games/snes/super_r_type Super R-Type Review at Virtual Console Reviews]


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