- Sensorama
The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as
multimodal ) technology.Morton Heilig , who today would be thought of as a “multimedia” specialist, in the 1950s saw theater as an activity that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He dubbed it “Experience Theater”, and detailed his vision of multi-sensory theater in his 1955 paper entitled “The Cinema of the Future” (Robinett 1994). He built a prototype of his vision, dubbed the Sensorama, along with five short films to be displayed in it. Predatingdigital computing, the Sensorama was a mechanical device, which still functions today.Howard Rheingold (in his 1992 book "Virtual Reality") spoke of his trial of the Sensorama using a short film piece that detailed a bicycle ride through Brooklyn, created in the 1950s, and still seemed quite impressed by what it could do more than 40 years later. TheSensorama was able to displaystereoscopic 3D images in a wide-angle view, provide body tilting, supplystereo sound , and also had tracks for wind andaroma s to be triggered during the film. Oddly enough in hindsight, Heilig was unable to obtain financial backing for his visions andpatent s, and the Sensorama work was halted and today remains primarily a curiosity in the expansive lore of Virtual Reality.References
* Rheingold, H. (1992). "Virtual Reality", Simon & Schuster, New York, N.Y.
* Robinett, W. (1994). “Interactivity and Individual Viewpoint in SharedVirtual World s: The Big Screen vs. Networked Personal Displays.” "Computer Graphics", 28(2), 127External links
* [http://www.artmuseum.net/w2vr/timeline/Heilig.html ArtMuseum.net article]
* [http://www.retrofuture.com/sensorama.html Retrofuture article]
Wikimedia Foundation. 2010.